Vengeance of Alphaks explained

Vengeance of Alphaks is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in that game's Mystara campaign setting. TSR, Inc. published the module in 1986 for the D&D Master Set rules. It is part of the "M" series of modules. The module was designed by Skip Williams. Its cover art is by Jeff Easley, with interior art by Mark Nelson and cartography by David C. Sutherland III.

Plot summary

Vengeance of Alphaks is an adventure in which an Immortal returns from the plane of entropy to once again terrorize the world.

The immortal Alphaks seeks revenge against the human race by provoking conflict and fomenting war. Strange dreams warn the player characters of impending battles and treachery. During a battle against dragons and giants, a visiting cleric provides information on the source of the trouble, and the party explores Coiger's Lair. In a lower level, they must solve logic puzzles to deactivate magic pillars creating earthquake beetles. In a final battle, powerful armies contest for the city of Alpha and control of Norwold.

Table of contents

ChapterPage
Introduction2
Chapter 1: Dawn of the Giants4
Chapter 2: Coiger's Lair8
Chapter 3: Night of the Beetles12
Chapter 4: Chaos Returns20
Chapter 5: The Flying Castle26
Appendix30

Publication history

M2 Vengeance of Alphaks was written by Skip Williams, with a cover by Jeff Easley and interior illustrations by Mark Nelson, and was published by TSR in 1986 as a 32-page booklet with an outer folder.[1] This is a sequel to M1 Into the Maelstrom.[1]

Credits

Design: Skip Williams
Cover Art: Jeff Easley
Illustrations: Mark Nelson
Cartography: David C. Sutherland III
Typesetting: Betty Elmore

Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd.

product number 9148

See also

Notes and References

  1. Book: Schick, Lawrence. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 144.