Vampire: The Dark Ages Explained

Vampire: The Dark Ages
Designer:Jennifer Hartshorn, Ethan Skemp, Mark Rein-Hagen, Kevin Hassall
Genre:Personal horror
System:Storyteller System
Series:World of Darkness

Vampire: The Dark Ages is a tabletop role-playing game published by White Wolf Publishing in March 1996. It is a spin-off from , also published by White Wolf, which is set in modern times. It was released in a new edition in 2002 as Dark Ages: Vampire, and in 2015 as Vampire Twentieth Anniversary Edition: The Dark Ages.

Setting

Vampire: The Dark Ages is set in medieval Europe in 1197, in the World of Darkness; the updated version Dark Ages: Vampire moves the timeline forward to 1230,[1] and Vampire Twentieth Anniversary Edition: The Dark Ages further to 1242. Players take the roles of vampires, who believe themselves to have descended from the biblical Caine, the first murderer. Each vampire belongs to one of thirteen clans with different vampiric powers and weaknesses, and with different relationships with other clans. Vampires hold a lot of power, and humans know of their existence, unlike in the modern setting of ; because cities were smaller in the time of Vampire: The Dark Ages, however, it is more difficult for vampires to hide their activities, and they need to face enemies directly as they do not have access to modern technology. In addition to vampires, all other beings from the World of Darkness games appear in the Dark Ages setting, including werewolves, changelings, wraiths and mages.

Gameplay

Vampire: The Dark Ages shares its basic Storyteller System gameplay system with the other World of Darkness games, and is compatible with Vampire: The Masquerade.

History

See main article: article and List of Vampire: The Dark Ages books.

Vampire: The Dark Ages was published by White Wolf Publishing in March 1996 as the first in a line of World of Darkness games with historical settings,[2] each based on previous games in the series; the series also included 1997's and 1998's . An updated version titled Dark Ages: Vampire was released in 2002,[3] [4] and received supplements based on other World of Darkness games, including and in 2002; in 2003; and Dark Ages: Fae in 2004. A further update of the core game, Vampire Twentieth Anniversary Edition: The Dark Ages, was published by Onyx Path Publishing, and was funded through a Kickstarter campaign in 2014[5] and released on July 29, 2015.[6]

The game was given a French translation and published in France by Hexagonal in November 1996; Twentieth Anniversary Edition also got French and Spanish releases by Arkhane Asylum Publishing and NoSoloRol in 2016 and 2017, respectively, both of which were financed through crowdfunding campaigns,[7] [8] and is planned to be released in Russian by Studio 101 in 2022.[9]

Reception

Andy Butcher of Arcane called Vampire: The Dark Ages a great game with a lot of potential for many different kinds of scenarios. He called its "moody" atmosphere one of the biggest achievements of the game, which was helped by the artwork in the rule book, and enjoyed the interaction between the medieval setting and the vampires. He did however criticize how the game does not clearly define the nature of its version of vampires and only describes the setting broadly, making the game more difficult to play unless players have experience with Vampire: The Masquerade and some knowledge of 12th century history. He appreciated the single-roll, dice-based system for determining whether attempted tasks succeed, describing it as "simple and elegant" for allowing degrees of success or failure, but also criticized the gameplay for having unclear combat rules, something he described as a recurring problem in World of Darkness games.

By 1998 White Wolf was facing continued economic problems, and was hitting a crisis. Vampire: The Dark Ages was the only game from their remaining five World of Darkness games – the three historical games, and 1994's and 1995's – that sold well.[10]

Reviews

Related media

In 1998, video game publisher Activision acquired the rights to develop video games based on Vampire: The Dark Ages, along with Vampire: The Masquerade and Kindred of the East.[14]

The game was novelized as the thirteen-part Dark Ages Clan Novel series from 2002 to 2004.[15] [16] [17]

Notes and References

  1. Book: Dark Ages: Vampire . . 15 . 2002 . 1-58846-276-5.
  2. January 1996 . Vampire: The Dark Ages . Arcane . . 2 . 10.
  3. Year of the damned . 79. InQuest Gamer. 24. Wizard Entertainment. November 2001.
  4. Book: Dark Ages: Vampire . . 10 . 2002 . 1-58846-276-5.
  5. Web site: Tabletop Review: Book of the Wyrm (Werewolf: The Apocalypse 20th Anniversary Edition) . Lucard, Alex . 2014-10-21 . . 2020-03-28 . https://web.archive.org/web/20191114203947/http://diehardgamefan.com/2014/10/21/tabletop-review-book-of-the-wyrm-werewolf-the-apocalypse-20th-anniversary-edition/ . 2019-11-14 . live .
  6. Web site: Now Available: V20 Dark Ages . Watson, Ian A. A. . 2015-07-29 . . 2020-03-28 . https://web.archive.org/web/20160504190351/http://theonyxpath.com/now-available-v20-dark-ages/ . 2016-05-04 . live .
  7. May–June 2016 . Et au sud? . French . . 19 . 30 . Black Book Éditions.
  8. May–June 2017 . L'Âge des Ténèbres . French . . 22 . 19 . Black Book Éditions.
  9. Web site: "Студия 101» запустила предзаказ НРИ «Вампиры: Тёмные века. Классические правила" . ru . 2021-07-13 . . . 2021-07-26 . 2021-07-17 . https://web.archive.org/web/20210717221801/https://www.mirf.ru/news/studiya-101-zapustila-predzakaz-nri-vampiry-tyomnye-veka-klassicheskie-pravila/ . live .
  10. Book: Appelcline, Shannon . 2014 . Designers & Dragons: The '90s . 2nd . Evil Hat Productions . 7–52 . 978-1-613170-84-7.
  11. Web site: Pyramid: Pyramid Pick: Vampire: The Dark Ages.
  12. Web site: Casus Belli #094 . 1996 .
  13. https://archive.org/details/australian-realms-magazine/Australian%20Realms%20%2329%20JulyAugust%201996/page/4/mode/2up
  14. Os vampiros da Activision . Dragão Brasil . Portuguese . 4 . Trama Editorial . July 1998 . 40.
  15. Book: Jones, Stephen . Stephen Jones (author) . 2003 . . 14 . 51–52 . . 978-0-786712-37-3.
  16. Book: Jones, Stephen . Stephen Jones (author) . 2004 . . 15 . 48 . . 978-0-786714-26-1.
  17. Book: Jones, Stephen . Stephen Jones (author) . 2005 . . 16 . 66 . . 978-0-786716-00-5.