Always Sometimes Monsters Explained

Always Sometimes Monsters
Developer:Vagabond Dog
Publisher:Devolver Digital
Engine:RPG Maker VX Ace
Released:Windows
21 May 2014
OS X, Linux
8 January 2015
iOS, Android
28 May 2015
PlayStation 4
10 October 2017[1]
Nintendo Switch
8 April 2021
Genre:Role-playing
Modes:Single-player
Designer:Justin Amirkhani
Programmer:Jake Reardon
Composer:Laser Destroyer Team

Always Sometimes Monsters is a role-playing video game created by Canadian indie developers Justin Amirkhani and Jake Reardon, developed by Vagabond Dog and published by Devolver Digital. The game was released on 21 May 2014 for Microsoft Windows. A later update using the MonoGame framework brought the game to OS X and Linux on 8 January 2015 and to iOS and Android on 28 May 2015.

The game puts players in the role of an author who receives notice that the love of their life is marrying someone else across the country within a month. After being evicted from their apartment on the east coast, players then head to the west coast in order to intercept the wedding and win back the love they lost.[2]

Gameplay

As the game starts, players are introduced to their character through a narrative sequence that allows the selection of their character and love interest. The player's relationship with their love interest can be both straight or gay, depending on their choice.[3] From there, the game begins its narrative, told through text windows supported by character portraits. Players make choices in dialogue and in action to alter the course of the story and change the fate of their protagonist.[4]

Players can walk around to explore city environments, interact with NPCs, and find the means to earn money so they may progress to the next location. This often means taking repetitive odd jobs for low pay, or compromising a concept of morality.[5]

The game plays out over a span of 30 in-game days,[6] with time progressing through morning, day, and night as activities and events are completed. Choosing how to spend time during the journey is a key component of the game, as some options disable others.[7]

Reception

The PlayStation 4 version received "favourable" reviews, while the PC and iOS versions received "mixed or average reviews" according to the review aggregation website Metacritic.

Sequel

A sequel, Sometimes Always Monsters, was announced on 13 August 2015.[8] Although announced for 2016, it was eventually released on April 2, 2020.[9]

Notes and References

  1. Web site: Always Sometimes Monsters Coming to PS4 Next Week. Fischer. Tyler. 5 October 2017. DualShockers.
  2. Web site: Always Sometimes Monsters explores the most terrifying setting—the real world. Birnbaum. Ian. 30 August 2015. PC Gamer. Future plc. 5 December 2015.
  3. Web site: The Hard Road To Always Sometimes Monster. Campbell. Colin. 18 December 2013. Polygon. Vox Media. 5 January 2015.
  4. Web site: A Journey Through Always Sometimes Monsters. Cooper. Lee. 19 April 2014. Hardcore Gamer. 30 November 2022.
  5. Web site: Always Sometimes Monsters: A Different Take on Grinding. Davison. Pete. 29 August 2013. USgamer. Gamer Network. 5 January 2015. 9 September 2015. https://web.archive.org/web/20150909042833/http://www.usgamer.net/articles/always-sometimes-monsters-a-different-take-on-grinding. dead.
  6. Web site: Realistic role-playing drama Always Sometimes Monsters dated for May [date mislabeled as "9 April 2014"]]. Matulef. Jeffery. 4 April 2014. Eurogamer. Gamer Network. https://web.archive.org/web/20140407224931/https://www.eurogamer.net/articles/2014-04-04-realistic-role-playing-drama-always-sometimes-monsters-dated-for-may. 7 April 2014. live. 30 November 2022.
  7. Web site: Always Sometimes Monsters Review (PC). Werner. Jillian. 26 May 2014. Gamezebo. 30 November 2022.
  8. Web site: Sometimes Always Monsters is the follow-up to Always Sometimes Monsters. Parlock. Joe. 13 August 2015. Destructoid. Gamurs. 30 November 2022.
  9. Web site: Sometimes Always Monsters. Steam. Valve Corporation.