Urban Arcana Explained

d20 Modern
Designer:Bill Slavicsek, Jeff Grubb, Eric Cagle, Dave Noonan, Stan!
Publisher:Wizards of the Coast
Date:2003
Genre:Modern Fantasy
System:d20 system, modified (d20 Modern)

Urban Arcana is a campaign setting for the d20 Modern roleplaying game that builds on a small campaign model included in the original rulebook. It adds much in the way of magic and monsters to the game, and contains rules for things such as playing Shadowkind characters.

History

The core book for Wizards of the Coast's d20 Modern Roleplaying Game (2002) included information on the modern day fantasy setting "Urban Arcana".[1] Wizards later developed this into a full setting sourcebook of its own: the Urban Arcana Campaign Setting (2003).[1]

Description

In the world of Urban Arcana, dragons rule the boardrooms and bugbears rule the streets. It is a world where monsters and magic exist, yet the human psyche just cannot fathom them and covers up all supernatural events. Some, however, break that barrier and become aware of the world around them and help Mages, Acolytes, and other magical characters fight with monsters from another realm.

Reviews

Notes and References

  1. Book: Shannon Appelcline. Designers & Dragons. Mongoose Publishing. 2011. 978-1-907702-58-7.
  2. Web site: Pyramid: Pyramid Review: Urban Arcana (for d20 Modern).
  3. Web site: The SF Site Featured Review: Urban Arcana.