Unnecessary Roughness '95 Explained

Developer:Accolade[1]
Publisher:Accolade
Platforms:DOS, Sega Genesis
Released:Genesis:
Genre:Sports
Modes:Single-player
Multiplayer

Unnecessary Roughness '95 is a 1994 American football video game for DOS and the Sega Genesis. Other entries in the series are Unnecessary Roughness (1993) and Unnecessary Roughness '96 (1996).

Gameplay

Players can compete in exhibition games either against the AI-controlled opponent or against another human player.[2]

Regular seasons, playoffs, and Super Bowls can be played as well. One of the primary features in the game is the Construction Set; where entire teams, stadiums, and tournaments can be made from scratch. They can be traded with friends through the use of floppy disks (as in the case with the DOS version).[2] Players from the 1993 NFL season are used.[3] These athletes have individual ratings in offense, defense, and athletic ability. A "Two Minute" drill forces a scenario where the player has to beat the computer with only two minutes left in the fourth quarter.

Announcer Al Michaels calls the plays on the DOS version. A battery save function allows the saving of seasons and statistics for the Genesis version.[2]

Reception

In 1994, PC Gamer UK named Unnecessary Roughness the 50th best computer game of all time. The editors wrote, "For fans and non-fans alike, there's no better American Football game on the PC."[4]

In 1996, Computer Gaming World declared Unnecessary Roughness the 33rd-worst computer game ever released.[5]

Notes and References

  1. http://www.gamefaqs.com/genesis/586574-unnecessary-roughness-95/data Unnecessary Roughness '95
  2. http://www.mobygames.com/game/unnecessary-roughness-95 Unnecessary Roughness '95
  3. http://cheats.ign.com/objects/552/552276.html Unnecessary Roughness '95
  4. Staff . . The PC Gamer Top 50 PC Games of All Time . April 1994 . 5 . 43–56 .
  5. Staff . 150 Best (and 50 Worst) Games of All Time . . November 1996 . 148 . 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98 .