Unit vector should not be confused with Vector of ones.
In mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in
\hat{v
The term direction vector, commonly denoted as d, is used to describe a unit vector being used to represent spatial direction and relative direction. 2D spatial directions are numerically equivalent to points on the unit circle and spatial directions in 3D are equivalent to a point on the unit sphere.
The normalized vector û of a non-zero vector u is the unit vector in the direction of u, i.e.,
where ‖u‖ is the norm (or length) of u.[1] [2] The term normalized vector is sometimes used as a synonym for unit vector.
Unit vectors are often chosen to form the basis of a vector space, and every vector in the space may be written as a linear combination form of unit vectors.
See main article: Standard basis.
Unit vectors may be used to represent the axes of a Cartesian coordinate system. For instance, the standard unit vectors in the direction of the x, y, and z axes of a three dimensional Cartesian coordinate system are
They form a set of mutually orthogonal unit vectors, typically referred to as a standard basis in linear algebra.
They are often denoted using common vector notation (e.g., x or ) rather than standard unit vector notation (e.g., x̂). In most contexts it can be assumed that x, y, and z, (or and ) are versors of a 3-D Cartesian coordinate system. The notations (î, ĵ, k̂), (x̂1, x̂2, x̂3), (êx, êy, êz), or (ê1, ê2, ê3), with or without hat, are also used, particularly in contexts where i, j, k might lead to confusion with another quantity (for instance with index symbols such as i, j, k, which are used to identify an element of a set or array or sequence of variables).
When a unit vector in space is expressed in Cartesian notation as a linear combination of x, y, z, its three scalar components can be referred to as direction cosines. The value of each component is equal to the cosine of the angle formed by the unit vector with the respective basis vector. This is one of the methods used to describe the orientation (angular position) of a straight line, segment of straight line, oriented axis, or segment of oriented axis (vector).
See also: Jacobian matrix. The three orthogonal unit vectors appropriate to cylindrical symmetry are:
They are related to the Cartesian basis , , by:
The vectors and are functions of and are not constant in direction. When differentiating or integrating in cylindrical coordinates, these unit vectors themselves must also be operated on. The derivatives with respect to
\varphi
The unit vectors appropriate to spherical symmetry are: , the direction in which the radial distance from the origin increases; , the direction in which the angle in the x-y plane counterclockwise from the positive x-axis is increasing; and , the direction in which the angle from the positive z axis is increasing. To minimize redundancy of representations, the polar angle is usually taken to lie between zero and 180 degrees. It is especially important to note the context of any ordered triplet written in spherical coordinates, as the roles of and are often reversed. Here, the American "physics" convention[3] is used. This leaves the azimuthal angle defined the same as in cylindrical coordinates. The Cartesian relations are:
The spherical unit vectors depend on both and , and hence there are 5 possible non-zero derivatives. For a more complete description, see Jacobian matrix and determinant. The non-zero derivatives are:
See main article: Orthogonal coordinates.
Common themes of unit vectors occur throughout physics and geometry:[4]
Unit vector | Nomenclature | Diagram |
---|---|---|
Tangent vector to a curve/flux line | \hat{t | A normal vector \hat{n r\hat{r \theta\boldsymbol{\hat{\theta}} |
Normal to a surface tangent plane/plane containing radial position component and angular tangential component | \hat{n In terms of polar coordinates; \hat{n | |
Binormal vector to tangent and normal | \hat{b | |
Parallel to some axis/line | \hat{e | One unit vector \hat{e \hat{e |
Perpendicular to some axis/line in some radial direction | \hat{e | |
Possible angular deviation relative to some axis/line | \hat{e | Unit vector at acute deviation angle φ (including 0 or π/2 rad) relative to a principal direction. |
In general, a coordinate system may be uniquely specified using a number of linearly independent unit vectors (the actual number being equal to the degrees of freedom of the space). For ordinary 3-space, these vectors may be denoted . It is nearly always convenient to define the system to be orthonormal and right-handed:
where
\deltaij
A unit vector in
R3
H\subsetR4
q=s+v
R3
\exp(\thetav)=\cos\theta+v\sin\theta
R3
S2\subsetR3\subsetH
By extension, a right quaternion is a real multiple of a right versor.