Ultima: Runes of Virtue explained

Ultima: Runes of Virtue
Developer:Origin Systems
Producer:Jeff Johannigman (I)
Alan Gardner (II)
Designer:David Shapiro (I)
Gary Scott Smith (I & II)
Artist:Amanda Dee, Denis Loubet (I)
Terry Manderfeld (II)
Composer:Amanda Dee, George Sanger (I)
Marc Schafgen, Martin Galway (II)
Series:Ultima
Platforms:Game Boy (I, II), SNES (II)
Released:Game BoySNES
Genre:Role-playing
Modes:Single-player
Multiplayer (GB only)

Ultima: Runes of Virtue is a two-part video game series. It is a spin-off from the Ultima series. Ultima: Runes of Virtue was released for the Game Boy in 1991 and Ultima: Runes of Virtue II was released for the Game Boy in 1993 and the Super Nintendo Entertainment System in 1994. Runes of Virtue is Richard Garriott's favorite non-PC Ultima game because it was built from the ground up as a Game Boy game, unlike previous console Ultima games which were ports from the PC.[1]

Gameplay

The player character can be chosen from four different ones: Mariah the Mage, Iolo the Bard, Dupre the Fighter, or Shamino the Ranger.[2] The player's objective is to recover the eight Runes of Virtue that were stolen by the Black Knight. These runes are hidden in caves scattered across Britannia, filled with various monsters and puzzles. The game is depicted from a top-down perspective similar to Gauntlet. The sequel tasks the player to rescue eight mayors kidnapped by the Black Knight, each of whom possess a rune. Two player multiplayer is available via Game Link Cable in the Game Boy versions.

Reception

GamePro said that "Runes is a standard fantasy scavenger hunt with some virtue, but no surprises."[3] In a review of the Game Boy version of the sequel they noted that "RoV II doesn’t play particularly fast, and the controls are only a bit above average. However, the puzzles are solid, and this cart plays better than its predecessor."[4] In a review for the SNES version they wrote: "An experienced adventurer will undoubtedly find Runes of Virtue rather too basic to enjoy as a full-fledged Ultima but will probably still be charmed by the graphics and straightforwardness of its quests."[5]

Nintendo Power said that Runes of Virtue rivals the scope and excitement of The Legend of Zelda.[6] GB Action called the game "[p]unishing but compelling".

Notes and References

  1. Web site: The Ultima Legacy - In Garriot's Own Words; Worlds of Ultima, the Role of the GameBoy, and More . . GameSpot Inc. . 2 December 2023 . https://web.archive.org/web/19981203082319/http://www.gamespot.com/features/ultima/g15.html . 3 December 1998 . dead.
  2. Ultima Runes of Virtue [advertisement] ]. . September 1992 . 5 . 9 . 125 . Sendai Publishing Group, Inc..
  3. The Great McGillicuty . Game Boy Pro Review - Ultima: Runes of Virtue . . April 1992 . 33 . 72 . . Graphics: 3/5, Sound: 2/5, Gameplay: 4/5, Fun factor: 3/5, Challenge: 4/5.
  4. The Wizard of Awe . Role-Player's Realm - Ultima: Runes of Virtue II [Game Boy] ]. . February 1994 . 55 . 142 . . Graphics: 3.0/5, Sound: 3.0/5, Control: 3.5/5, Fun factor: 4.5/5, Challenge: Intermediate.
  5. Peteroo . Role-Player's Realm - Ultima: Runes of Virtue II [SNES] ]. . August 1994 . 61 . 110 . . Graphics: 4.5/5, Sound: 4.0/5, Control: 4.5/5, Fun factor: 4.5/5, Challenge: Adjustable.
  6. Special Feature - Game Boy - Ultima . . April 1991 . 23 . 56–59, 69 . . Graphics and sound: 3.0/5, Play control: 3.0/5, Challenge: 3.0/5, Theme and fun: 3.0/5.