UTF-1 | |
Mime: | ISO-10646-UTF-1 |
Lang: | International |
Status: | Obscure, of mainly historical interest. |
Classification: | Unicode Transformation Format, extended ASCII, variable-width encoding |
Encodes: | ISO/IEC 10646 (Unicode) |
Extends: | US-ASCII |
Next: | UTF-8 |
UTF-1 is an obsolete method of transforming ISO/IEC 10646/Unicode into a stream of bytes. Its design does not provide self-synchronization, which makes searching for substrings and error recovery difficult. It reuses the ASCII printing characters for multi-byte encodings, making it unsuited for some uses (for instance Unix filenames cannot contain the byte value used for forward slash). UTF-1 is also slow to encode or decode due to its use of division and multiplication by a number which is not a power of 2. Due to these issues, it did not gain acceptance and was quickly replaced by UTF-8.
Similar to UTF-8, UTF-1 is a variable-width encoding that is backwards-compatible with ASCII. Every Unicode code point is represented by either a single byte, or a sequence of two, three, or five bytes. All ASCII code points are a single byte (the code points through are also single bytes).
UTF-1 does not use the C0 and C1 control codes or the space character in multi-byte encodings: a byte in the range 0–0x20 or 0x7F–0x9F always stands for the corresponding code point. This design with 66 protected characters tried to be ISO/IEC 2022 compatible.
UTF-1 uses "modulo 190" arithmetic (256 − 66 = 190). For comparison, UTF-8 protects all 128 ASCII characters and needs one bit for this, and a second bit to make it self-synchronizing, resulting in "modulo 64" arithmetic (;). BOCU-1 protects only the minimal set required for MIME-compatibility (0x00, 0x07–0x0F, 0x1A–0x1B, and 0x20), resulting in "modulo 243" arithmetic (256 − 13 = 243).
-- legacy: --> border="1" cellspacing="3" cellpadding="3" class="wikitable" style="font-family: monospace, monospace" | code point | UTF-8 | UTF-1 |
---|---|---|---|
U+007F | 7F | 7F | |
U+0080 | C2 80 | 80 | |
U+009F | C2 9F | 9F | |
U+00A0 | C2 A0 | A0 A0 | |
U+00BF | C2 BF | A0 BF | |
U+00C0 | C3 80 | A0 C0 | |
U+00FF | C3 BF | A0 FF | |
U+0100 | C4 80 | A1 21 | |
U+015D | C5 9D | A1 7E | |
U+015E | C5 9E | A1 A0 | |
U+01BD | C6 BD | A1 FF | |
U+01BE | C6 BE | A2 21 | |
U+07FF | DF BF | AA 72 | |
U+0800 | E0 A0 80 | AA 73 | |
U+0FFF | E0 BF BF | B5 48 | |
U+1000 | E1 80 80 | B5 49 | |
U+4015 | E4 80 95 | F5 FF | |
U+4016 | E4 80 96 | F6 21 21 | |
U+D7FF | ED 9F BF | F7 2F C3 | |
U+E000 | EE 80 80 | F7 3A 79 | |
U+F8FF | EF A3 BF | F7 5C 3C | |
U+FDD0 | EF B7 90 | F7 62 BA | |
U+FDEF | EF B7 AF | F7 62 D9 | |
EF BB BF | F7 64 4C | ||
U+FFFD | EF BF BD | F7 65 AD | |
U+FFFE | EF BF BE | F7 65 AE | |
U+FFFF | EF BF BF | F7 65 AF | |
U+10000 | F0 90 80 80 | F7 65 B0 | |
U+38E2D | F0 B8 B8 AD | FB FF FF | |
U+38E2E | F0 B8 B8 AE | FC 21 21 21 21 | |
U+FFFFF | F3 BF BF BF | FC 21 37 B2 7A | |
U+100000 | F4 80 80 80 | FC 21 37 B2 7B | |
U+10FFFF | F4 8F BF BF | FC 21 39 6E 6C | |
U+7FFFFFFF | FD BF BF BF BF BF | FD BD 2B B9 40 |
Although modern Unicode ends at U+10FFFF, both UTF-1 and UTF-8 were designed to encode the complete 31 bits of the original Universal Character Set (UCS-4), and the last entry in this table shows this original final code point.