Typhoon of Steel (video game) explained

Typhoon of Steel
Developer:Strategic Simulations
Publisher:Strategic Simulations
Designer:Gary Grigsby
Genre:Computer wargame
Platforms:Apple II, Amiga, Commodore 64, DOS

Typhoon of Steel is a 1988 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. (SSI) for the Apple II, Commodore 64, Amiga, and IBM PC. A follow-up to Grigsby's 1987 game Panzer Strike, it simulates military conflict during World War II.

In 1989, Typhoon of Steel was followed by Overrun!, which features an updated version of its engine and mechanics. It simulated hypothetical conflicts in Europe and the Middle East during the Cold War.

Gameplay

Typhoon of Steel is a computer wargame that simulates military conflict during World War II, covering combat scenarios in the Asiatic-Pacific Theater and European Theatre. Alongside its pre-made scenarios, it features an editor that allows players to create hypothetical battles.[1] Typhoon of Steel contains a "Banzai" rule to impact games that become imbalanced.

Development

Typhoon of Steel was designed by Gary Grigsby and published by Strategic Simulations Inc. (SSI).[2] A sequel to Grigsby's game Panzer Strike,[1] it reuses that project's game engine and mechanics,[3] updated to focus on different sections of World War II. This design reuse followed a common trend for SSI titles at the time: the game systems of successful titles were often reused in subsequent products.[4] Like its predecessor, Typhoon of Steel debuted in 1988.[5]

Reception

M. Evan Brooks reviewed the game for Computer Gaming World, and stated that "for the dedicated gamer, Typhoon of Steel offers an engaging, albeit time-consuming, study of small unit actions during World War II in the South Pacific."[6]

In Computer Play, Russ Ceccola offered Typhoon of Steel a positive review and recommended it to "the serious war gamer". Computer Gaming World nominated Typhoon of Steel for its "Wargame of the Year" award, which ultimately went to Battles of Napoleon.[7]

Reviewing the Amiga version, George Campbell of Strategy Plus dubbed Typhoon of Steel "an excellent game".[8] Zzap!s reviewer considered the game flawed, but noted that it contained "a lot of worthwhile detail" and "plenty of ambition".

Legacy

Typhoon of Steel was followed by Overrun!, which reused the game's mechanics and engine, updated to focus on modern warfare scenarios.

In 1996, Computer Gaming World declared Typhoon of Steel the 143rd-best computer game ever released.[9]

Notes and References

  1. Katz, Arnie . Waging World War II: Military Simulations for Computers and Video Games . February 1989 . . 76–82 .
  2. Brooks' Book Of Wargames: 1900-1950, R-Z . . 111 . October 1993 . Brooks, M. Evan . 144–148.
  3. Hogg, Robin . Overrun! . July 1989 . . 51 . 61 .
  4. Ceccola, Russ . Another WWII Winner from SSI . January 1989 . Computer Play . 18, 20 .
  5. Emrich, Alan . The Pioneering Spirit of a Wargame Guru . September 1995 . 134 . . 201, 202, 204 .
  6. Brooks . M. Evan . Banzai Strike Line: Pacific Theater Combat in "Typhoon of Steel" . Computer Gaming World . December 1988 . 1 . 54 . 32–34.
  7. Editorial Staff . Game of the Year Awards . 64 . October 1989 . . 8, 41, 42 .
  8. Campbell, George . Strategy; Typhoon of Steel . . 6 . March 1991 . 12, 13 .
  9. Staff . 150 Best (and 50 Worst) Games of All Time . . November 1996 . 148 . 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98 .