Two Brothers (video game) explained

Two Brothers
Developer:AckkStudios
Publisher:AckkStudios
Director:Brian Allanson
Programmer:Brian Allanson
Composer:Andrew Allanson
Engine:Multimedia Fusion 2
Genre:Action role-playing
Modes:Single-player

Two Brothers is a 2013 action role-playing game developed and published by AckkStudios.

Gameplay

Two Brothers is an action role-playing game.

Development

Two Brothers was developed by AckkStudios. Inspiration for the game came from game director Brian Allanson's childhood memories of playing his Game Boy, along with the trend of demakes.[1] To fund the game, a Kickstarter campaign was made, asking for $6,000. The campaign ended at $16,257 with 779 backers.[2]

A director's cut of the game was planned for the PC, Mac, Linux, PlayStation 4, PlayStation Vita and Wii U's Nintendo eShop. The original game was planned for release on Wii U in 2012 with a third-party developer handling the port.[3] [4] The Unity engine would be used for the game. It would also be renamed to Chromophore: The Two Brothers. This was to avoid confusion with .[5] [6] The game was delayed in 2016 as AckkStudios was wrapping development of , saying it was 75 percent complete.[7] While AckkStudios said the game was still in development in 2017,[5] as of 2022, the game has not been released.

Reception

On release, Two Brothers received mixed reception from video game critics.

Notes and References

  1. Web site: Interview: Two Brothers Creator Brian Allanson. Hannley. Steve. Hardcore Gamer. November 1, 2012. January 16, 2022. January 21, 2022. https://web.archive.org/web/20220121061237/https://hardcoregamer.com/features/interviews/interview-two-brothers-creator-brian-allanson/17118/. live.
  2. Web site: Two Brothers trailer presents an old-school world devoid of color. Funk. John. Polygon. April 3, 2013. January 16, 2022. January 21, 2022. https://web.archive.org/web/20220121061221/https://www.polygon.com/2013/4/3/4179928/two-brothers-trailer-old-school-world-devoid-of-color. live.
  3. Web site: E3 2014: Two Brothers Receives Director's Cut. Whritenour. Jacob. Hardcore Gamer. June 9, 2014. January 16, 2022. January 21, 2022. https://web.archive.org/web/20220121061222/https://hardcoregamer.com/features/articles/e3-2014-two-brothers-receives-directors-cut/88012/. live.
  4. Web site: Two Brothers Still on the Way to the Wii U eShop, Third-Party Developer Handling Port. Whitehead. Thomas. Nintendo Life. March 30, 2014. January 16, 2022. January 21, 2022. https://web.archive.org/web/20220121061236/https://www.nintendolife.com/news/2014/03/two_brothers_still_on_the_way_to_the_wii_u_eshop_third_party_developer_handling_port. live.
  5. Web site: Chromophore: The Two Brothers Is Still in the Works. Vogal. Mitch. Nintendo Life. May 22, 2017. January 16, 2022. January 21, 2022. https://web.archive.org/web/20220121061223/https://www.nintendolife.com/news/2017/05/chromophore_the_two_brothers_is_still_in_the_works. live.
  6. Web site: Remake Of Nostalgic RPG Two Brothers Will Have Less Boring Dungeons. Priestman. Chris. Siliconera. September 17, 2014. January 16, 2022. January 21, 2022. https://web.archive.org/web/20220121061222/https://www.siliconera.com/remake-nostalgic-rpg-two-brothers-will-less-boring-dungeons/. live.
  7. Web site: Chromophore: The Two Brothers Faces Another Delay. Vogal. Mitch. Nintendo Life. March 28, 2016. January 16, 2022. January 21, 2022. https://web.archive.org/web/20220121061222/https://www.nintendolife.com/news/2016/03/chromophore_the_two_brothers_faces_another_delay. live.