Tunnels of Doom explained

Tunnels of Doom
Developer:Texas Instruments
Publisher:Texas Instruments
Released:December 31, 1982
Genre:Role-playing
Platforms:TI-99/4A
Designer:Kevin Kenney
Composer:Hank Mishkoff

Tunnels of Doom is a role-playing video game programmed by Kevin Kenney for the TI-99/4A home computer and published by Texas Instruments on December 31, 1982. It was available in two formats: cartridge with accompanying disk and cartridge with cassette.

Based loosely on the tabletop role-playing game Dungeons & Dragons, it is a dungeon crawl in which players control the fates of 1–4 characters as they navigate a maze of tunnels. Texas Instruments used the game in its marketing, citing it as entertainment software involving "strategy and logic".

Gameplay

The game has four character classes: hero, fighter, rogue, and wizard. The "hero" class is only available in a single character game.

Upon encountering an enemy, the game transitions to a separate, graphical, overhead battle screen, where a tactical turn-based combat system is used that allows for movement and positioning. It's possible to listen at doors for sounds of monsters, which can be negotiated with in combat as well.[1]

Legacy

In 2008, Howard Kistler of DreamCodex developed a revised version of the game with the permission of Kevin Kenney.[2]

References

Notes and References

  1. http://www.armchairarcade.com/neo/node/1024 "Review: Texas Instruments' "Tunnels of Doom"(1982)"
  2. Web site: Dream Codex: Tunnels of Doom Reboot . 2010-03-10.