Trax | |
Developer: | HAL Laboratory |
Composer: | Hirohiko Takayama |
Platforms: | Game Boy |
Genre: | Shooter |
Modes: | Single-player, multiplayer |
Trax is a shooter game for Nintendo's Game Boy developed by HAL Laboratory and published by HAL Laboratory in Japan and Electro Brain in other regions. It was released on January 8, 1991, in Japan and released in September 1, 1991 overseas.[1]
Trax is a shooter game.[2] The player controls a tank with a cannon that can be rotated to any one of the cardinal directions. Correspondingly, where traditional shooters consist of either horizontal or vertical levels, Trax mixes the two within the same level.
Trax was developed by HAL Laboratory.[3]
Trax garnered average reception from critics.[4] Joysticks Jean-Marc Demoly said it was a dynamic game that deviates a bit from traditional shoot 'em ups, and highlighted its graphical presentation. Aktueller Software Markts Sandra Alter found the game easy to control, but noted that it slowed down when too many enemies appeared on the screen. Play Times Christian Müller commended the game's audiovisual department, precise controls, and good handling. Jacques Harbonn of Consoles + gave the game positive remarks for its humorous introductory sequence, its varied range of weapons, playability and multiplayer mode, but saw the drab visuals and unexceptional soundscape as weak points. Player Ones Olivier Scamps celebrated the game's production value and multiplayer, but noted the occasional slowdowns and considered its low difficulty a major flaw.
Joypads Olivier Prézeau found the game's four-player mode appealing, and commended its originality, humorous situations, sprite animations and visuals, but noticed the occasional slowdown. Video Games Stephan Englhart opined that the game's enemies, landscapes, and weapons were not designed with much imagination. Englhart criticized the game's lack of variety and low difficulty, but highlighted its four-player mode. Nintendo Magazine System (Official Nintendo Magazine) rated Trax as a "Snooze-inducing driving-type game which lacks the pace and excitement to get the adrenalin flowing". Steve Jarratt of Total! commended the game's frenetic action, but lamented its short length. Super Gamer labelled it as a stange but repetitive multi-directional shooter.