TrackMania Turbo (2016 video game) explained

TrackMania Turbo
Developer:Ubisoft Nadeo
Publisher:Ubisoft
Director:Florent Castelnérac
Designer:Francois Alaux
Engine:Maniaplanet
Series:TrackMania
Released:PlayStation 4 & Xbox OneMicrosoft Windows
Genre:Racing
Modes:Single-player, multiplayer

TrackMania Turbo is a racing video game developed by Ubisoft Nadeo and published by Ubisoft. Announced at E3 2015, the title is the first TrackMania game released on consoles since 2009's on the Wii. The game features support for virtual reality.[1] The game was originally set to be released on 3 November 2015, but was delayed to 22 March 2016 to give additional time to the development team to further polish the game.[2] [3]

Gameplay

TrackMania: Turbo features gameplay akin to that of previous games in the series. The player can race on over 200 different tracks[4] across four different locations, namely Canyon Grand Drift, Valley Down and Dirty, Rollercoaster Lagoon and International Stadium.[5] Similar to previous games, the game moves at a very high pace with a high focus on stunts. The game's developer stated that "[They] wanted [Trackmania Turbo] to be an arcade game"[6]

Various modes appear in the game, including a single-player campaign and a mode called Double Driver, which is a cooperative multiplayer mode where two players control the same car.[7] TrackMania Turbo also has a split screen multiplayer mode for up to 4 players[8] which makes it the first racing game with such gameplay for the consoles PlayStation 4 and Xbox One and PC in 2016.[9] [10]

The track editor from previous games also returns, which allows players to create their own tracks and share them with other players. A new addition to the track editor is its ability to generate random tracks.[6] A new feature introduced to the franchise is Systemic music. It ties the soundscape to the gameplay, dynamically intensifying, heightening or lessening the music to fit with the gameplay.[11] [12]

Reception

TrackMania Turbo received "generally favorable" reviews, according to video game review aggregator Metacritic.

Notes and References

  1. Web site: Ubisoft reveals Trackmania Turbo with VR Support. Jamie. Feltham. VRfocus. 16 June 2015. 16 July 2015. 25 December 2015. https://web.archive.org/web/20151225221208/http://vrfocus.com/archives/16943/ubisoft-reveals-trackmania-turbo-with-vr-support/. dead.
  2. Web site: Trackmania Turbo Delayed to early 2016. David. Scammel. VideoGamer.com. 1 October 2015. 2 October 2015.
  3. Trackmania Looks Absolutely Bonkers As It Speeds Toward March Release. https://web.archive.org/web/20160207001520/http://www.gameinformer.com/games/trackmania_turbo/b/pc/archive/2016/02/05/trackmania-looks-absolutely-bonkers-as-it-speeds-toward-march-release.aspx. dead. 7 February 2016. Mike. Futter. Game Informer. 5 February 2016. 5 February 2016.
  4. Web site: Trackmania Turbo burns rubber (and physics) on consoles with 200 tracks. Sam. Prell. GamesRadar. 15 June 2015. 12 July 2015.
  5. Web site: TrackMania Turbo looks out of control. Jordan. Devore. Destructoid. 10 July 2015. 12 July 2015.
  6. Web site: Trackmania Turbo shows off its moves in new gameplay trailer. Andy. Chalk. PC Gamer. 10 July 2015. 12 July 2015.
  7. Web site: Trackmania Turbo's Upside-Down Roads & One-Car Co-op. Alice. O'Connor. 10 July 2015. 12 July 2015. Rock, Paper, Shotgun.
  8. Web site: Trackmania Turbo Game Modes. Trackmania Turbo. Ubisoft. 18 January 2016.
  9. Web site: Co-optimus Playstation 4 Co-op games. Co-optimus. 18 January 2016.
  10. Web site: Co-optimus Xbox One Co-op games. Co-optimus. 18 January 2016.
  11. Web site: Trackmania Turbo announced for Xbox One, PS4, and PC in 2016. 15 June 2015 .
  12. Web site: Co-Optimus - Your Prime Source for Co-Op Gaming - Listing of PlayStation 4 Co-Op Games. Mike. Boccher. GameZone. 15 June 2015. 12 July 2015.