TouchDesigner | |
Developer: | Derivative |
Operating System: | Windows, macOS |
License: | Proprietary |
Latest Release Version: | 2023.11510[1] |
Genre: | 3D computer graphics |
TouchDesigner is a node-based visual programming language for real-time interactive multimedia content. Developed by the Toronto-based company "Derivative," it's often used by artists, programmers, creative coders, software designers, and performers to create performances, installations, and fixed media works.[2] [3] [4] [5]
Greg Hermanovic, Rob Bairos, and Jarrett Smith founded the Canadian company Derivative.[6] In 2000, Hermanovic used Houdini 4.1 to help build TouchDesigner. From 2002 to 2007, TouchDesigner's release title adopted the trailing 007 to 017 digits to indicate its versioning. In 2008, Derivative released a beta version of the platform called TouchDesigner 077, a rewrite of its previous versions that incorporated a fully procedural OpenGL composing and effects pipeline.[6]
TouchDesigner covers several major areas of 2D and 3D production, including:[7]
Operators are the building blocks of a TouchDesigner project.[2] [8] These objects are represented as Nodes in the user interface and are connected to create procedural effects and animation. Each operator is customized with a unique set of parameters and flags that control its operation and processing. Operators, often referred to as ops, come in six varieties:
Channel operators serve as the backbone of the control system in TouchDesigner and form the overall navigable structure of the file. They are unique compared to other operator families in that they contain their own networks. Component networks can contain operators and/or additional sub-networks (i.e. additional components). [9]
Texture operators are image-based operations that are GPU-accelerated. Data in TOPs can be scaled to any resolution, limited only by the amount of RAM available on a system's graphics card.[10]
Channel operators are the backbone of the control system in TouchDesigner. Used for processing motion data, audio, on-screen controls, MIDI data, and other input devices, these operators organize data as a series of channels. According to TouchDesigner's documentation, they were designed to "reduce the tedium of motion editing and to help build and manage more complex motion".[11]
Surface operators are objects responsible for 3D operations and modeling in TouchDesigner. These objects are used to generate, import, modify, and combine 3D surfaces.[12] Supported surface types are polygons, curves, NURBS surfaces, metaballs, and particles. This is perhaps the oldest part of TouchDesigner and has its roots directly in the Houdini 4.1 code base.
Materials are used as a part of the 3D rendering pipeline in TouchDesigner. Several standard material types exist, as well as materials that support importing custom vertex and pixel shaders.[13]
Data operators are used to hold text, tables, text-encoded data (XML, JSON), and scripts. These operators are also sometimes used to store readme documents and other code comments in a given network.[14]