Torpedo Fire | |
Publisher: | Strategic Simulations |
Designer: | John Lyon[1] |
Platforms: | Apple II |
Released: | 1981 |
Genre: | Turn-based strategy |
Torpedo Fire is a turn-based submarine warfare game written by John Lyon for the Apple II and published by Strategic Simulations in 1981.[1]
Torpedo Fire is a game in which a submarine attack against a convoy is simulated. It is designed for two players, each turn covering 60 seconds of simulation time.
Forrest Johnson reviewed Torpedo Fire in The Space Gamer No. 41.[2] Johnson commented that "I cannot help but feel that Strategic Simulations has taken a wrong turn somewhere. I hope they find their way again soon."[2] In Video Games, Rich Sutton said playability concerns meant that he "only recommended [''Torpedo Fire''] for the advanced player who desires the most accurate simulation on the market".[3]
Bob Proctor, in a detailed analysis for Computer Gaming World, concluded "Although extremely well conceived, the concepts could have been better implemented. "
In early 1982, designer Gary Grigsby got his break in the game industry when he called Strategic Simulations' hotline with a question about Torpedo Fire, which he owned a copy of at the time. Getting into a conversation with company head Joel Billings paved the way for SSI's release of Grigsby's title Guadalcanal Campaign.[5]