Torpedo Fire Explained

Torpedo Fire
Publisher:Strategic Simulations
Designer:John Lyon[1]
Platforms:Apple II
Released:1981
Genre:Turn-based strategy

Torpedo Fire is a turn-based submarine warfare game written by John Lyon for the Apple II and published by Strategic Simulations in 1981.[1]

Gameplay

Torpedo Fire is a game in which a submarine attack against a convoy is simulated. It is designed for two players, each turn covering 60 seconds of simulation time.

Reception

Forrest Johnson reviewed Torpedo Fire in The Space Gamer No. 41.[2] Johnson commented that "I cannot help but feel that Strategic Simulations has taken a wrong turn somewhere. I hope they find their way again soon."[2] In Video Games, Rich Sutton said playability concerns meant that he "only recommended [''Torpedo Fire''] for the advanced player who desires the most accurate simulation on the market".[3]

Bob Proctor, in a detailed analysis for Computer Gaming World, concluded "Although extremely well conceived, the concepts could have been better implemented. "

Reviews

Legacy

In early 1982, designer Gary Grigsby got his break in the game industry when he called Strategic Simulations' hotline with a question about Torpedo Fire, which he owned a copy of at the time. Getting into a conversation with company head Joel Billings paved the way for SSI's release of Grigsby's title Guadalcanal Campaign.[5]

Notes and References

  1. Web site: Hague . James . The Giant List of Classic Game Programmers .
  2. Johnson . Forrest . July 1981 . Capsule Reviews. The Space Gamer. Steve Jackson Games. 41. 36.
  3. Sutton, Rich . War Games: A Battle Plan for Attacking Video Simulations . 2 . 1 . October 1993 . Video Games . 40, 41, 44–48 .
  4. Web site: Video Games - Volume 2 Number 01 (1983-10)(Pumpkin Press)(US) . October 1983 .
  5. Web site: https://web.archive.org/web/20110203052400/http://www.wargamer.com/article/2983/war-in-the-east-developers . Interview: War in the East Developers . January 23, 2011 . Staff . . February 3, 2011 . dead .