Tony Hawk's Pro Skater 4 Explained

Tony Hawk's Pro Skater 4
Caption:European cover art
Developer:Neversoft
Vicarious Visions (PS, GBA)
Publisher:Activision
Series:Tony Hawk's
Genre:Sports
Modes:Single-player, multiplayer

Tony Hawk's Pro Skater 4 is a 2002 skateboarding game developed by Neversoft and published by Activision under their Activision O2 label. The game was ported by different developers to various systems. It is the fourth installment in the Tony Hawk's series. The game was released in 2002 for the GameCube, PlayStation, PlayStation 2, Xbox, and Game Boy Advance. In 2003, it was released for Windows and Mac OS X by developer Beenox and publisher Aspyr. In 2004, a Tapwave Zodiac version was released.[1]

Gameplay

Pro Skater 4 is a departure from the previous three games' Career mode, in which the player had a set amount of time in order to find and complete goals. 4 instead features a Career mode more similar to Free Skate mode, in which there is no time limit to explore the level, the goals are usually offered to the player to attempt by characters found in the level. This Career mode would be later seen as the Story modes of the Underground series, American Wasteland, Project 8 and Proving Ground.

The game builds on the success of the gameplay in the previous games in the series. All of the combos from the previous game make an appearance, as well as some new tricks that can be performed to better navigate parks and areas. New to the game is the spine transfer, in which the player can press the shoulder button to transfer between quarter-pipes connected back-to-back, or otherwise self-right themselves to exit quarter-pipes or prevent bailing should they fly off them. The game also features skitching, which lets skaters hang off the back of moving vehicles.

The "hidden combos" for turning some tricks into slight variations in Pro Skater 3 turned into a standard feature, albeit not as advanced as the system would turn out in the next game in the series, where it was finalized. Also included was the ability to do grind and lip extensions by tapping a direction and grind while grinding or lipping, which can also grant the player bigger combos as they can do a grind extension into a special move, for example. As with trick extensions, this would be standard in the next game in the series where it was much simpler to do. The game is also the only one in the series where the player does not have to buy tricks. Instead, the basic trick-set the player gets is allocated depending on what type of move set the player defines for their character.

The game features fifteen professional skateboarders. Additionally, the player can unlock four other playable characters; Jango Fett from Star Wars, Eddie, the ubiquitous mascot of the heavy metal band Iron Maiden, Mike Vallely, who is a professional skater and wrestler, and Daisy, a female skater visually based on and voiced by Jenna Jameson.

With broadband, a room of up to eight people can be hosted. With dial-up, a room up to three people can be hosted. Players with either connection can join any room.

Reception

The game received critical acclaim. IGN gave the Xbox version a 9/10, stating that "Tony Hawk 4 is by far the best skateboarding title around and head and shoulders above its 'me-too' competition".[2] The PlayStation 2 version received the highest score from IGN, with a 9.3/10, commenting that though the graphics hadn't changed from its predecessor, the maps were much larger than in Pro Skater 3, along with praising the increased difficulty.[3]

GameSpot named Pro Skater 4 the best Xbox game, and second-best PlayStation 2 and GameCube game, of October 2002.[4] It later won GameSpots annual "Best Alternative Sports Game on GameCube" and "Best Alternative Sports Game on Xbox" awards, and was nominated in the "Game of the Year on GameCube" and "Best Online Game on PlayStation 2" categories.[5] During the 6th Annual Interactive Achievement Awards, Pro Skater 4 received a nomination for "Console Sports Game of the Year" by the Academy of Interactive Arts & Sciences.[6]

Game Boy Advance version

GameSpot declared it the second-best Game Boy Advance game of November, behind Metroid Fusion,[7] and a runner-up for the publication's annual "Best Sports Game on Game Boy Advance" award, which went to Tony Hawk's Pro Skater 3.

Sequel

See main article: Tony Hawk's Underground. A sequel to the game, titled Tony Hawk's Underground, followed up in 2003.

Notes and References

  1. Web site: Layton . Thomas . Zodiac primed for preorders . . . April 12, 2021 . May 26, 2004.
  2. Web site: Boulding. Aaron. Tony Hawk's Pro Skater 4 Review. IGN. October 25, 2002. May 4, 2013.
  3. Web site: Smith. David. Tony Hawk's Pro Skater 4. IGN. October 23, 2002. May 4, 2013. November 16, 2020. https://web.archive.org/web/20201116045217/https://www.ign.com/articles/2002/10/23/tony-hawks-pro-skater-4-3. live.
  4. Web site: https://web.archive.org/web/20031017065623/http://www.gamespot.com/gamespot/features/all/gotm/110202/index.html . GameSpots Game of the Month, October 2002 . ((The Editors of GameSpot)) . November 2, 2002 . . October 17, 2003 . dead.
  5. Web site: https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/ . GameSpots Best and Worst of 2002 . GameSpot Staff . December 30, 2002 . . February 7, 2003 . dead.
  6. Web site: D.I.C.E. Awards By Video Game Details Tony Hawk's Pro Skater 4 . . interactive.org . 2 August 2023.
  7. Web site: https://web.archive.org/web/20030822180514/http://www.gamespot.com/gamespot/features/all/gotm/120702/index.html . GameSpots Game of the Month, November 2002 . ((The Editors of GameSpot)) . December 7, 2002 . . August 22, 2003 . dead.