Thomas A. DeFanti explained

Thomas Albert "Tom" DeFanti (born September 18, 1948) is an American computer graphics researcher and pioneer. His work has ranged from early computer animation, to scientific visualization, virtual reality, and grid computing. He is a distinguished professor of Computer Science at the University of Illinois at Chicago, and a research scientist at the California Institute for Telecommunications and Information Technology (Calit2).[1]

Education and early life

Born September 18, 1948, in Queens, New York City, New York and attended Stuyvesant High School.[2] In 1969, DeFanti received a B.A. in Mathematics from Queens College, and in 1970 he received a M.S. in Computer Information Science from Ohio State University. In 1973 he received a Ph.D. in Computer Information Science from Ohio State University, studying under Charles Csuri in the Computer Graphics Research Group.[3] For his dissertation, he created the GRASS programming language, a three-dimensional, real-time animation system usable by computer novices.[4]

Work

In 1973, he joined the faculty of the University of Illinois at Chicago (UIC) and with Daniel J. Sandin, he founded the Circle Graphics Habitat, now known as the Electronic Visualization Laboratory (EVL).[5]

At UIC, DeFanti further developed the GRASS language, and later created an improved version, ZGRASS, implemented on the low-cost Datamax UV-1. The GRASS and ZGRASS languages have been used by a number of computer artists, including Larry Cuba, in his film 3/78 and the animated Death Star sequence for Star Wars, created within the EVL.[6] [7] Later significant work done at EVL includes development of the graphics system for the Bally Technologies home computer, invention of the first data glove,[8] co-editing the 1987 NSF-sponsored report Visualization in Scientific Computing that outlined the emerging discipline of scientific visualization,[9] invention of PHSColograms, and invention of the CAVE Automatic Virtual Environment.[10] DeFanti's current work includes heading the TransLight/StarLight international multi-gigabit networking project[11] and co-directing the OptIPuter optical networking and visualization project.[12]

DeFanti contributed greatly to the growth of the SIGGRAPH organization and conference. He co-organized early film and video presentations (which became the Electronic Theatre) beginning in 1973, started the SIGGRAPH Video Review archive of computer graphics research in 1979, and served as chair of the group from 1981 to 1985.[13] [14]

DeFanti is a Fellow of the Association for Computing Machinery. He has received the 1988 ACM Outstanding Contribution Award, the 2000 SIGGRAPH Outstanding Service Award, and the UIC Inventor of the Year Award.

In 2018 DeFanti's work and contribution were included in the Chicago New Media 1973-1992 exhibition, curated by jonCates.[15] [16]

Publications

Select articles and papers

Sandin, Daniel; DeFanti, Thomas; R.V. Kenyon and J.C. Hart, "The CAVE: Audio Visual Experience Automatic Virtual Environment," Communications of the ACM, Vol. 35, No. 6, pp. 65–72, June, 1992.

External links

Notes and References

  1. Web site: People > Staff and Academic Personnel > Tom DeFanti. 13 October 2009.
  2. Book: Jones, Steve. Encyclopedia of New Media: An Essential Reference to Communication and Technology. SAGE Publishing. 2002. 978-1452265285. 125. Google Books.
  3. Web site: Future of VR Conference. 2015. UCSD.
  4. Book: Computer Animation: Theory and Practice. registration. Magnenat-Thalmann, Nadia . Thalmann, Daniel . 1985. Spring-Verlag Tokyo. 26–33. 978-4-431-70005-0.
  5. Book: Jones, Steve. Encyclopedia of New Media: An Essential Reference to Communication and Technology. SAGE Publishing. 2002. 978-1452265285. 398. Google Books.
  6. Book: CG 101: A Computer Graphics Industry Reference. Masson, Terrence. 1999. New Riders. 410–412. 978-0-7357-0046-8. Terrence Masson.
  7. Web site: Tribune . Christopher Borrelli Chicago . 2017-05-23 . Blueprints for ‘Star Wars’ Death Star were created at UIC . 2024-07-10 . Chicago Tribune . en-US.
  8. A survey of glove-based input. Sturman, D.J., Zeltzer, D.. IEEE Computer Graphics and Applications. 14. 1. 30–39. January 1994. 10.1109/38.250916. 7119184.
  9. Book: Visualization in Scientific Computing. Nielson, Gregory M.. Shriver, Bruce. Rosenblum, Lawrence J.. 1990. IEEE Computer Society Press. 3, 19. 978-0-8186-8979-6.
  10. Book: Understanding Virtual Reality: Interface, Application, and Design. Sherman, William R. . Craig, Alan B. . 2003. Morgan Kaufmann. 14. 978-1-55860-353-0.
  11. Web site: TransLight/Starlight: About. 13 October 2009.
  12. Web site: OptIPuter. 13 October 2009.
  13. Web site: 2000 ACM SIGGRAPH Awards. 13 October 2009. https://web.archive.org/web/20091122181025/http://old.siggraph.org/awards/2000/ServiceAward.html. 22 November 2009. dead.
  14. Web site: Dig This! SIGGRAPH's Electronic Theater Celebrates 25 Years of Discovery by Wendy Jackson . awn.com . 21 June 2022 .
  15. News: 'Chicago New Media 1973-1992' pays tribute to the city's contribution to video games and digital art. Picard. Caroline. November 28, 2018. Chicago Reader. September 26, 2018.
  16. Book: Cates, Jon. Chicago New Media, 1973-1992. University of Illinois Press. 2018. 978-0-252-08407-2. Illinois, United States. 9, 21.