Today I Die Explained

Today I Die
Released:2008

Today I Die is a short 2008 Flash game created by Argentinian game designer Daniel Benmergui. The game has been classified as an art game and requires the player to pull apart and reconstruct a poem by clicking on a number of words contained within it, changing its narrative meaning piece by piece.[1] Kevin Veale has referred to it as an example of "interactive cinema."[2]

Reception

The game was chosen as a finalist for the Nuovo Award for innovative games at the 2010 Independent Games Festival and also chosen for the Experimental Gameplay Workshop in 2009.[3] [4] Gus Mastrapa of the website The A.V. Club called it "imaginative" but called the nostalgia-inducing graphics "heavy-handed".[5]

External links

Notes and References

  1. Book: Technology, literature, and digital culture in Latin America : mediatized sensibilities in a globalized era . 2016 . New York . 9781317548966 . Bush . Matthew . Gentic . Tania .
  2. Web site: Veale . Kevin . "Interactive Cinema" Is an Oxymoron, but May Not Always Be . https://web.archive.org/web/20210412235416/https://gamestudies.org/1201/articles/veale . 2021-04-12 . 12 April 2021 . dead.
  3. Web site: The 16th Annual Independent Games Festival . 2014-02-18 . dead . https://web.archive.org/web/20140222152243/http://www.igf.com/2010/01/2010_igf_nuovo_jury_releases_f.html . 2014-02-22 .
  4. Web site: Mind-blowing experimental games highlighted at Game Developers Conference . CP24 . en . 27 March 2009.
  5. Web site: Mastrapa . Gus . Today I Die . The A.V. Club . 18 May 2009 . 7 August 2021 . en-us.