Time War (board game) explained

Time War, subtitled "A Game of Time Travel and Conflict", is a science fiction board wargame published by Yaquinto Publications in 1979.

Description

Time War is a conflict simulation game which takes place over a span of time ranging from 550 million B.C. to 2075 A.D. Players attempt to control the present by altering history.

Components

Reception

Don Turnbull reviewed Time War for White Dwarf #17, giving it an overall rating of 8 out of 10, and stated that "what I have seen so far indicates to me a workmanlike job, not entirely free of annoying errors and easier to learn than it looks, with plenty of play-potential and enough interest to fascinate players who like to handle a considerable number of variables at once."[1]

Steve List reviewed Time War in Ares Magazine #1, rating it a 7 out of 9.[2] List commented that "Time War is an excellent effort into a heretofore unexplored field, and thus many of its flaws should be excused."[2]

Forrest Johnson reviewed Time War in The Space Gamer No. 38.[3] Johnson commented that "Time War could have been a great game. Maybe it was ... or will be."[3]

In Issue of 26 of Phoenix, Paul King found the game components to be of high quality, and concluded "All in all Time War is a fun game and the playing time of one or two hours is not too far out once you are used to the mechanics."[4]

Notes and References

  1. Turnbull . Don . Don Turnbull (game designer) . Open Box . . 17 . 10 . . February–March 1980 .
  2. List . Steve . A Galaxy of Games . . Simulations Publications, Inc. . March 1980 . 1 . 32.
  3. Johnson . Forrest . April 1981 . Featured Review: Time War. The Space Gamer. Steve Jackson Games. 38. 7.
  4. King. Paul . July–August 1980 . Time War . . 26 . 21–23.