Destiny (video game) explained

Destiny
Developer:Bungie
Director:Jason Jones
Producer:Jonty Barnes
Series:Destiny
Released:September 9, 2014[1]
Genre:First-person shooter
Modes:Multiplayer

Destiny is an online first-person shooter video game developed by Bungie. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythological science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes.

Players take on the role of a Guardian, protectors of Earth's last safe city as they wield a power called Light to protect the City from different alien races. Guardians are tasked with reviving a celestial being called the Traveler, while journeying to different planets to investigate and destroy the alien threats before humanity is completely wiped out. Bungie released four expansion packs, furthering the story, and adding new content, missions, and new PvP modes. Year One of Destiny featured two small expansions, The Dark Below in December 2014 and House of Wolves in May 2015. A third, larger expansion, The Taken King, was released in September 2015 and marked the beginning of Year Two, changing much of the core gameplay. The base game and the first three expansions were packaged into Destiny: The Taken King Legendary Edition. Another large expansion called Rise of Iron was released in September 2016. The base game and all four expansions were packaged into Destiny: The Collection.

The game was originally published by Activision, though Bungie now self-publishes the game after separating from Activision in 2019. Upon its release, Destiny received generally positive reviews, with praise for its gameplay, graphics, and for maintaining lineage from the Halo franchise, particularly in regard to its competitive experiences. Criticism centered mostly around the game's storyline, post-campaign content, and emphasis on grinding. It sold over US$325 million at retail in its first five days, making it the biggest new franchise launch of all time. It is often cited as a pioneer of the live-service genre. It was GamesRadar's 2014 Game of the Year and it received the BAFTA Award for Best Game at the 2014 British Academy Video Games Awards. A sequel, Destiny 2, released in September 2017.

Gameplay

Destinys style has been described as a first-person shooter that incorporates role-playing and MMO elements, but Bungie has avoided describing Destiny as a traditional MMO game.[2] Instead, the game has been referred to as a "shared-world shooter",[3] as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to communicate with all other players in the game or on a particular server — as is the case in many conventional MMO games — Destiny includes on-the-fly matchmaking that allows players to communicate only with other players with whom they are "matched" by the game. To communicate with other players in the game world, players must use their respective console's messaging system.[2] Time-limited events and modes are also occasionally added or featured in-game. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types across the Cosmodrome and the Plaguelands (added with Rise of Iron) on Earth, the Moon, Venus, and Mars. The Iron Banner is another PvP event that allows guardians to get high tier loot from playing these competitive multiplayer matches only available during exclusive windows of time and completing bounties. There are also PvP maps for Mars's moon Phobos and the planet Mercury. A social space on Mercury was added with the House of Wolves expansion, but requires players to go undefeated in the Trials of Osiris Crucible mode in order to access it. Another PvE area, a massive ship called the Dreadnaught that is situated in the rings of Saturn, and two PvE missions on Phobos were added with The Taken King expansion.

Character progression and classes

Players are able to improve their characters, referred to as Guardians, by gaining experience points (XP) — when a set number of experience points are accumulated, the player's character will "level up" and gain improved statistics which further enhance performance in battle. Quests, including the "main scenario" quest line, are specific tasks given to the player by non-player characters which reward items and XP. Completing main scenario quests progresses the overarching plot of the game.

Destiny features three character classes. Each class has their own specific upgrades, perks, special abilities, and three sub-classes that allow the player to finely tune their individual characters to provide a different play style. After choosing a class, players select one of three species for their character: Human, Awoken (bluish-gray-skinned descendants of Humans), or Exo (human consciousness in a machine). They can then customize their character, such as changing its gender or skin color. A character's species is only cosmetic and does not affect gameplay. Players can create two more characters to have a character of each class. The Taken King added a third sub-class for each class, but requires the purchase of the DLC to access the new sub-classes.

Upon reaching the character level cap, character progression shifts to improving their "Light" level by acquiring new and better equipment. This equipment can be gained through a variety of sources, including "strikes", raids, and in-game events. Prior to The Taken King, all legendary and exotic armor, and some rare, contained an attribute called Light. Once players reached level 20, they no longer earned experience to level up; XP earned after level 20 went towards upgrading weapons and armor, and creating Motes of Light, an in-game currency. Players could only go beyond level 20 by obtaining armor with Light, and these levels were referred to as Light levels. The initial Light level cap was 30, which increased to 32 with The Dark Below and 34 with the House of Wolves. Update patch 2.0, released in preparation for The Taken King, made the character's experience level and Light level separate: level 34 is now the experience level cap for all players; level 40 for players who own The Taken King and Rise of Iron. A higher character level allows for better equipment to be equipped. A character's Light level is now an average of the attack and defense of all equipped gear. For example, if all equipped gear has 170 Light each, the character's Light level will be 170. A higher Light level improves damage output and defense. The highest obtainable Light level was 320 for players who owned The Taken King;[7] [8] the expansion's April Update increased it to 335. Rise of Iron increased the highest obtainable Light level to 400.[9]

Players' equipment includes weapons and armor. Legendary and exotic items are the best items for players' characters, and only one exotic weapon and one exotic armor (excluding exotic class items) can be equipped at one time. There are several different classes of weapons that are categorized as either a primary, special (secondary), or heavy weapon. Several weapons have an elemental damage type. There is Arc (blue), Solar (orange), and Void (purple). All damage types will deplete enemy shields of that type faster, and the weapon will also do extra damage to enemies if the gameplay modifiers 'Arc Burn', 'Solar Burn' or 'Void Burn' are active. The original maximum attack damage for legendary and exotic weapons was 300. This increased to 331 with The Dark Below and 365 with the House of Wolves. Because of the change to the Light level system, The Taken King numerically changed weapons of 365 damage to 170, but with no loss in damage output (365 damage of Year 1 equals 170 damage of Year 2). As with armor, weapons' attack damage contributes to the Light level and all gear can be infused to increase their numbers.[5] [6] [8]

There are six armor slots: helmet, gauntlets, chest, legs, class item, and artifact (artifacts were added with The Taken King). Each class has armor specific to them with exotic armor that complement a character's sub-class. Each piece of armor increases overall defense. Before The Taken King, class items were only cosmetic (such as the Hunter's cloak) and did not have any stat or defense boosts. With The Taken King update, class items were given defense that contributes to players' Light level. Players' Ghost companion was also given defense with The Taken King update that contributes to their Light level. In addition to earning gear from loot drops by playing missions and other activities, players can purchase gear from faction vendors. Players can pledge their allegiance to one of three factions — Dead Orbit, Future War Cult, or New Monarchy — and earning enough reputation with a faction allows players to earn and purchase that faction's legendary items. Players also earn reputation with other vendors, such as the Vanguard and Crucible, by doing playlists or bounties for that vendor, which also have their own set of legendary items.[5] [6] [7]

Player versus environment (PvE)

Player versus environment game types makes up the majority of the game. PvE story missions can be played either solo or as part of a "fireteam" of up to three players. Initially, although there was an order to the story missions, they could be played in any order as more missions became available. For example, after completing Earth's second story mission, three more became available, but did not have to be played in story order. The questing system introduced in House of Wolves and refined in The Taken King requires story missions to be played in order due to quest step progression. Every day, a random story mission is featured as the Daily Heroic Story Mission, featuring bonus rewards. Each playable area offers an open world "Patrol" mode, where players can travel freely around the area and perform small tasks gathered from beacons, and they can collect materials that are used for upgrading weapons and armor. Players travel around the areas on foot or with their vehicles called Sparrows (very similar to the speeder bikes of Star Wars). Public events happen periodically and any player in the same location can participate. These location-specific events include eliminating a target, defeating incoming waves of enemies, and defending a Warsat (a crashed satellite).

"Strikes" are cooperative missions played with a party of three players that culminate with a boss; most strikes are side missions that are not part of the main plot. Players can play much harder versions of the strikes in what are called the SIVA Crisis Strike (formerly Vanguard Heroic Playlist) and the Weekly Nightfall Strike, which grant bonus rewards. While the SIVA Crisis is a playlist of strikes from The Taken King and Rise of Iron (as well as older strikes updated with Taken and SIVA-infected enemies), the Weekly Nightfall Strike, which is harder than heroic, is only one strike that changes every week with a chance for greater rewards. The Daily Heroic Story Mission, SIVA Crisis Strike, and Weekly Nightfall Strike each feature game modifiers that increase difficulty. Game modifiers can be positive or negative for the player. For example, a positive modifier would be "Small Arms", where damage for the player's primary weapons are doubled, but a negative modifier would be "Chaff", where the player's radar is disabled. Raids are advanced cooperative missions designed to be played by a team of six players — the only PvE game type that allows more than three players in a fireteam. Raids culminate with the elimination of a major boss that relates to the story. With the release of Rise of Iron, there are four raids in Destiny. Those raids include the Vault of Glass, Crota's End, King's Fall, and Wrath of the Machine.

From social spaces (the Tower on Earth, the Vestian Outpost added with House of Wolves, and the Iron Temple added with Rise of Iron), players can redeem "engrams" into items, buy items, and collect challenges known as bounties to complete during activities to earn experience, build their reputation among factions, and sometimes earn items. Beyond armor and weapons, items that players can obtain include ships that represent themselves during travel cutscenes, shaders for customizing the color scheme of their armor, emblems which are banners for players' names, emotes such as a dance or gesture, and shells for their Ghost companion.[10] [11] [12] [13]

Player versus player (PvP)

In addition to these player versus environment challenges, player versus player combat exists in what is called the Crucible. The Crucible, which can have a maximum of twelve players depending on game type, contains playlists of PvP modes, including "Control", "Clash", "Rumble", and "Skirmish". Control is six-versus-six where teams try to capture and maintain control of zones. Clash is a classic six-versus-six team deathmatch. Rumble is a six-player free-for-all deathmatch. Skirmish is a three-versus-three deathmatch where players can revive allies. New modes have been added via expansions, including "Elimination" (House of Wolves), a similar mode to Skirmish except divided into nine rounds in which the team must kill all three of their opponents at once,[14] "Rift" (The Taken King), a six-versus-six capture the flag-like mode where players must deliver a "Spark" to the opposing team's base, killing enemies in its radius,[15] and "Supremacy" (Rise of Iron), a six-versus-six mode where players drop crests when killed and points are scored by picking up crests dropped by the enemy team.

Other modes are available occasionally during time-limited periods, such as "Salvage", a three-versus-three king of the hill game type, "Combined Arms", where the Control and Clash modes are on maps with vehicles and turrets, "Inferno" (The Dark Below), a modifier on multiple game modes where points are solely scored on kills and the player's radar is disabled, "Doubles" (The Dark Below), a two-versus-two version of Skirmish, "Mayhem" (The Taken King), a modifier on Clash and Rumble where cooldown times for all abilities are greatly reduced, and "Zone Control" (The Taken King), a modified version of Control where points are only scored for maintaining control of zones, and not by kills or point captures.[16] [17] [18] [19] [20] A random mode is featured as the Daily and Weekly Crucible mode with bonus rewards. As of September 2015, players who do not own The Taken King or Rise of Iron expansions only have access to three-versus-three and six-versus-six Crucible playlists on previous maps with assorted modes, and no longer have access to playlists for individual modes.[21]

In Crucible modes, player statistics (such as weapon power and defense) are balanced between players. The periodic events Iron Banner and Trials of Osiris are offered, which disable balancing. These events have their own set of bounties and allows players the chance to earn exclusive items. Iron Banner became available shortly after the launch of Destiny and originally only used the Control game mode; with the release of Rise of Iron, it rotates between Control, Clash, Rift, and Supremacy. It is available during the last week of each month.[22] [14] [23] [24] [25] Trials of Osiris was added with the House of Wolves expansion and uses the Elimination mode. It is available every weekend from Friday until the weekly reset on Tuesday. Players who go undefeated in this mode gain access to an exclusive social space on Mercury called The Lighthouse.[14]

A week prior to the launch of the Rise of Iron expansion, the option to make private matches was added; this option is available to all players on PlayStation 4 and Xbox One, regardless if they purchase Rise of Iron. Private matches allow players to set up their own custom matches. Customization options include game mode, map, score and time limits, enabling Light level, and time of day. Players can choose the number of players for the match, including beginning a match by themselves.[26]

Synopsis

Setting

Bungie described the setting of Destiny as a "mythic science-fiction" world. The setting, about 700 years in the future, follows a prosperous period of exploration, peace, and technological advancement known as the Golden Age.[27] In a universe where humans have spread out and colonized planets in the Solar System, an event known as "the Collapse" saw the mysterious dissolution of these colonies, the end of the Golden Age, and mankind teetering on the brink of extinction. The only known survivors of the Collapse are those living on Earth, who were saved by "the Traveler", a white, spherical celestial body whose appearance centuries before had enabled humans to reach the stars.[28] The Collapse was caused by a mysterious force called the Darkness, an ancient enemy of the Traveler that plagues the galaxy. The Traveler, after driving off the Darkness, now hovers damaged and comatose above the last safe city on Earth, simply called The Last City, which is surrounded by a massive Wall, and its presence allows the Guardians — the defenders of the City — the ability to wield an unknown power, only referred to as "Light". The player takes on the role of a Guardian, and is tasked with reviving the Traveler while investigating and destroying alien threats before humanity is completely wiped out.

Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it is discovered that hostile alien races have occupied mankind's former colonies and civilizations, and are now encroaching upon the City. Throughout the game, players have to combat aggressive aliens who have occupied the Solar System. Just like the Light for the Guardians, the Darkness lends powers to these alien threats. There are five separate races in the game, each occupying different planets. Over the course of Destiny, Destiny 2 and their expansions, more about these races and their connection to the Traveler and the Darkness is discovered.

Every race utilizes different tactics and weapons in combat. The Fallen possess cloaking and short-range teleportation technologies to increase their mobility. The Hive use superior numbers to overwhelm their opponents in close quarters while more elite units attack from a distance. The Vex utilize hard-light shields and teleport units of infantry into the battlefield en-masse. The Cabal rely on heavy armor, ballistic shields, and jump packs to combat players. The Taken, in addition to all the other races specialties, use high mobility and plenty of long-range attacks to out-maneuver the player. The Devil Splicers, in addition to the other Fallen's tactics and weapons, use multiple, unpredictable, lightning-like shots to surprise the player and hit them even while strafing. All of these races are hostile towards each other (with the exception of the Hive and the Taken), as they can often be observed attacking one another in-game for territorial dominance. The majority of the game's lore, detailing backstory on characters, weapons, the alien races, planets, etc., was found in Grimoire cards collected throughout the game but could only be accessed through Bungie's website and the Destiny app.

Characters

In addition to the player's Guardian, Destiny has many non-playable characters (NPCs) that aide the Guardians either in story missions, or by selling gear, weapons, or materials. The main NPCs in Destiny are Ghost (originally Peter Dinklage, replaced by Nolan North),[33] a robot artificial intelligence that accompanies the Guardians;[34] The Speaker (Bill Nighy), the representative of The Traveler; the Exo Stranger (Lauren Cohan), a mysterious female Exo who is interested in the Guardian's activities, but is not a Guardian herself; Mara Sov (Kirsten Potter), the Queen of the Reef and the Awoken, and the Kell (leader) of the Fallen House of Wolves; Prince Uldren Sov (Brandon O'Neill), the Queen's brother; Ikora Rey (Gina Torres), the Warlock Vanguard; Commander Zavala (Lance Reddick, Keith David in The Final Shape and beyond[35]), the Titan Vanguard; Cayde-6 (Nathan Fillion), the Hunter Vanguard; and Master Rahool (Erick Avari), the Tower's Cryptarch who decodes engrams and buys curiosities from Guardians. The player's Guardian is voiced by one of six people, depending on which species and gender the player selects when creating their character: Matthew Mercer and Susan Eisenberg as the male and female Human guardians, Crispin Freeman and Grey Griffin as the male and female Awoken Guardians, and Peter Jessop and Cree Summer as the male and female Exo Guardians.[36]

Other notable NPCs include Lord Shaxx (Lennie James), the Crucible Handler; Lakshmi-2 (Shohreh Aghdashloo), representative of Future War Cult; Arach Jalaal (Peter Stormare), representative of Dead Orbit; Executor Hideo (James Remar), representative of New Monarchy; Tess Everis (Claudia Black), Eververse Trading Company (microtransaction vendor that primarily sells emotes); Banshee-44 (John DiMaggio), the Gunsmith; Amanda Holliday (Courtenay Taylor), ship and sparrow merchant; Lord Saladin (Keith Ferguson), former Iron Banner vendor who became the main NPC of Rise of Iron; Xûr (Fred Tatasciore), an Agent of the Nine and exotic items vendor; and Eva Levante (Nika Futterman), the Guardian Outfitter (vendor that sells emblems and armor shaders who later became the vendor for seasonal events, such as Festival of the Lost and The Dawning).[36]

Several characters were introduced in the expansions and events of Destiny. These include Petra Venj (April Stewart), the Queen's Emissary who was introduced with the Queen's Wrath event and returned as a main NPC in House of Wolves; Eris Morn (Morla Gorrondona), Crota's Bane vendor that was introduced as the main NPC of The Dark Below as well as a main NPC of The Taken King; Variks the Loyal (Dee Bradley Baker), House of Judgment vendor who was introduced as a main NPC of the House of Wolves and is a Fallen Vandal loyal to the Queen; Master Ives (Gideon Emery), the Vestian Outpost's Cryptarch; Brother Vance (Bob O'Donnell), a Disciple of Osiris and the Trials of Osiris vendor — Osiris is a character in the lore of Destiny; Tyra Karn, an archivist in the Iron Temple added with Rise of Iron who is also a Cryptarch; Shiro-4, a scout and Vanguard vendor in the Iron Temple; and Lady Efrideet (Riva Di Paola), a former Iron Lord discovered to still be alive who took command of the Iron Banner in Saladin's place, as Saladin became focused on the SIVA Crisis.[36]

Plot

The game begins in the 28th Century where a Ghost is searching among the detritus of Old Russia until it finds and resurrects the player's Guardian, who had been killed in an ancient battle—upon resurrection, Guardians have no memories of their past. Ghost then guides the Guardian to a jump ship and they take it to the Tower. There, they meet the Speaker, who briefs them about the Darkness. The Guardian is then tasked to probe the nearby Cosmodrome, where humanity used to launch its forays into outer space, fending off Fallen enemies and eventually the Hive, who were thought to have been confined to the Moon. The Guardian discovers that an old Russian Warmind called Rasputin, an AI built to defend Earth, is still alive and acting with unknown intent. The Guardian also tracks down codes to raise an ancient Array to connect it to long-lost colonies throughout the Solar System, that Rasputin uses to spread its influence to other parts of the system. They then set off to the Moon in search of a lost Guardian who was looking for a way into the Hive fortress. After locating his corpse and dead Ghost, the player's Guardian's Ghost discovers that the Hive are raising an army and plan to invade Earth. The Guardian quickly sets about disrupting their efforts, including shutting down a ritual that the Hive were using to drain power from the Traveler using a piece of the Traveler (which the guardian frees, allowing it to return to the Traveler), and destroying a powerful weapon called the Sword of Crota, and severing their long-distance communications. Around this time, the Guardian is contacted by the Exo Stranger, a mysterious woman who summons them to Venus to face a new enemy, the Vex.

When the Guardian arrives on Venus, the Exo Stranger describes the Vex as an evil so dark it despises other evil. She tells them about the Black Garden, a city where the Vex are born, and implores the Guardian to find it and rip out its heart, as it is the only way the Traveler will begin to heal. Ghost says that they need to speak to the Awoken, who lurk out in the Reef (the asteroid belt) and refuse to take sides in the galaxy's wars. The Exo Stranger then leaves, as she did not have time to explain things further. Once the Guardian arrives at the Reef, they meet the Queen of the Reef, Mara Sov, and her brother, Prince Uldren Sov, who tells the Guardian that they will help them locate the Black Garden if they bring them the head of a Vex Gate Lord. The Guardian travels back to Venus, where they uncover the Archive, which reveals secrets about the Vex, including the location of a place called the Vault of Glass, and pathways across the galaxy. After defeating Draksis, a Fallen Kell of the House of Winter, the Guardian confronts the Vex Gate Lord, claims its head, and returns to the Queen, who tells them to take its eye to the Meridian Bay on Mars, where it can be used to enter the Black Garden.

After arriving on Mars in the Meridian Bay, Ghost informs the Guardian of its inhabitants. The Cabal have been trying to break the encryption on the Vex Gate with only limited success, but they do control many of the places that the Guardian needs to visit on Mars thanks to their Exclusion Zone, which nobody had ever penetrated. The player's Guardian becomes the first to penetrate the Exclusion Zone and heads to the Garden's Spire, which charges the Gate Lord's eye. They also travel to the Buried City, the birthplace of many technological wonders where they discover an AI that used to be linked to the Warmind of Mars, but, after the activation of the Array, is now controlled by Rasputin. With the Vex now present on Mars, the Guardian finds out what they are doing; they are returning to their home, the Black Garden.

The Guardian then sets off to the Black Garden. After going through a teleporter, they find themselves in a place that is not on any map of known space and time. After several battles, the Guardian reaches the heart of the Black Garden, which the Vex appear to be worshipping. The heart summons three Sol Progeny— a group of Vex units called Eschaton Mind, Imminent Mind, and Primeval Mind. After defeating the three Sol Progeny, the heart is destroyed, returning the Guardian and the Garden itself to Mars and lifting the shroud of Darkness from the Traveler back on Earth, allowing it to begin healing. At the Tower, the Speaker addresses gathered Guardians in a celebratory speech. Over in the nearby hangar, though, the player's Guardian converses with the Exo Stranger, who says that the fight is far from over.

The heart of the Black Garden may have been destroyed, but on Venus, the Vault of glass suddenly reopens. A team of Guardians decide to investigate the mysterious Vault of Glass ("Vault of Glass" raid), described as the "Vex underworld" by the Ishtar Collective. The Vault is a realm where the Vex can control reality, and even erase people from existence. This power is used by the most powerful denizens within the vault: a Vex sub-race called the Gorgons, a powerful Vex mind called the Templar, and Atheon, Time's Conflux. Both Atheon and the Templar utilize machines called Oracles to do so. While these powers do not extend to outside the Vault, its enigmatic nature has lured countless Guardians to their doom— the most infamous being the ill-fated fireteam of Kabr, the Legionless, which consisted of himself, Future War Cult Warlock Praedyth, and well-known hunter Pahanin. Pahanin was the only member to make it out alive; Praedyth was forever lost in the dark corners of time, and Kabr drank the radiolaria of the Oracles, and was turned into a Vex. However, in Kabr's last moments, he used his Light to close the Vault and leave behind an artifact, the Aegis, to help any other Guardians daring enough to follow in his footsteps. The new fireteam of Guardians make their descent, and attempt to succeed where Kabr and his fireteam failed. Using the Aegis, the Guardians manage to defeat the Templar and its Oracles. They then successfully traverse the Gorgon's labyrinth undetected before finally reaching Atheon, Time's Conflux. A central figure of the Vex Conflux network, Atheon is able to send Guardians into the distant past or future at will, and summons versions of Vex from the past and future to aid him. The Vex mind is also capable of summoning Oracles like the Templar, and attempts to erase the new Fireteam from existence. However, despite the astronomical odds, the Guardians fight their way through time, destroy the Oracles, and defeat Atheon, eliminating a major Vex threat.

Development

Bungie had announced in 2007 it was becoming an independent studio and separating from Microsoft Game Studios, though contractually remained committed to completing . As Bungie tied up development of Reach in 2010, it began developing its next new intellectual property (IP) Destiny under the code name "Project Tiger".[37] [38] The company recognized it would need a major publisher to support their project. According to Martin O'Donnell, they had considered going back to Microsoft and also had approached Sony Interactive Entertainment as a publishing partner, but both companies would have required Bungie to turn over control of the IP, which Bungie considered was "non-negotiable". Activision Blizzard, on the other hand, would allow Bungie to retain control on the IP with expectations of financial performance over the years.[39] Bungie's 10-year publishing agreement with Activision Blizzard was announced by April 2010.[40] [41] Under Bungie's agreement with Activision, new IP developed by Bungie will be owned by Bungie, not Activision, in a deal similar to the EA Partners Program.[41] [42] Details of this contract were revealed during the course of Activision's lawsuit against Jason West and Vincent Zampella, founders and former employees of Infinity Ward, including provisions for four Destiny games over the course of the ten-year deal.[43] [44] [45] Initially, Activision Blizzard CEO Robert Kotick suggested that the total investment in Destiny would be around $500 million. Bungie's COO Pete Parsons clarified that the game's development cost is not even close to $500 million, saying, "For marketing you'd have to ask Activision people, but for development costs, not anything close to $500 million."[46] Activision subsequently confirmed the $500 million figure, stating that marketing, up-front infrastructure costs, and investment in the game's engine were included, and could be amortized over the life of the IP.[47] Bungie would earn an additional $2.5 million bonus payout if the first game achieved a Metacritic score of 90 or above.[37] [48]

By mid-2013, most of the ground work for Destiny had been completed including lore, game engine, and many environments and missions, tracking for a September 2013 release.[37] [49] However, a "supercut" of the game's story and mission structure presented by Joseph Staten's writing team did not test well with Bungie upper management, led by Jason Jones.[37] Jones felt that the story was too dense and linear— a design philosophy he felt was important to Destiny was the ability for the player to choose where to go at any time.[37] As a result, the entire mission progression of the game was rebuilt between mid-2013 and the game's launch in September 2014, shifting away from a structure that quickly introduced the four major environments — Earth, the Moon, Venus, and Mars — to a hub-based structure in which each planet would be visited sequentially with an expanding variety of missions on each.[37] Existing missions were spliced and rearranged to fit this new paradigm, including dialogue and cinematics. Staten decided to leave the company amidst this reboot, though this would not be announced until September 2013.[50]

To cement the new framework, Jones developed the director interface that exists in the shipping version of the game, from which planets and missions can be selected.[37] He also established the "Iron Bar", a series of executive meetings which would oversee the massive project restructuring. This also involved rescoping the project to be more focused — areas such as the Hive fortress Dreadnaught, an Earth location called the European Dead Zone, and Osiris' temple on Mercury were cut — all would later return in future installments. The restructuring also required an internal delay of the release date first from September 2013 to March 2014, and again to its actual release of September 9, 2014.[37] [49] With Staten's departure, the writing team he had built at Bungie for the Halo series was left leaderless and isolated. As a result, much of this extra time was spent perfecting the gameplay and feel of the shooting while the narrative was only polished to a perfunctory level and "the story was written without writers".[37]

On April 11, 2014, Bungie fired its long-time composer and audio director, Martin O'Donnell.[51] For Destiny, O'Donnell collaborated with Paul McCartney on an eight-movement symphonic suite called Music of the Spheres which was completed in 2013.[52] The dispute which led to his termination originated from O'Donnell's belief that the Activision deal had begun to erode the collegial culture at Bungie. Activision was reluctant to release the symphony as a standalone work and went over O'Donnell's head to replace it with their own music in a prominent E3 2013 trailer.[52] In the ensuing disagreement, O'Donnell came into conflict with both Activision and Bungie leadership and was accused of "unacceptable conduct" in his performance review, leading to his termination.[52] Fans were concerned that the absence of Martin O'Donnell would affect the in-game music of Destiny; however, Pete Parsons of Bungie confirmed that Destinys music was already complete by this point.[53] O'Donnell prevailed in a civil suit against Bungie over the improper dismissal in September 2015, winning unpaid wages, profit sharing, and lost stock.[52] [54] However, Bungie later filed a complaint against O'Donnell in 2021 after O'Donnell had uploaded his work from Music of the Spheres and Destiny to his YouTube and Bandcamp channels, which Bungie stated was against the terms placed against O'Donnell as a result of an injunction raised in the 2015 trial, who had been ordered to return all this work to Bungie. O'Donnell was found in contempt of court in September 2021 for violating that injunction and ordered to remove the material as well as submit to review of all his electronic media for any further copies of Destiny-related materials.[55]

Technology

Destiny incorporates a new game engine, called the Tiger Engine, that is based on the engine used for most Halo games.[56] It allows global illumination and real-time dynamic lighting to occur together in cohesion.[57] In addition, Bungie's goal is that Destiny will natively render graphics at 1080p on both the Xbox One and PlayStation 4.[58] An innovation in Bungie's "hopper" technology, which has been the backbone for Halos matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.[59] Developers at Bungie have criticized the new engine as ill-suited to the online nature of the game. Its resource-intensive nature makes even small changes to maps require an overnight rendering and compiling process.[37] Internal sources called the development of new maps and missions "grueling" on account of the game engine.[37]

Design

For Destiny, lead writer Joseph Staten hoped to build a universe that would "take on a life of its own".[60] The designers worked around "seven pillars", seven core principles which ensure that the game is accessible to both casual, novice players and experienced veterans of first-person shooters and MMOs.[61] [27] [62] This includes integration with social media, allowing players to gain information about new quests and their friends' activities.[61] In designing the playable classes, Bungie was inspired by different sources of science fiction. Hunters are a reconnaissance class meant to be reminiscent of the classic bounty hunter. Bungie cites as influences Star Wars Han Solo and classic characters from old Western films such as Clint Eastwood's Man with No Name. Warlocks combine weapons with special powers from "the Traveler", and are meant to be a form of "space wizard". The Warlock class is influenced by the Star Wars series's Jedi Knights, The Lord of the Rings series's Gandalf, and The Matrix series's Morpheus. Titans, which favor heavy weapons and melee attacks and are intended to be reminiscent of the classic "future soldier", were inspired by Bungie's own Master Chief from Halo, Stormtroopers from Star Wars, and other "space marines" from science fiction.[63] Bungie also cited the influence of action role-playing games Monster Hunter and Dark Souls, noting their mechanical depth and brutality.[64]

Peter Dinklage originally voiced the character Ghost in the base game. The character did not have any lines in the two expansions of Year One. Nolan North replaced Dinklage for The Taken King and also re-recorded all of Ghost's lines from the original game, as Bungie wanted "to create a consistent storytelling experience from beginning to end". North was excited to put his mark on the role and hopes to evolve the character in future Destiny releases. He said that he did not listen to any of Dinklage's recordings, as he did not want any preconceived notions to influence his performance.[33] According to Bungie, the actor change was made due to Dinklage's availability.[65] David Cross was hired to write jokes for the character Ghost but none of his work was used in the final game.[66]

Soundtrack

Destiny Original Soundtrack

Destiny (Original Soundtrack)
Type:Soundtrack
Artist:Michael Salvatori, C Paul Johnson, Martin O'Donnell & Paul McCartney
Released:26 September 2014
Recorded:2012–2014
Studio:Abbey Road, London
Length:138:48
Label:Bungie Music Publishing
Producer:Jonty Barnes

Destiny (Original Soundtrack) is the official soundtrack for the video game, composed by Michael Salvatori, C Paul Johnson, Martin O'Donnell and Paul McCartney. Released digitally via iTunes on September 26, 2014, the soundtrack contains 44 instrumental compositions from the game.[67] [68] The soundtrack marked O'Donnell's final work for Bungie, after years of composing for the Halo franchise, as well as several games before that. In addition, McCartney wrote and recorded an original song inspired by the game, titled "Hope for the Future".[67] [69] [70]

Early in Destinys development, O'Donnell was contacted by Pete Parsons (current Chief Operating Officer of Bungie), and was asked to begin writing music for the game. At the time, Destiny was still in its infancy, as it lacked any gameplay material for O'Donnell to score music to, so instead, O'Donnell began creating music based solely on the game's ideas, stories, and artwork.[71] By February 17, 2013, over 50 minutes of the soundtrack had already been recorded with a 106-piece orchestra at Abbey Road Studios in London.[72] O'Donnell gave the early pieces of music to Bungie in hopes that they would foster inspiration within the development team.[73]

Unlike the Halo series, where pieces of music were only 2–3 minutes long, O'Donnell has stated that the soundtrack for Destiny has no time restrictions, with the pieces clocking in "as long as they need to be".[72] O'Donnell collaborated with Paul McCartney on the soundtrack for the better part of two years, as they traded ideas, melody samples, and themes back and forth.[74] On April 11, 2014, Martin O'Donnell was dismissed without cause by the board of directors at Bungie.[75] This caused concern as to whether this would affect the game; however, Pete Parsons stated that O'Donnell's work on the game had been completed before his dismissal and would appear in the final product.[76]

Music of the Spheres

Music of the Spheres is an eight-part musical companion piece to Destiny, composed by Marty O’Donnell together with Michael Salvatori and Paul McCartney. Parts of the music were used to accompany a Destiny trailer at E3 2013, and in the official soundtrack. But following O'Donnell's dismissal from and subsequent legal dispute with Bungie, Music of the Spheres remained unreleased. It was leaked to the Internet by unknown persons in December 2017.[77] Bungie officially released the album on June 1, 2018.[78]

Release

Destiny concept art and plot elements first leaked in November 2012.[79] Bungie supplemented the leak with more details, expressing regret that another upcoming video game had been revealed ahead of schedule.[80] Destinys official unveiling occurred at the PlayStation 4 announcement event on February 20, 2013.[81] [82] An alpha test took place from June 12 to 16, 2014 exclusively on PS4.[83] A public beta test began on PlayStation consoles on July 17, 2014 and Xbox consoles on July 23, 2014, available to players who pre-ordered the game.[84] Before the beta closed on July 27, it attracted around 4.6 million players.[85] [86] The game went gold on August 23, 2014.[87] Destiny was released worldwide on September 9, 2014 for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.[1] Players who pre-ordered the game received early access to the Vanguard Armory.[88] Additionally, pre-orders from GameStop received an exclusive "red" sparrow vehicle.[89] Players who pre-ordered received a Blacksmith armor shader in Destiny.[90] Those who purchased the digital PlayStation 3 or Xbox 360 versions of the game were allowed to download the PlayStation 4 or Xbox One clients respectively at no additional cost, until January 15, 2015.[91] [92]

Some of the game's initial content, including certain items and missions, were timed exclusives for PlayStation platforms.[93] These included the "Dust Palace" strike, the "Exodus Blue" Crucible map, two exotic weapons (the auto rifle "Monte Carlo" and hand cannon "Hawkmoon"), a rare gear set for each class (Manifold Seeker for Warlock, Vanir for Titan, and Argus for Hunter), and three ships ("Aurora Awake", "Crypt Hammer", and "Outrageous Fortune").[94] Each expansion followed suit and had timed exclusives for PlayStation platforms. The initial exclusive content and the content of the first two expansions became available for the Xbox platforms with the release of The Taken King. The Taken Kings and Rise of Irons exclusive content became available in October 2017.[93] [95] [96] [97]

Three collector's editions of Destiny were released: the Limited Edition, the Ghost Edition, and the Digital Limited Edition. The Limited Edition included a Steelbook game case, the Arms & Armament Field Guide, postcards from the Golden Age, Antique Star Chart, and in-game content: an exclusive Ghost shell, ship, character emblem, and the Destiny Expansion Pass. The Ghost Edition included everything in the Limited Edition, as well as a motion-activated replica Ghost with lights and the voice of Peter Dinklage and a set of photos and stickers. The Digital Limited Edition included Destiny and the in-game content included in the physical collector's editions.[98] A PS4 bundle was also available, which included a 500GB glacier white PS4 and a copy of Destiny.[99]

With the release of The Taken King, two new retail versions of Destiny, the "Legendary Edition" and "Collector's Edition", were released alongside The Taken King: both included a copy of the game, all "Year One" DLC, and The Taken King. A Digital Collector's Edition was also available. Year One players received commemorative items when purchasing The Taken King.[20] [100] A new PS4 bundle was also available, which included a limited edition white 500GB PS4 with Destiny artwork on the face of the console, the Legendary Edition of The Taken King, and all bonus content from the Legendary and Digital Collector's Editions.[101] Players who purchased The Taken King received an item called Spark of Light, which boosted one new character to level 25, the minimum level needed to play The Taken Kings content.[102]

With the release of Rise of Iron, a new retail version of Destiny was also released alongside the expansion called "Destiny: The Collection". It includes a copy of the game, and all DLC up to and including Rise of Iron. Like The Taken King, players who purchase Rise of Iron receive an item called Spark of Light, although this one boosts one new character to level 40, which is the minimum level needed to play Rise of Irons content.[103]

Post-release content

See main article: Destiny post-release content, Destiny: The Taken King and Destiny: Rise of Iron. Prior to the official release of Destiny in September 2014, Bungie declared that a major component of the game would be a continuous release of new content. Bungie Director of Production Jonty Barnes said: "We're going to continuously update the game from now until the end of time. That's always going to be part of the philosophy of Destiny. We always wanted to build a new universe but keep building upon it, rather than to do a complete and utter restart periodically."[104] By the time of Destinys launch, two planned packs of downloadable content (DLC) had been officially announced: The Dark Below and House of Wolves.[105] [106] From the launch of Destiny, players could purchase the Destiny Expansion Pass, which included the first two expansions at a discounted price versus buying them separately.[107] Players also received an exclusive sparrow (EV-30 Tumbler) if they purchased the Expansion Pass or The Dark Below by January 15, 2015.[108] At E3 2015, Bungie officially announced a new expansion called The Taken King.[109] A new, large expansion was confirmed in February 2016;[110] [111] its title, Rise of Iron, was revealed in June 2016.[112]

Bungie released the game's first raid, the "Vault of Glass", as part of the September 16, 2014, update and at the time, it was described as "Destinys most difficult mission". The Vault of Glass centers on the Vex race on Venus and requires players to defeat Atheon, Time's Conflux.[113] In the weeks proceeding from the release of Destiny, players were reporting areas that could be accessed by various glitches or secret accesses.[114] These areas have been described as appearing "half-baked", and were noted to often be devoid of items or NPCs.[115] In an interview with Eurogamer, on the claims that these were on-disc DLC, Bungie president Harold Ryan replied that the content were incomplete resources intended to reduce download requirements for future DLC.[116]

The October 13, 2015, update brought the new vending shop "Eververse Trading Company", featuring NPC Tess Everis who now sells emotes in exchange for a new in-game currency, Silver — some complimentary Silver was given to all players when logging in after the update. Players can obtain more Silver via microtransactions.[117] One of the first emotes was the Enthusiastic Dance, inspired by the Carlton Dance from The Fresh Prince of Bel-Air. Bungie stressed that these emotes are completely optional and the microtransactions are an effort to "bolster the service provided by our live team for another full year".[118] On December 15, 2015, boosting packs became available as microtransactions. The pack automatically boosts one character to level 25, and also features a temporary stat boost and "Telemetry" items to assist in further leveling.[119]

For Year Two following the release of The Taken King, senior designer Derek Carroll explained that the studio wanted to shift towards an "event-based model" with "surprises" for players, available to all owners of The Taken King at no additional charge, as opposed to a timed roadmap, as had previously been speculated.[120] [121] Marketing director Eric Osborne further clarified its plans for "Year Two", stating that it would not consist solely of time-limited events as had been implied by others, but new "events, activities, content, and features", as well as an event planned for early 2016 that will be "far larger than anything you've seen since the release of The Taken King".[122]

Prior to Rise of Irons launch and due to the expansion only being released for current consoles (PS4 and One), players' accounts on legacy consoles (PS3 and 360) were split from current consoles. Accounts were previously shared across consoles of the same family. Legacy consoles received their last update on July 26, 2016, excluding emergency fixes for future game-breaking issues.[123]

Expansions

The Dark Below was released on December 9, 2014. The expansion added new content centering on the Hive race and their deity Crota, Son of Oryx. In addition to a new raid, "Crota's End", maximum attack damage was increased to 331 and the Light level increased to 32.[124] [125] [126] House of Wolves was released on May 19, 2015; the expansion added new content centering on the Fallen race as players attempt to thwart a campaign by Skolas, Kell of Kells, to unite the Fallen race under his rule. Maximum attack damage was increased to 365 and the Light level increased to 34. A new social space was added (Vestian Outpost), as well as two multiplayer modes: the Prison of Elders (a PvE arena) and Trials of Osiris (PvP game type).[23] [93] [127] [128]

The Taken King was released on September 15, 2015, marking the end of "Year One" of Destiny.[109] The expansion focuses on Oryx, The Taken King and father of Crota, as he leads a new race of enemy, the Taken, to avenge his son's death. A new raid, "King's Fall", was added, new sub-classes were added, as well as many changes to the core gameplay of Destiny, including maximum Light level of 320.[4] [20] [109] [129] [130] [131] The Taken Kings April 12, 2016 update, referred to as the "April Update", increased the maximum Light level to 335. The update also added new challenges and increased difficulty for the Prison of Elders PvE arena, among other activities. A new quest storyline was also added where players must defeat Malok, a Taken prince attempting a rise to power in the aftermath of Oryx's defeat.[132] [133]

Rise of Iron was released on September 20, 2016, for PlayStation 4 and Xbox One only, and marked the end of "Year Two". It focuses on the Fallen race as they have breached the Wall that surrounds the Cosmodrome and have acquired the SIVA virus, a Golden Age nanotechnology characterized by self-replication and self-assembly. Lord Saladin guides players as they set out to become the new generation of the Iron Lords and wipe out SIVA. New additions include a new PvP game mode, a significant light level increase (385 at launch, 400 with hard raid), a new Patrol zone on Earth (The Plaguelands), a new social space (Iron Temple), and a new raid, "Wrath of the Machine".[112] The final update to Destiny released on March 28, 2017. Titled "Age of Triumph", it added a new 13-page record book, tracking players' progress since the original release of Destiny, and all raids prior to Rise of Iron were increased to Light level 390 with updated rewards that can drop at 400 Light.[134]

Events

Shortly after the launch of Destiny, a two-week long event began on September 23, 2014, called "Queen's Wrath" with Petra Venj as its main NPC. This event featured bounties and multiple challenges on existing missions for players to complete to obtain exclusive items.[135] A two-week long Halloween-themed event began on October 26, 2015 called "Festival of the Lost" where players could complete quest lines to earn decorative masks for their Guardians. Eva Levante was the main NPC for this event.[136] It returned the following year on October 25, 2016, featuring new quests, masks, and rewards from new NPC Tyra Karn in the Iron Temple, as well as returning ones from the previous year from Eva Levante.[137] On December 8, 2015, a new three-week long event became available called the "Sparrow Racing League" (SRL) with Amanda Holliday as its main NPC. In this event, players raced against each other on their sparrows, which Bungie described as a "six-player, free-for-all death race through enemy territory".[138] [139] It was only available to players who owned The Taken King.[140] Sparrow Racing League returned as part of a new holiday event called "The Dawning" on December 13, 2016. The event introduced a new scoring system for Strikes, new quests, weapons, gear, gifts, and treasures, and SRL itself featured new tracks and new rewards.[141] A Valentine's Day-themed event called "Crimson Days" commenced on February 9, 2016 and lasted for one week. Lord Shaxx was the main NPC of the event, and featured a new Crucible mode called Crimson Doubles, a two-versus-two Elimination-style game with a special buff.[142] [143]

Gameplay changes

Alongside the new story content of The Taken King, other major changes were made to the core gameplay of Destiny as part of the version 2.0 patch released on September 8, 2015, which coincided with a week-long free preview of the PvP multiplayer modes and maps of The Taken King; some of these changes apply to all users, regardless of whether they purchase The Taken King.[144] [145] The voice of the player's Ghost, Peter Dinklage, was replaced by Nolan North; all of Dinklage's existing Ghost dialogue was retroactively replaced with new versions recorded by North.[33]

Experience points are used to level past 20, as opposed to the previous "Light level" system. Characters' previously existing Light levels were converted to character levels when transitioning to the 2.0 patch, while a new separate Light level was determined by averaging the strength and power of the character's equipped gear.[146] [147] Class items, newly introduced Ghost shells for all players, and a new equippable item, a relic, provide additional boosts to a player's abilities.[148] The process of earning faction reputation changed; players "pledge" to a faction for a week, during which they earn reputation for the chosen faction in addition to standard reputation.[149] The Gunsmith NPC now offers reputation for the completion of weapon field testing bounties, which allow the ability to purchase a weekly Legendary weapon from his "Foundry Orders".[148] A mercy rule and matchmaking improvements were added to the Crucible.[148] Players' vaults can now hold up to 108 armor pieces, 108 weapons, and 72 miscellaneous items.

A new "Progress" tab was added to the user menu, which displays character progression through the game's quest storylines, as well as currently active bounties and faction reputation. Up to four active bounties and quests can be pinned to be displayed on the bottom-right of the screen when Nav Mode is used.[150] Players can turn in quests and bounties at any time, and up to 32 quests and 16 bounties can be stored in their inventory.[148] [149] All existing storylines were adapted to work under this new system.[144] A new interface known as "Collections" allows players to track their exotic items, emblems, armor shaders, sparrows, ships, and emotes that they have found, as well as clues for how to obtain those they do not possess.[148] [149]

The new "Legendary Mark" currency replaces Vanguard and Crucible marks (which were completely removed), and are shared across all of a user's characters.[148] Legendary Marks can be used to re-purchase exotic items that had already been found by a user, along with upgraded versions of some pre-existing exotics through the new "Exotic Blueprints" system (although this also requires Exotic Shards),[151] and engrams that are guaranteed to contain a legendary weapon. Gear can be "infused" with more powerful items to increase their strength, provided they are "of the same Year and gear slot, a similar quality and a higher level than the current gear". This allows players the choice of what weapons and gear they want to make the strongest.[148] [151]

Newer weapons and some Year One exotics are capable of higher damage than existing Year One weapons; damage values on all existing weapons were scaled down numerically from 365 to 170 (though damage output is the same), with higher values representing weapons that are more powerful than those from Year One.[151]

Reception

Critical reception

Destiny received a generally positive critical reception upon release. Aggregating review website Metacritic gave the Xbox One version 75/100 based on 11 reviews, and the PlayStation 4 version 76/100 based on 95 reviews. Bungie halted pre-release reviews stating that they felt the game should be graded only when its social aspects were operative and populated with "thousands of gamers" in order to give a proper assessment.[152]

GameSpot described the game as "a multiplayer shooter that cobbles together elements of massively multiplayer games but overlooks the lessons developers of such games learned many years ago"; however, the game's competitive multiplayer modes were praised for carrying on Bungie's expertise from the Halo franchise with well-designed maps. Tom Watson admitted in New Statesman that it "has taken over my life". He praised how the game "plundered the best bits of other successful franchises" such as Halo, Call of Duty, Wolfenstein: The New Order, and World of Warcraft.[153] Danny O'Dwyer stated that Destinys development surfaces some troubling ethical questions about the role of design in video game addiction, comparing it to slot machines and lab-pigeons in variable reward experiments. "I'm not saying it's a bad game... I'm saying it's a manipulative one. I mean it's 'Farmville' for shooter fans; instead of farming for land, you're farming for XP, loot, and whatever fake new currency the game creates to keep you inside another masterfully crafted ratio-scheduling system."[154] The Verge criticized the game's reliance on collaboration with other players that demands at least a few hours each week in order to keep up with character power levels with a player's friends or being forced to play with strangers to complete the story content.[155]

GameTrailers gave a generally positive review, but also criticized the weak story and uninspired game locations. However, they did praise the graphics as well as the rush the combat can provide the player. A general lack of cohesive communication between players was also criticized, with Game Informer calling it "downplayed and difficult".[156] Eurogamer felt that the game's environments were "meticulously built, with plenty of enticing nooks and thoughtfully placed cover to support that thrilling combat", but that Patrol mode exposed the worlds as being more like "giant shooter levels connected by narrow passageways than a truly expansive open world".

Destiny was criticized for its lack of story content, with many pointing to the disjointed narrative and shallow plot implementation. Bungie has since acknowledged that the story was lacking in some respects, and stated that the game's first DLC expansion, The Dark Below, would focus on providing more background to the universe of Destiny.[157] The game's end-game content was the subject of criticism, due to its particular focus on grinding for rare items through various means (including multiplayer games and other missions).[158] The discovery of "loot caves" — locations with quickly re-spawning enemies that could previously be used to farm for items — along with initial issues surrounding the Vault of Glass raid mission became associated with these lingering issues.[159] [160] [161] [162]

Despite the criticism, the game received the title of Game of the Year from GamesRadar,[163] the BAFTA Award for Best Game at the British Academy Video Games Awards.[164] At the 2014 National Academy of Video Game Trade Reviewers (NAVGTR), the game won Original Dramatic Score, New IP and Control Precision, and was nominated for Game Design (New IP), Control Design (3D), Character Design and Art Direction (Contemporary).[165] During the 18th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences awarded Destiny with "Action Game of the Year" and outstanding achievement in "Online Gameplay", "Original Music Composition", and "Sound Design"; it also received nominations for "Outstanding Innovation in Gaming" and "Game of the Year".[166]

Sales

On September 10, 2014, Activision claimed that Destiny was the most successful new gaming franchise launch, as the game shipped more than US$500 million to retail stores and first-parties worldwide.[167] As of September 17, 2014, there have been over 11 million gameplay sessions within North America.[168] It was also the biggest software launch for the PlayStation 4 since holiday 2013.[169] On November 4, 2014, Activision Publishing CEO Eric Hirshberg revealed that the game has 9.5 million registered players.[170] On December 23, 2014, Bungie revealed that 13 million people have played the game since its launch.[171] As of January 5, 2015, the game has 16 million registered players.[172] As of September 17, 2015, the game has 20 million players.[173]

Destiny sold 91,277 physical retail copies for PlayStation 4 and 49,503 retail copies for PlayStation 3 within the first week of release in Japan, placing second and third place respectively within the Japanese software sales charts for that particular week.[174] Destiny was the third best-selling retail game in the United States in 2014.[175] On May 6, 2015, Activision Blizzard announced that Destiny, along with another title from its subsidiary Blizzard Entertainment, Hearthstone have generated nearly US$1 billion for the company.[176]

57% of Taken Kings UK sales were on PlayStation 4.[177]

As of November 2015, Destiny had 25 million registered users, a five million increase in three months.[178]

Sequel

See main article: Destiny 2. In November 2014, Activision Publishing CEO Eric Hirshberg said "Work has also begun on future expansion packs as well as on our next full game release".[179] Based on documents of the original release schedule for Destiny, Bungie and Activision intended to release new, disc-based sequels every other year until 2019, with large downloadable expansions in between. Originally planned for a September 2016 release (based on the original documents),[180] Bungie confirmed on February 11, 2016 that a full sequel would be released in 2017.[110] [111] That same month, video game writer Christopher Schlerf, who was the lead writer for Halo 4 and worked on , joined Bungie.[181] In December 2016, Bungie announced that Vicarious Visions would be joining the development team along with Activision.[182] [183]

Bungie had confirmed that players' characters and progression would carry over into future releases.[184] However, this turned out only to be true for the expansions of the original Destiny. For the sequel, players who reached level 20 and completed the Black Garden quest in the original had their characters' physical appearance carry over, but not their progression (e.g., powers and gear). Bungie did award veteran players in the sequel to acknowledge their accomplishments in the original Destiny. Bungie stated that the original Destiny would remain online even after the release of the sequel; players' characters will remain intact with their progression and items, and the game will be supported with patch updates.[185]

Destiny 2 was officially confirmed on March 27, 2017.[186] This was followed up with a teaser trailer narrated by Cayde-6. The teaser showed the Tower under attack by the Cabal.[187] A full reveal trailer released on March 30, showing the three class Vanguards, Commander Zavala, Cayde-6, and Ikora Rey, rallying Guardians in the war-torn Tower. The Cabal are being led by Ghaul, commander of the brutal Red Legion. It was also officially confirmed that in addition to releasing on PlayStation 4 and Xbox One in September 2017, Destiny 2 would release on Windows[188] in October 2017, and exclusively via the Battle.net app, rather than Steam.[189] In October 2019, the game was removed from Battle.net and was published via Steam.[190]

References

Note
Footnote

External links

Notes and References

  1. Web site: Michael. McWhertor. Destiny launching Sept. 9, 2014. . December 6, 2013. August 24, 2022.
  2. Web site: Good. Owen. Bungie Reveals its Destiny in This Documentary. Kotaku. February 17, 2013 . Kotaku. February 25, 2013.
  3. News: Destiny Coming to PlayStation 4. Andrew. Goldfard. IGN. February 21, 2013. February 23, 2013.
  4. Web site: Destiny's New Subclasses Explained. https://web.archive.org/web/20150616194213/http://www.gameinformer.com/b/news/archive/2015/06/15/destiny-s-new-subclasses-explained.aspx. dead. June 16, 2015. June 15, 2015. Miller. Matt. Game Informer. June 18, 2015.
  5. Web site: Destiny: complete class guide. VG24/7. September 8, 2014. April 10, 2015.
  6. Web site: Destiny Class Guide - should you pick Titan, Hunter or Warlock?. GamesRadar. April 10, 2015.
  7. Web site: Destiny:The Taken King - New Light Level Explained. August 19, 2015. Sampson. Aaron. GameSpot. September 9, 2015.
  8. Web site: Bungie Weekly Update – 10/15/2015. DeeJ. October 15, 2015. Bungie. January 20, 2016. https://web.archive.org/web/20170110070250/https://www.bungie.net/en/News/Article/13762/7_Bungie-Weekly-Update--10152015. 2017-01-10.
  9. Web site: This Week at Bungie – 10/13/2016. October 13, 2016. DeeJ. Bungie. November 20, 2016. https://web.archive.org/web/20161121105407/https://www.bungie.net/en/News/Article/45354/7_This-Week-at-Bungie--10132016. 2016-11-21.
  10. Web site: Destiny: choosing your class, and why it matters. VG24/7. September 8, 2014. April 10, 2015.
  11. News: Destiny review: Bungie's successor to Halo has issues but shows promise. April 10, 2015. Canada.com. April 23, 2015. https://web.archive.org/web/20150423061949/http://o.canada.com/technology/gaming/destiny-review-bungies-successor-to-halo-has-issues-but-shows-promise. dead.
  12. Web site: Bungie knew about Destiny's Loot Cave, it just didn't think you'd care about it. Polygon. March 6, 2015 . Vox Media. April 10, 2015.
  13. Web site: Destiny's post-Level 20 features and systems explained. Polygon. September 12, 2014. Vox Media. April 10, 2015.
  14. Web site: Destiny: Trials of Osiris is the new PvP end game. VG24/7. April 29, 2015. June 20, 2015.
  15. Web site: Destiny: The Taken King's new Rift mode is a shot in the arm for the Crucible. Polygon. September 8, 2015. Vox Media. 9 September 2015.
  16. Web site: Suszek. Mike. Destiny combines arms in the Crucible this weekend. Joystiq. AOL. September 19, 2014. January 25, 2015.
  17. Web site: Destiny: Inferno mode returns this week with Inferno Clash. VG24/7. March 31, 2015 . 10 September 2015.
  18. Web site: Destiny's Inferno mode returns to the Crucible this week. Polygon. March 30, 2015 . Vox Media. 10 September 2015.
  19. Web site: Destiny 2 Best Class . 2017-05-12.
  20. Web site: Destiny: The Taken King adds a new Destination and two PvP modes. VG 24/7. June 16, 2015 . June 20, 2015.
  21. Web site: Destiny: The Taken King Leaves Players Who Didn't Upgrade Behind. Kotaku. September 17, 2015 . Gawker Media. 17 September 2015.
  22. Web site: Cavalli. Earnest. Iron Banner 2.0 comes to Destiny next week. Joystiq. AOL. November 14, 2014. January 25, 2015.
  23. Web site: Destiny: House of Wolves review: Guardian of hope. Polygon. May 29, 2015 . June 20, 2015.
  24. Web site: Prell. S. Destiny's Iron Banner event kicks off October 7. Joystiq. AOL. September 27, 2014. January 25, 2015.
  25. Web site: Prell. S. The Iron Banner returns to Destiny on December 16. Joystiq. AOL. December 7, 2014. January 25, 2015.
  26. Web site: Gamescom 2016: Destiny Getting Private PvP Matches, New Rise of Iron Maps Detailed. August 16, 2016. Dornbush. Jonathan. IGN. August 16, 2016.
  27. Web site: Destiny ViDoc – Pathways Out of Darkness. Bungie. February 17, 2013. February 17, 2013.
  28. Web site: Background. destinythegame.com. Bungie. February 23, 2013. https://web.archive.org/web/20130526014440/http://www.destinythegame.com/info. May 26, 2013. dead.
  29. Web site: Destiny 2: Beyond Light story trailer shows off Variks, a talking Guardian, and the big bad . Ryan . Gilliam . October 20, 2020 . June 28, 2021 . .
  30. Web site: Destiny 2's Looming Villain Is Just Trying To Trick Us Into Being Her Friend . Phil . Hornshaw . June 18, 2021 . June 28, 2021 . .
  31. Web site: How Season of the Undying completes some of Destiny's most fascinating stories . James . Byford . October 26, 2019 . June 28, 2021 . .
  32. Web site: Who Is Caiatl, Destiny 2's New Villain In Season Of The Chosen? . Phil . Hornshaw . February 5, 2021 . February 5, 2021 . .
  33. Web site: Goodbye Dinklebot: Destiny Recasts Its Most Important Character With Nolan North. https://web.archive.org/web/20150805204648/http://www.gameinformer.com/b/news/archive/2015/08/04/destiny-recasts-its-most-important-character-with-nolan-north-9709.aspx. dead. August 5, 2015. August 4, 2015. Miller. Matt. Game Informer. August 6, 2015.
  34. Web site: Peter Dinklage's Destiny Performance Is... Not That Great. Hamilton. Kirk. June 16, 2014 . Kotaku. September 11, 2014.
  35. Web site: Bungie casts Keith David to replace Lance Reddick as Destiny's Zavala . . August 10, 2023 .
  36. Web site: Destiny (Video Game 2014) - Full Cast & Crew. IMDb.
  37. Web site: Jason Schreier . Jason Schreier. The Messy, True Story Behind The Making Of Destiny . Kotaku.com . 2014-09-09 . 2016-10-07.
  38. Web site: Bungie doc teases Project Tiger . Eurogamer Network . . August 4, 2011 . August 8, 2004 . Dutton . Fred.
  39. Web site: Bungie Explored Signing Destiny Deal With Microsoft Or Sony . Eddie . Makuch . April 30, 2021 . April 30, 2021 . .
  40. News: Patrick . Klepek . Industry Shocker: Developer Bungie Studios Signs Deal With Activision . . April 29, 2010 . April 30, 2010 . August 12, 2017 . https://web.archive.org/web/20170812095930/http://www.g4tv.com/thefeed/blog/post/704328/industry-shocker-halo-developer-bungie-studios-signs-deal-with-activision/ . dead .
  41. Chris . Kohler . Bungie, Activision Sign 10-Year Publishing Deal . . April 29, 2010 . April 30, 2010.
  42. News: Jim . Reilly . Bungie's Independence Day . . April 29, 2010 . April 30, 2010.
  43. Web site: Pham . Alex . May 21, 2012 . Bungie-Activision contract . . February 18, 2013.
  44. Web site: Alex . Activision Bungie contract unsealed in Call of Duty case . . May 21, 2012 . February 18, 2013 . Fritz . Ben . Pham.
  45. Web site: Terdiman . Daniel . April 29, 2010 . Activision scores big win with Bungie deal . . . August 7, 2011 . October 16, 2013 . https://web.archive.org/web/20131016004451/http://news.cnet.com/8301-13772_3-20003777-52.html . dead .
  46. Web site: Bungie Says Destiny Cost Nowhere Near $500 Million, Decade Long Story Planned. TechnoBuffalo. July 1, 2014. September 11, 2014.
  47. Web site: Activision investing $500 million for Bungie's Destiny: That figure covers the game's development budget, marketing costs, and other various expenditures.. Makuch. Eddie. GameSpot. CBS Interactive. May 6, 2014. December 15, 2014.
  48. Web site: Jason Schreier . Jason Schreier. Destiny Review Scores May Cost Bungie A $2.5 Million Bonus . Kotaku.com . 2014-09-16 . 2016-10-07.
  49. Web site: Alexander . Julia . Destiny's story was 'substantially revised,' says doc offering insight into strained development . Polygon . 2015-09-08 . 2016-10-07.
  50. Web site: Alexander . Julia . Joseph Staten leaving Bungie . Polygon . 2013-09-24 . 2016-10-07.
  51. Web site: Luke Plunkett . Halo Theme's Composer Fired, Says Move Was "Without Cause" . Kotaku.com . 2014-04-16 . 2016-10-07.
  52. Web site: Dean Takahashi . Ex-Bungie composer Marty O'Donnell wins epic legal fight with former bosses | GamesBeat | Games | by Dean Takahashi . Venturebeat.com . 2015-09-04 . 2016-10-07.
  53. Web site: Bungie insists Destiny remains on track despite composer exit. Eurogamer. April 17, 2014. Eurogamer.net. September 11, 2014.
  54. Web site: Dean Takahashi . Bungie slams composer Marty O'Donnell in response to arbitrator ruling . VentureBeat . 2015-09-11 . 2016-10-07.
  55. Web site: Former Bungie composer Marty O'Donnell found in contempt of court over use of Destiny assets . Wesley . Yin-Poole . September 16, 2021 . September 16, 2021 . .
  56. Web site: Learning from the Core Engine Architecture of Destiny. January 19, 2022. Game Developers Conference. Chris Butcher.
  57. Web site: Orry. James. Destiny graphics engine is good for 10 years, says Bungie. Video gamer.
  58. Web site: Fingas. Jon. 'Destiny' runs at a higher resolution on Xbox One thanks to Kinect changes. www.engadget.com . June 11, 2014. July 7, 2014.
  59. Web site: Bungie's Destiny: A Land Of Hope And Dreams. IGN. February 17, 2013. September 30, 2014. Ryan. MCcaffrey.
  60. Web site: New Hints for Bungie's Next Game . . . August 4, 2011 . 2015-10-26 . Reilly . Jim.
  61. News: McCaffery . Ryan . February 17, 2013 . Bungie's Destiny: A Land of Hope and Dreams . . February 23, 2013.
  62. 301405437679513601 . You can be the first to see the reveal of #Destiny right here on Feb. 17 (T-Minus 5 days). . DestinyTheGame . February 12, 2013 . February 12, 2013.
  63. Web site: Bungie's Destiny Panel - GDC 2013. YouTube. GameSpot. March 29, 2013. October 11, 2014.
  64. Destiny Inspired by Dark Souls, Monster Hunter, Bungie Says. The Escapist. Slabaugh. Brett. 2013-12-18. August 2, 2016. March 4, 2016. https://web.archive.org/web/20160304222226/http://www.escapistmagazine.com/news/view/130638-Destiny-Inspired-by-Dark-Souls-Monster-Hunter-Bungie-Says. dead.
  65. Web site: Phillips. Tom. Why Destiny ditched Peter Dinklage. Eurogamer. Gamer Network. August 11, 2015. August 11, 2015.
  66. Web site: Phillips. Tom. Bungie hired Tobias from Arrested Development to write jokes for Destiny's script. Eurogamer. Gamer Network. July 3, 2015. July 3, 2015.
  67. Web site: Destiny Soundtrack Now Available From iTunes. https://web.archive.org/web/20140926202656/http://www.gameinformer.com/b/news/archive/2014/09/26/destiny-soundtrack-now-available-from-itunes.aspx. dead. September 26, 2014. Mike. Futter. September 26, 2014. September 26, 2014. Game Informer.
  68. Web site: Destiny Original Soundtrack. September 26, 2014. VGMdb.
  69. Web site: Sinclair . Brendan . July 7, 2012 . Paul McCartney working with Bungie . . . July 7, 2012.
  70. Web site: Destiny End Credits Easter Egg reveals Paul McCartney's Song Hope for the Future. GameSpot. September 12, 2014.
  71. Web site: Bungie composer Marty O'Donnell on the music of Destiny, collaborating with Paul McCartney. McWhertor. Michael. February 17, 2013. February 17, 2013. Vox Media. Polygon.
  72. Web site: Bungie's Destiny: A Land of Hope and Dreams. Ryan. McCaffrey. February 17, 2013. February 17, 2013. IGN.
  73. Web site: Bungie composer Marty O'Donnell on the music of Destiny, collaborating with Paul McCartney. Michael. McWhertor. February 17, 2013. February 17, 2013. Vox Media. Polygon.
  74. Web site: Bungie composer Marty O'Donnell on the music of Destiny, collaborating with Paul McCartney. Michael. McWhertor. February 17, 2013. February 17, 2013. Vox Media. Polygon.
  75. Web site: I'm saddened to say that Bungie's board of directors terminated me without cause on April 11, 2014. O'Donnell. Marty. Twitter. April 15, 2014. September 11, 2014.
  76. Web site: Bungie Insists Destiny is on Track. Pramath. April 17, 2014. April 17, 2014. Gaming Bolt.
  77. Web site: Schreier . Jason . Jason Schreier. Four Years Later, Destiny's Music Of The Spheres Has Leaked . 26 December 2017 . . 25 December 2017 . Gizmodo Media Group.
  78. Web site: Bungie Says It Will Release Destiny's Music of the Spheres, To Composer's Surprise . Schreier . Jason . Jason Schreier . 5 January 2018 . 3 July 2018 . . Gizmodo Media Group.
  79. Web site: Bungie's Destiny Story Details, Concept Art Leaked . . . November 27, 2012 . November 28, 2012 . Goldfarb . Andrew.
  80. Web site: Well, that just happened ... again. . . November 27, 2012 . November 28, 2012 . Dague . David . https://web.archive.org/web/20121130140913/http://www.bungie.net/News/content.aspx?type=topnews&cid=32235 . November 30, 2012 . dead .
  81. Web site: Activision and Bungie show off Destiny for Xbox One. SlashGear. Lloyd. Craig. February 20, 2013. June 2, 2013.
  82. Web site: Phillips . Tom . February 21, 2013 . Bungie shooter Destiny to get exclusive content on PlayStation . Eurogamer. February 21, 2013.
  83. Web site: E3 2014: Destiny Beta Coming to PS4 This Summer - IGN. IGN. June 9, 2014. September 11, 2014. Mitch. Dyer.
  84. Web site: Destiny beta codes available this week. GameSpot. October 21, 2013. October 22, 2013. Martin. Gaston.
  85. Web site: The Destiny Beta. Bungie. September 9, 2014.
  86. Web site: Destiny beta attracted 4.6 million players - CVG US . Computer and video games . July 30, 2014 . September 11, 2014 . Tom . Ivan . dead . https://web.archive.org/web/20140910200119/http://www.computerandvideogames.com/472771/destiny-beta-attracted-46-million-players/ . September 10, 2014 .
  87. Web site: Destiny goes Gold ahead of September 9 launch - Gaming News - Digital Spy. Digital Spy. August 25, 2014. September 11, 2014. Liam. Martin.
  88. Web site: Retailers Announce New Destiny Pre-Order Bonus: The Vanguard Armory. July 7, 2014. Veselka. David. MP1ST. July 14, 2015.
  89. Web site: See Destiny's Upgraded Red Sparrow GameStop Pre-Order Bonus In Action. April 28, 2014. Veselka. David. MP1ST. July 14, 2015.
  90. Web site: Destiny bonus for CoD: Advanced Warfare pre-orders - CVG US. Computer and video games. September 2, 2014. September 11, 2014. Connor. Sheridan.
  91. Web site: Destiny Gets Digital Upgrade Offer - IGN. IGN. September 5, 2014. September 11, 2014. Steve. Watts.
  92. Web site: Destiny Digital Upgrade FAQ. destinythegame.com. September 12, 2014. https://web.archive.org/web/20140912114846/http://www.destinythegame.com/digital-upgrade. September 12, 2014. dead.
  93. Web site: Destiny's divisive PlayStation-exclusive content deal continues with The Taken King. June 16, 2015. Yin-Poole. Wesley. Eurogamer. June 17, 2015.
  94. Web site: Destiny's PlayStation-Exclusive Content Detailed. June 16, 2014. Shuman. Sid. Sony Computer Entertainment America. PlayStation.Blog. June 22, 2015.
  95. Web site: Conditt. Jessica. Destiny's PlayStation-exclusive Dark Below content detailed. Joystiq. AOL. December 2, 2014. January 24, 2015.
  96. Web site: Destiny Gets More PlayStation-Exclusive Content With House of Wolves. April 29, 2015. Makuch. Eddie. GameSpot. February 9, 2016.
  97. Web site: Sony Flaunts PS4 Exclusive Destiny Mission - GameSpot. GameSpot. September 4, 2014. September 11, 2014. Rob. Crossley.
  98. Web site: Destiny's two collector's editions include access to two expansions and more. July 7, 2014. Tach. Dave. Polygon. July 14, 2015.
  99. Web site: See Destiny's White PS4 Bundle In All Its Glory. September 5, 2014. Roth. Alex. IGN. July 30, 2015.
  100. Web site: Destiny: The Taken King Collector's Edition exclusive to GameStop. IGN. June 16, 2015 . June 20, 2015.
  101. Web site: Limited Edition Destiny: The Taken King PS4 Bundle Pre-orders Open Today. July 30, 2015. Koller. John. Sony Computer Entertainment America. PlayStation.Blog. July 30, 2015.
  102. Web site: 27 Major Destiny Changes In The Taken King. Legarie. Destin. August 19, 2015. IGN. August 21, 2015.
  103. Web site: Destiny: The Collection Announced, Rise of Iron PS Exclusives Detailed. August 15, 2016. DeeJ. Sony Interactive Entertainment. August 15, 2016.
  104. Web site: Conditt. Jessica. Discussing Destiny's first DLC: 'It's got its own story'. Joystiq. AOL. August 15, 2014. January 24, 2015.
  105. Web site: Destiny's next expansion to be shown at E3. Matt. Liebi. GameZone. May 28, 2015. May 29, 2015.
  106. Web site: Tach. Dave. Destiny's two collector's editions include access to two expansions and more. Polygon. Vox Media. July 7, 2014. January 24, 2015.
  107. Web site: Destiny Expansion Pass, aka Season Pass, detailed. July 7, 2014. Liebl. Matt. Game Zone. July 14, 2015.
  108. Web site: Buy Destiny expansion, get a Sparrow that lets you do tricks. November 20, 2014. Cavalli. Earnest. Engadget. July 14, 2015.
  109. Web site: Sarkar. Samit. Destiny's next expansion is The Taken King, launching Sept. 15. Polygon. Vox Media. June 15, 2015. June 16, 2015.
  110. Web site: This Week At Bungie – 02/11/2016. February 11, 2016. DeeJ. Bungie. February 11, 2016.
  111. Web site: Destiny 2 in 2017, 'Large New Expansion' Coming to Destiny 2016. February 11, 2016. Dyer. Mitch. IGN. February 11, 2016.
  112. Web site: Destiny: Rise of Iron Officially Announced. June 9, 2016. Dornbush. Jonathon. IGN. June 9, 2016.
  113. Web site: The Vault of Glass Is Open, Here's What you Need to Know About Destiny's Most Difficult Mission. September 16, 2014. Veselka. David. MP1ST. June 16, 2015.
  114. Web site: Matulef. Jeffrey. Destiny player finds another under construction DLC area. Eurogamer. July 13, 2015. October 10, 2014.
  115. Web site: Schreier. Jason. Jason Schreier. Bungie (Sorta) Explains Why Some Of Destiny's DLC Is On The Disc. July 10, 2015. October 30, 2014.
  116. Web site: Yin-Poole. Wesley. Destiny's first expansion The Dark Below takes aim at story criticism. Eurogamer. July 13, 2015. October 29, 2014.
  117. Web site: Destiny's in-game currency prices and emote costs revealed (update). October 13, 2015. Sarkar. Samit. Polygon. October 14, 2015.
  118. Web site: Destiny is getting microtransactions next week so you can buy emotes (update). October 5, 2015. Sarkar. Samit. Polygon. October 14, 2015.
  119. Web site: Destiny launches level boost packs priced £25. December 15, 2015. Phillips. Tom. Eurogamer. January 2, 2016.
  120. Web site: Sources: Destiny's DLC Plan Is Changing Big-Time. Kotaku. October 5, 2015 . 6 October 2015.
  121. News: Bungie talks Destiny: The Taken King's event-focused future. Eurogamer.net. December 8, 2015 . 8 December 2015.
  122. Web site: Bungie reassures Destiny's frustrated community about the game's future. Polygon. December 10, 2015 . Vox Media. 12 December 2015.
  123. Web site: Destiny Update – 7/26/2016. July 26, 2016. Destiny Dev Team. Bungie. July 28, 2016.
  124. Web site: The Dark Below Review: No Light Above. Polygon. December 12, 2014 . Vox Media. April 10, 2015.
  125. Web site: Suszek. Mike. New trailer for Destiny's The Dark Below glances at gameplay. Joystiq. AOL. November 24, 2014. January 24, 2015.
  126. Web site: Cowan. Danny. Destiny's Dark Below trailer runs through the goodies. Joystiq. AOL. November 26, 2014. January 24, 2015.
  127. Web site: Destiny's House of Wolves expansion arrives May 19. Polygon. April 13, 2015 . April 14, 2015.
  128. Web site: Destiny's next expansion, House of Wolves, won't include a new raid. Polygon. April 13, 2015 . April 14, 2015.
  129. Web site: Destiny Dev Explains Why The Taken King Is Worth $40. August 10, 2015. Newhouse. Alex. GameSpot. August 10, 2015.
  130. Web site: 5 significant, fresh features in Destiny's The Taken King expansion. GamesRadar. June 17, 2015 . June 22, 2015.
  131. Web site: Destiny: The Taken King Lets You Try Out Guns, Adds Multiplayer Mercy Rule. August 5, 2015. Newhouse. Alex. GameSpot. August 9, 2015.
  132. Web site: Destiny's April update detailed with 335 Light, high-level Prison of Elders and more. Polygon. March 23, 2016 . Vox Media. 23 March 2016.
  133. News: Destiny April update release date, Prison of Elders refreshed. Eurogamer.net. March 23, 2016 . 23 March 2016.
  134. Web site: Destiny's Age of Triumph update will revive every raid in the game. March 8, 2017. Sarkar. Samit. Polygon. March 9, 2017.
  135. Web site: Destiny's Queen's Wrath event is now live – bounty and vendor details. September 23, 2014. Saed. Sherif. VG247. June 22, 2015.
  136. Web site: Destiny celebrates Halloween with 'Festival of the Lost'. October 26, 2015. Liebl. Matt. Game Zone. October 29, 2015.
  137. Web site: Destiny Festival of the Lost 2016 - Masks and what else is new in this year's Halloween event. October 21, 2016. Reynolds. Matthew. Eurogamer. October 26, 2016.
  138. Web site: PlayStation Experience 2015: Destiny: The Taken King – We'll Do It Live! ViDoc PS4, PS3. December 5, 2015. YouTube. PlayStation. December 9, 2015.
  139. Web site: Bungie says Destiny will focus on events like Sparrow Racing League over expansions. December 8, 2015. Prell. Sam. GamesRadar. December 9, 2015.
  140. Web site: Here's how Destiny's new Sparrow racing mode works. December 7, 2015. Sarkar. Samit. Polygon. December 9, 2015.
  141. Web site: Destiny's Holiday Update, The Dawning, Includes This Year's Sparrow Racing League. December 3, 2016. Pereira. Chris. GameSpot. December 3, 2016.
  142. Web site: Bungie details Destiny's Crimson Days event, including 'Hotline Bling' emote. January 29, 2016. Sarkar. Samit. Polygon. January 29, 2016.
  143. Web site: Next Destiny Event Is Crimson Days for Valentine's Day. Albert. Weston. January 21, 2016. Gamerant. January 22, 2016.
  144. Web site: Destiny is about to get much better, even if you don't buy The Taken King. Polygon. August 20, 2015 . Vox Media. August 20, 2015.
  145. Web site: Try Destiny: The Taken King's Crucible maps and modes free for the week before launch. Polygon. September 3, 2015. Vox Media. September 3, 2015.
  146. Web site: Destiny's next expansion replaces Dinklage and makes elite weapons obsolete. Polygon. August 4, 2015. Vox Media. August 20, 2015.
  147. Web site: How Progression Works in Destiny: The Taken King. IGN. August 19, 2015 . August 20, 2015.
  148. Web site: 27 Major Destiny Changes in The Taken King. IGN. August 19, 2015 . IGN Entertainment. August 20, 2015.
  149. Web site: Here's how Destiny: The Taken King's overhauled leveling and quests work. Polygon. August 19, 2015. August 20, 2015.
  150. Web site: Destiny: The Taken King will greatly improve quests and bounties, and how they're handled. Polygon. July 10, 2015. Vox Media. July 10, 2015.
  151. Web site: Destiny: The Taken King is changing how you'll find and upgrade new gear. Polygon. August 19, 2015. Vox Media. August 20, 2015.
  152. Web site: Bungie Weekly Update - 09/05/2014. Dague. David. Bungie. September 5, 2014. September 11, 2014.
  153. A date with Destiny: Tom Watson on the best and worst games of 2014 . Watson . Tom . 2014-12-22 . New Statesman . 13 September 2015.
  154. Web site: The Point - Destiny: The Hardcore Gamer's Slot Machine. O'Dwyer. Danny. Bauman. Andy. GameSpot. CBS Interactive. July 3, 2015. July 26, 2015.
  155. https://www.theverge.com/2015/9/16/9337897/the-taken-king-destiny-impressions I never expected Destiny to make me feel so very, very alone
  156. Web site: Opinion: Destiny Is Great, But Half Measures Hurt. https://web.archive.org/web/20140912035401/http://www.gameinformer.com/b/features/archive/2014/09/11/opinion-destiny-is-great-but-half-measures-hurt.aspx. dead. September 12, 2014. Tack. David. Game Informer. September 11, 2014. November 9, 2014.
  157. Web site: Destiny's first expansion The Dark Below takes aim at story criticism. Yin-Poole. Wesley. Eurogamer. October 29, 2014. November 9, 2014.
  158. Web site: Destiny's end-game content will 'blow players' minds'. Rougeau. Michael. TechRadar. June 27, 2014. November 9, 2014. https://web.archive.org/web/20141110002524/http://www.techradar.com/us/news/gaming/destiny-s-end-game-content-will-blow-players-minds--1254317. November 10, 2014. dead.
  159. Web site: Destiny's 'Loot Cave' Showcases Bungie's Lingering Endgame Problems. Tassi. Paul. Forbes. September 22, 2014. November 9, 2014.
  160. Web site: 'Destiny' Fix Weakens Auto Rifles And Tweaks 'Vault of Glass'. Thier. Dave. Forbes. October 14, 2014. November 9, 2014.
  161. Web site: Destiny's next patch to address Vault of Glass' buggy boss. Prell. Sam. Joystiq. October 17, 2014. November 9, 2014.
  162. Web site: Destiny's Biggest Problem? Bungie Locked Their Best Game Design Chops Inside A Vault Of Glass. Evangelho. Jason. Forbes. September 25, 2014. November 9, 2014.
  163. Web site: Game of the Year 2014. GamesRadar. Future plc. January 6, 2015. December 8, 2014.
  164. Web site: Best Game in 2015 . . March 13, 2015.
  165. Web site: NAVGTR Awards (2014). National Academy of Video Game Trade Reviewers. January 28, 2017. https://web.archive.org/web/20170322064850/http://navgtr.org/archives/2445/. March 22, 2017. dead.
  166. Web site: D.I.C.E. Awards By Video Game Details Destiny . . interactive.org . 27 November 2023.
  167. News: Ohlheiser. Andy. Activision's Destiny ships $500 million in one day. The Washington Post. September 11, 2014. September 12, 2014.
  168. Web site: Destiny was PS4's biggest software launch. Gematsu. September 17, 2014. September 30, 2014. Sal. Romano.
  169. Web site: Destiny: PS4's Biggest Software Launch Yet. Boyes. Adam. PlayStation Blog. September 17, 2014. October 24, 2014.
  170. Web site: All The Ways Activision Is Avoiding Saying What Destiny Actually Sold. Schreier. Jason. Jason Schreier. November 5, 2014. Kotaku. Gawker Media. November 10, 2014.
  171. Web site: Yin-Poole. Wesley. Destiny has had just shy of 13 million players. Eurogamer. Gamer Network. December 25, 2014. December 23, 2014.
  172. Web site: Matulef. Jeffrey. Destiny has more than 16 million registered users. Eurogamer. Gamer Network. February 6, 2015. February 5, 2015.
  173. Web site: Phillips. Tom. Activision reveals impressive Destiny: The Taken King launch stats, but not sales. Eurogamer. Gamer Network. September 18, 2015. September 17, 2015.
  174. Web site: Media Create Sales: 9/8/14 - 9/8/14. Gematsu. September 17, 2014. September 30, 2014. Sal. Romano.
  175. Web site: Matulef. Jeffrey. NPD reveals top 10 selling US retail games for 2014. Eurogamer. Gamer Network. January 16, 2015. January 16, 2015.
  176. Web site: Destiny and Hearthstone have made nearly $1bn in revenue. Jeffery. Matulef. Eurogamer. May 6, 2015. May 6, 2015.
  177. Web site: UK Sales Chart Sees Destiny The Taken King at #1, Sells 57% on PS4 . Playstationlifestyle.net . 2015-09-21 . 2016-10-07.
  178. Web site: Karmali. Luke. Destiny hits 25 million players, up 5 million in 3 Months. IGN. November 3, 2015 . 3 November 2015.
  179. Web site: Thier. Dave . 'Destiny' Sequel Already In The Works. Forbes. November 4, 2014. January 25, 2015.
  180. Web site: Destiny 2 Not Launching September 2016, Report Says. January 22, 2016. Hussain. Tamoor. Forbes. January 24, 2016.
  181. Web site: Destiny's new writer proves Bungie is finally taking its story seriously. February 16, 2016. Skrebels. Joe. GamesRadar. February 18, 2016.
  182. Web site: McWertor. Michael. Destiny development team expands with Vicarious Visions. Polygon. Vox Media. December 8, 2016. December 11, 2016.
  183. Web site: Destiny 2 Still Coming In 2017; New Call Of Duty Goes "Back To Its Roots"; Infinite Warfare Underperforms. February 9, 2017. Makuch. Eddie. GameSpot. February 9, 2017.
  184. Web site: Kuchera. Ben. Destiny players: Keep grinding, your progress will carry into sequel. Polygon. Vox Media. December 9, 2014. January 25, 2015.
  185. Web site: The Road Ahead. March 3, 2017. Destiny Dev Team. Bungie. March 3, 2017.
  186. Web site: Destiny 2. March 27, 2017. Destiny The Game. Twitter. March 27, 2017.
  187. Web site: Destiny 2 Will Have PS4-Exclusive Content For A Limited Time. March 28, 2017. Pereira. Chris. GameSpot. March 28, 2017.
  188. Web site: Destiny 2 launching Sept. 8, watch the reveal trailer. March 30, 2017. Sarkar. Samit. Polygon. March 30, 2017.
  189. Web site: Destiny 2's PC version will launch after console. Tom. Phillips. Eurogamer. May 19, 2017.
  190. Web site: Destiny 2: Shadowkeep expansion, New Light free-to-play version coming Sept. 17 . Michael . McWhertor . Russ . Frustick . June 6, 2019 . June 6, 2019 . .