Thieves' Guild 4 Explained

Thieves' Guild IV
Publisher:Gamelords
Date:1981
Parent Game:Thieves' Guild
Genre:Role-playing

Thieves' Guild 4 is a 1981 role-playing game supplement published by Gamelords for Thieves' Guild.

Contents

Thieves' Guild 4 is a supplement containing adventure scenarios for thief player characters who can choose to be either part of the city thieves' guild or the Black Hand splinter group, and the scenarios involve using information-gathering skills while including rules for perceptiveness and for how to follow and not be followed by other characters.

Reception

Lewis Pulsipher reviewed Thieves' Guild IV in The Space Gamer No. 46.[1] Pulsipher commented that "If thieves are your favorite character, you should subscribe to Thieves Guild."[1]

Lewis Pulsipher reviewed Thieves' Guild IV for White Dwarf #31, giving it an overall rating of 8 out of 10, and stated that "Gamelordss products are not for everyone, but a boon to the minority of FRPers at whom they are aimed."[2]

Notes and References

  1. Pulsipher . Lewis . Lewis Pulsipher . December 1981 . Capsule Reviews. The Space Gamer. Steve Jackson Games. 46. 35.
  2. Pulsipher . Lewis . Lewis Pulsipher . Open Box . . 31 . 17 . . June–July 1982 .