The X-Potential Explained

The X-Potential
Publisher:TSR
Date:1987
Genre:Superhero RPG
System:Marvel Super Heroes

The X-Potential is an adventure published by TSR in 1987 for the Marvel Super Heroes role-playing game. It is the second in a four-part series set in a dystopian version of the Marvel universe.

Contents

The first book of the series, Nightmares of Futures Past, describes a bleak alternate future where mutants are hunted down by huge robot Sentinels and imprisoned in concentration camps. As critic James Wallis noted, in a change from most Marvel Super Heroes adventures, the player characters are not fighting crime but fighting for their lives.[1]

The X-Potential is the first of three adventures set in this bleak future. It adds more details of the world, then describes the events that will happen around a large political demonstration over several days. The players are free to intervene as they see fit. At various times, the gamemaster supplies them with front pages of "The Daily Journal".[2]

Publication history

After acquiring the license to produce a role-playing game based on the Marvel Comics universe, TSR first published Marvel Super Heroes in 1984, and followed with many adventures and supplements. One of these was MX2 The X-Potential, a 32-page book published in 1987 with tabloid sheets and an outer folder. It was written by Mark Acres, with cover art by Mike Machlan and John Statema[3]

TSR published a further two adventures in the series: Reap the Whirlwind, and Flames of Doom.

Notes and References

  1. Wallis. James. James Wallis (games designer). June–July 1987 . Shop Window . Adventurer. 11. 24.
  2. Web site: MX2 - The X-Potential . 2009-05-08. Guide du Rôliste Galactique. 2023-09-23 . fr.
  3. Book: Schick, Lawrence. Lawrence Schick

    . Lawrence Schick. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 55.