The Treehouse (video game) explained

The Treehouse
Developer:Broderbund
Publisher:Broderbund
Producer:Janese Swanson
Designer:Leslie Grimm[1]
Lynn Kirkpatrick
Composer:Tom Rettig
Series:Early Learning Family Series
Released:
  • June 1991 (DOS)[2]
  • 1992 (Apple II)
  • September 23, 1993 (Macintosh)
  • 1995 (FM Towns)
  • 1996 (Windows)
Engine:Mohawk
Genre:Educational
Modes:Single-player, two-player (in certain games)
Platforms:DOS, Apple II, Macintosh, FM Towns, Windows

The Treehouse is an educational point-and-click personal computer game developed for DOS and then ported to Macintosh and the FM Towns, with Windows versions arriving later. Following the success of The Playroom, Broderbund created The Treehouse, which provides more content and furthers the user's ability to explore.[3] First released in 1991, most copies were sold in educational supply stores rather than mainstream stores that sold computer software; it included a sing-along cassette tape.[4] It was re-released in 1996 for Windows 3.1 and Windows 95. Although the Windows version has the same general activities, the characters, interface, and locations are different.

Gameplay

The game's main characters are two opossums who at various times either want to play or take a nap. The activities within the game include music composition and learning, a music maze, a picture scene with interactive objects, a puppet show and a Monopoly-style game that teaches counting and currency concepts.[5]

Educational goals

The game is designed for older learners than The Playroom.[6] The subjects in the game include math, language, music, creative art and science.[7] Children are encouraged to explore new places, learn new facts and put their creative skills to use.[8]

Reception

Computer Gaming World gave The Treehouse five out of five stars, stating that it had a "rich, full environment" with "excellent sound effects" and placed it as one of the SPA Top Hits for Home Education.[9] The game was given a platinum award at the 1994 Oppenheim Toy Portfolio Awards. The judges claimed that "the graphics and music are first-rate, and the activities are interactive and fun".

External links

Notes and References

  1. Leslie Grimm Ph.D. . Talking Fingers Inc. . 1 . 3 June 2016.
  2. June 1991 . Computer Gaming World Issue 83 . . 83 . 85 . 8 June 2016.
  3. Buckleitner. Warren. December 1991. 25 top children's programs. Compute!. 136. Page S10. atarimagazines.com.
  4. News: Lewis . Peter H. . Software; Shopping At Home . New York Times . November 3, 1991 . September 21, 2018 . en.
  5. September 1991 . Compute! Issue 133 . Beth Ann Murray . . 133 . 113 . June 6, 2016.
  6. Eiser . Leslie . The Treehouse - After Hours . Technology & Learning . 12 . 5 . February 1992.
  7. December 1991 . Brain Gain - Compute! . . 136 . 139.
  8. The Treehouse - After Hours . . 11 . 6 . . March 31, 1992 . 451.
  9. PC Research/SPA Top Hits . . August 1992 . 97 . 70.