The Snowfield Explained

The Snowfield
Developer:Singapore-MIT Gambit Game Lab
Publisher:Singapore-MIT Gambit Game Lab
Engine:Unity
Platforms:Windows, Mac
Released:2011
Genre:Action, Experimental narrative
Modes:Single-player
Producer:Andre Ng Yu Choon
Programmer:Chong Zi Yi, Naomi Hinchen
Artist:Nor Azman Rohman, Young Jin Chung, Frendy Wijaya

The Snowfield is a 2011 action and experimental narrative video game, developed as a student project by the Singapore-MIT Gambit Game Lab, and set in World War I. The game is set on the aftermath of a great battle, with the player controlling a weakened soldier in the middle of a storm.

According to the developers,[1] the game's development was an attempt to make a simulation-based narrative game without the need for massive, complex AI and massive content generation. Instead, the developers created several segments of gameplay — characters, objects etc. — and fine-tuned them based on how initial testers interacted with them.

Reception

Adam Smith, writing for Rock, Paper, Shotgun, praised the game's narrative and design uniqueness, as well as its well-worked aesthetics.[2] On Play This Thing, Greg Costikyan called it "a beautiful and horrifying game", praising its "stark, emotionally impactful setting".[3] The game was a finalist at the 17th Annual Independent Games Festival,[4] hosted in 2012, in the Student category.

External links

Notes and References

  1. Web site: GAMBIT: The Snowfield. gambit.mit.edu. 2016-09-24.
  2. Web site: Cold, Comfort, Harm: The Snowfield. Smith. Adam. 2012-01-26. Rock, Paper, Shotgun. en-US. 2016-09-24.
  3. Web site: Play This Thing - The Snowfield. 2012-09-23. Play This Thing. https://web.archive.org/web/20120923055524/http://playthisthing.com/snowfield. 2012-09-23. dead. 2016-09-24. A game of small mercies.
  4. Web site: The 17th Annual Independent Games Festival Finalists. www.igf.com. 2016-09-24. dead. https://web.archive.org/web/20121208134900/http://www.igf.com/2012finalistswinners.html#finalists. 2012-12-08.