Passport to Peril | |
Developer: | Wanderlust Interactive |
Publisher: |
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Series: | The Pink Panther |
Composer: | Jared Faber |
Platforms: | Microsoft Windows |
Released: | [3] |
Genre: | Adventure, educational |
Modes: | Single-player |
The Pink Panther: Passport to Peril is an adventure computer game (released on October 31, 1996) that teaches players about six countries as the Pink Panther explores them to solve a mystery. The countries Pink visits are: England, Egypt, China, Bhutan, India and Australia.[4] [5] Based on the 1990s TV series The Pink Panther, the traditionally non-speaking title character speaks audibly throughout.
is a sequel to Passport to Peril that was released on October 18, 1997.[6]
The Pink Panther works as a secret agent for Inspector Clouseau, who sends him to Camp ChillyWawa, a summer camp for gifted children, to investigate and protect the camp from a mysterious threat. Once there, he meets a group of multiethnic youths as well as the Little Man stock character from Pink's animated shorts in the role of a camp counselor. He also reconnects with an old friend of his, Von Schmarty, a scientist and caricature of Albert Einstein who shows him his numerous inventions.
Soon after Pink arrives, the children start acting strangely and contradictory to their nature, hating their camping experience despite Pink's efforts to reason with and comfort them. Pink finds himself traveling around the world to solve the mystery, followed by the evil Dogfather and his henchmen, Pugg and Louie, all posing as representatives of the "Better Camping Bureau".
Armed with a PDA (which stands for "Pink Digital Assistant") that contains information on the indigenous people, languages, clothing, entertainment, art, history, nature, and foods of each pertinent country in the game, Pink travels the globe fulfilling various tasks based on the children's needs and whereabouts. He eventually gathers enough evidence to prove that the Dogfather intends to ruin Camp ChillyWawa's reputation so it will be closed down, allowing him to open a lucrative fast food restaurant in its place. The Dogfather then reveals to Pink that he replaced the children with robotic clones programmed to hate the camp unconditionally. Pink engages in a final confrontation with the dogs and a traitorous Little Man that ends with all four villains sucked into a powered suction pump and the captured children released. The game ends as he quits working for Clouseau after being told his next mission is an undercover cafeteria worker.