The Operational Art of War Vol. 1: 1939–1955 explained

The Operational Art of War Vol. 1: 1939–1955
Designer:Norm Koger
Developer:TalonSoft
Publisher:TalonSoft
Series:The Operational Art of War
Released:June 9, 1998[1]
Genre:Computer wargame
Modes:Single-player, multiplayer

The Operational Art of War I: 1939–1955 is a 1998 computer wargame developed and published by TalonSoft. Designed by Norm Koger, it covers military conflicts around the world at the operational level of war, between 1939 and 1955.

The Operational Art of War was critically acclaimed, and was named the best computer wargame of 1998 by publications such as Computer Gaming World, PC Gamer US and Computer Games Strategy Plus. It spawned the Operational Art of War series, beginning with the sequel (1999).

Gameplay

The Operational Art of War is a computer wargame that simulates military conflicts around the world between 1939 and 1955. It takes place at the operational level.

Development

The Operational Art of War was developed at TalonSoft and designed by Norm Koger, previously responsible for wargames such as . It was his first project for the company;[2] he announced that he had left Strategic Simulations to sign with TalonSoft in March 1997.[3] [4] That April, Koger called The Operational Art of War "the game I've wanted to do for years."

Reception

The Operational Art of War was named the best computer wargame of 1998 by Computer Gaming World,[5] PC Gamer US, Computer Games Strategy Plus and GameSpot.[6] [7] It received a nomination in this category from CNET Gamecenter, and one for "Best Strategy Game of the Year" from IGN, but lost the awards respectively to People's General and StarCraft.[8] [9] The editors of Computer Games wrote that The Operational Art of War "balances detail against flexibility; in our minds, it does this better than most." Those of Computer Gaming World argued that it "shows that there is still plenty of life left in serious wargames."

Sales

TalonSoft struggled to distribute its games in 1998, according to Jim Rose. The Operational Art of War sold 12,789 copies in the United States that year, which accounted for $555,681 in revenue.[10] Jason Ocampo of CNET Gamecenter reported, "TalonSoft had been shut out of Wal-Mart, the nation's largest retailer. When TalonSoft's games did make it to a store, they were often outnumbered by dozens of copies of a competitor's product." The company sold itself to Take-Two Interactive in late December 1998; Rose argued publicly that the move would aid in TalonSoft's distribution efforts for future games.[11]

Reviews

Legacy

In 1998, PC Gamer US declared The Operational Art of War the 50th-best computer game ever released, and the editors called it "nothing less than a masterpiece."[13]

Sequels

The Operational Art of War spawned the Operational Art of War series. It received a direct sequel, , in 1999. Later sequels include The Operational Art of War III (2006) and The Operational Art of War IV (2017).

External links

Notes and References

  1. Web site: New Releases. https://web.archive.org/web/20001014200325/http://headline.gamespot.com/news/98_06/05_release/index.html. GameSpot. October 14, 2000. June 5, 1998. December 12, 2022.
  2. Web site: https://web.archive.org/web/19971007211222/http://www.cdmag.com/war_vault/talonsoft_feature/article.html . TalonSoft opens new fronts . Udell, Scott . April 24, 1997 . . October 7, 1997 . dead .
  3. Web site: https://web.archive.org/web/19980207215451/http://ogr.com/news/news0397.html . News for March 13, 1997 . Dunkin, Alan . March 13, 1997 . Online Gaming Review . February 7, 1998 . dead .
  4. Web site: https://web.archive.org/web/19980218070748/http://www.pcgamer.com/news/news-1997-03-17.html . New Distributor for TalonSoft . March 18, 1997 . Staff . . February 18, 1998 . dead .
  5. Staff . . Computer Gaming Worlds 1999 Premier Awards; CGW Presents the Best Games of 1998 . April 1999 . 177 . 90, 93, 96-105 .
  6. Web site: https://web.archive.org/web/20000815235823/http://www.gamespot.com/features/awards1998/index.html . GameSpot's Best and Worst of 1998 . Staff . . August 15, 2000 . dead .
  7. Web site: Staff . https://web.archive.org/web/20050203235412/http://cdmag.com/articles/017/163/best_of_year.html . The Best of 1998 . February 11, 1999 . . February 3, 2005 . dead .
  8. Web site: https://web.archive.org/web/20001216230700/http://www.gamecenter.com/Features/Exclusives/Awards98/index.html . The CNET Gamecenter.com Awards for 1998 . The Gamecenter Editors . January 29, 1999 . . December 16, 2000 . dead . May 3, 2020 .
  9. Web site: https://web.archive.org/web/20020404002022/http://pc.ign.com/articles/066/066665p1.html . IGNPC's Best of 1998 Awards . IGN Staff . . April 4, 2002 . January 29, 1999 . dead .
  10. Staff. April 1999. 6. 4. The Numbers Game; Does Award Winner = Best Seller?. PC Gamer US. 50.
  11. Web site: https://web.archive.org/web/19991008184353/http://gamecenter.com/News/Item/0,3,0-2370,00.html . Take 2 Takes TalonSoft . December 28, 1998 . October 8, 1999 . . Ocampo, Jason . dead .
  12. Web site: The Duelist # 35 . March 1999 .
  13. The PC Gamer Editors . The 50 Best Games Ever . October 1998 . 5 . 10 . . 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130 .