The Omega War is a science fiction-themed board game published by TSR through its subsidiary Simulations Publications, Inc. (SPI) in 1983.
The Omega War is a two-player game of strategic warfare for control of a post-apocalyptic North America.
Three hundred years after a devastating atomic war left the nations of the earth in ruins, North America has been rebuilt as a number of clanholds and other population centers under the control of the World Union. But rebels wish to overturn the status quo.
The game includes:[1]
The Rebels are pitted against the Union. Each turn is composed of twelve phases:
There are three possible ways to win:
In the early 1980s, SPI ran into financial difficulties and was taken over by TSR, which then used SPI as a subsidiary to release board wargames. The Omega War was one such product, a board game designed by David James Ritchie, with illustrations by Timothy Truman. It was originally published as a pull-out game in Issue 14 of Ares (Spring 1983), and was also released the same year as a boxed set.
In Issue 71 of Space Gamer (December 1984), Rick Swan was not impressed, writing "Not only is The Omega War too long and too dull, the stiff turn sequence and confusing graphics make it a chore to play. Too bad, because there are certainly enough ideas here for a decent game. As presented, The Omega War suffers from too much ambition and too little development."[2]