The Mines of Keridav explained

The Mines of Keridav is a 1979 fantasy role-playing game adventure published by Phoenix Games.

Plot summary

The Mines of Keridav is an adventure in which the player characters journey through the valley of Tiraval as they try to save the Princess who was captured by the evil wizard Keridav; the adventure is intended for use with nearly any fantasy role-playing system, such as Chivalry & Sorcery, RuneQuest, and Dungeons & Dragons.

Publication history

The Mines of Keridav was written by Kerry Lloyd, with a cover by Bob Charrette, and was published by Phoenix Games in 1979 as a 24-page book; a second edition was published by Gamelords in 1983 as a 28-page book including statistics for Thieves' Guild.[1]

Kerry Lloyd wrote his first published work, the "generic fantasy" adventure The Mines of Keridav (1979), which was published through Maryland game company Phoenix Games.[2] In 1983, Gamelords reprinted The Mines of Keridav for their Thieves' Guild role-playing game.[2]

Reception

Richard A. Edwards reviewed The Mines of Keridav in The Space Gamer No. 33.[3] Edwards commented that "The Mines of Keridav is a step forward. No longer must other FRP systems adapt D&D-oriented material to theirs. The heavy emphasis on the above-ground adventure is a real bonus over the now-prolific use of underground room to room scenarios. This is a real bonus to any game master's library of adventures."[3]

Reviews

Notes and References

  1. Book: Schick, Lawrence. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 221.
  2. Book: Shannon Appelcline. Designers & Dragons. Mongoose Publishing. 2011. 978-1-907702-58-7.
  3. Edwards . Richard A. . November 1980 . Capsule Reviews. The Space Gamer. Steve Jackson Games. 33. 33.