The Magic Candle III explained

The Magic Candle III
Developer:Mindcraft
Publisher:Mindcraft
Designer:James Thomas
Composer:Ali Atabek
Platforms:MS-DOS
Released:1992
Genre:Role-playing
Modes:Single-player

The Magic Candle is a role-playing video game designed by James Thomas and developed and published by Mindcraft in 1992. It is a sequel to from 1991.

Gameplay

The notepad and party movement mechanics are improved from the previous game.

Reception

Scorpia of Computer Gaming World gave a negative review and summarized: "Overall, in spite of the neat blight idea, Magic Candle III is a dull game. I had a hard time getting into it, and slogged on mainly to get it over with. We've all been here before and there isn't anything really new or exciting. The game is unnecessarily lengthened by the constant need for money, and, overall, one is left with the feeling of doing things by rote rather than going off a grand adventure. It is all very depressing and rather a shame, as the first Magic Candle held much promise for the future - promise that has yet to be realized".[1]

Pelit called the game "traditional, a bit old-fashioned, but full of interesting ideas".

Notes and References

  1. Scorpia . Scorpion's View - Scorpia Orckiller Lights Mindcraft's Magic Candle III . . May 1993 . 106 . 32–33 . Russell Sipe. Scorpia (journalist).