The Legend of Heroes II: Prophecy of the Moonlight Witch explained

Developer:Nihon Falcom
Publisher:Namco Bandai Games
Series:The Legend of Heroes
Genre:Role-playing
Modes:Single-player

is a 1994 role-playing video game developed by Nihon Falcom. It is the third game in The Legend of Heroes series, and the first in the Gagharv Trilogy, but was retitled to include a "two" in the title for its North American release. Originally released for the NEC PC-9801 in 1994, it was later re-released on several other platforms, including the Sega Saturn, PlayStation, and Windows, before being released on the PlayStation Portable in 2006, the only version to be translated into English.

Release

A Korean conversion of the original PC-9801 version was released for the MS-DOS/IBM PC by Mantra and Samsung in 1997.[1]

There is some continuity confusion with the series because the fourth game in the series, , was released before this game in North America, without any sort of number attached to its title. This resulted in the inconsistent re-titling of The Legend of Heroes III to The Legend of Heroes II: Prophecy of the Moonlight Witch in North America.

Reception

The Legend of Heroes II: Prophecy of the Moonlight Witch has an aggregate score of 65% on GameRankings. Critical reception to the game has been mixed. Anoop Gantayat of IGN gave the game a generally positive preview, writing that it managed to avoid the pitfalls of many other "role-playing launch titles", praising the sharp graphics and fully developed world, and stating the game was "a good time overall".[2] However, a later IGN review by Jeff Haynes was far less enthusiastic criticizing the game's plot for being "...extremely generic and bland..." and the battle system for being "flawed with some over balancing issues".[3] Greg Kasavin of GameSpot was more forgiving, saying that "it doesn't noticeably improve on any aspect of its predecessor, including the story, characters, or quality of the text translation. But while some games have accomplished much, much more on these fronts, other games have done a lot worse".[4] GamePro praised its "fairly long quest, memorable characters, and the addictive Pet System" but stating that the game is slow-paced in the first three or four hours. RPGFan said it was a generally good game that was greatly hampered by a poor English translation.[5]

External links

Notes and References

  1. Web site: A History of Korean Gaming. 10 October 2017. HardcoreGaming101.
  2. Web site: Gantayat . Anoop . Gagharv Trilogy Playtest . IGN . 2004-12-20 . 2016-02-06.
  3. Web site: Jeff Haynes 20 Jun 2006 . Legend of Heroes II: Prophecy of the Moonlight Witch - IGN - Page 2 . IGN . 2006-06-20 . 2016-02-06.
  4. Web site: The Legend of Heroes II: Prophecy of the Moonlight Witch Review . February 19, 2016 . Kasavin . Greg . Greg Kasavin . . dead . https://web.archive.org/web/20131002080302/http://www.gamespot.com/the-legend-of-heroes-ii-prophecy-of-the-moonlight/reviews/the-legend-of-heroes-ii-prophecy-of-the-moonlight-witch-review-6152964/ . October 2, 2013.
  5. Web site: RPGFan Reviews - The Legend of Heroes II: Prophecy of the Moonlight Witch . Rpgfan.com . 5 May 2007. 2016-02-06.