The Italian Job (2001 video game) explained

The Italian Job
Developer:Pixelogic
Engine:RenderWare
Publisher:PlayStationWindows
Producer:Peter Hickman
Director:Bryan Reynolds
Designer:Kris Gormley
Programmer:Chris Butler
Artist:Richard Richter
Composer:Allister Brimble
Platforms:PlayStation, Windows
Released:PlayStationWindows
Genre:Racing
Modes:Single-player, multiplayer

The Italian Job is a video game based on the 1969 film of the same name, developed by Pixelogic and first published for PlayStation to European markets by SCi and Sold Out in 2001, and to North American markets by Rockstar Games in 2002. A port of the game for Microsoft Windows was released in Europe by the then-rebranded SCi Games, and in North America by Global Star Software, in 2002. The game features a story mode based on the film, and a multiplayer "party" mode where players compete through several different circuits in London and Turin, as well as a single player practice mode where the player can develop skills needed for completing the story mode. The game features representations of London and Turin that the player can drive around freely within a sandbox mode, in a range of cars including the Mini.

Production

The game was developed in conjunction with Pixelogic's Continuous Ordered Scenery Streaming (COSS) technology. This allowed designers to plan and design the "vast environments" required for effectively recreating complex scenes from the film, notably "The Escape Route". The city layouts were modeled using 3DS Max. Phil Cornwell impersonated the voice of Michael Caine as the main character, Charlie Croker.[1]

Reception

The Italian Job received "mixed or average" reviews, according to review aggregator Metacritic.

Notes and References

  1. Web site: Li . David . Postmortem: Pixelogic's The Italian Job . Gamasutra . . 26 September 2018 . en . August 14, 2002 . 31 March 2019 . https://web.archive.org/web/20190331152056/https://www.gamasutra.com/view/feature/131376/postmortem_pixelogics_the_.php . live .