The Eye of Typhoon explained

Developer:Viccom
Publisher:Viccom (MS-DOS)
LG (3DO)
Released:1996
Genre:2D Versus fighting
Modes:Up to 2 players simultaneously
Platforms:3DO, MS-DOS, Neo Geo

The Eye of Typhoon 極超豪拳, sometimes known in Korea as극초호권 (Kyoku Cho Gou Ken), is a 1996 2D fighting video game developed by Viccom. It is the second game Viccom created after Fight Fever, and was shown at the AOU Show in February 1996 as a Neo Geo title, but it was never released; however, during the same year, it was released for the 3DO and MS-DOS operating PCs exclusively in South Korea.

Gameplay

Like Fight Fever, The Eye of Typhoon plays similarly to other 2D versus fighting games. There are 12 playable fighters to choose from and two boss characters. The object of the game is to win two matches out of three. Each character has a set of moves in addition to two basic punches and kicks. Players also have the ability to taunt others, but unlike games such as SNK's Art of Fighting series, this has no effect and would actually leave the player open to attacks.

In single player mode, after selecting a character, the player must also select an opponent. The opponent order cycles randomly according to the character select screen. After the first twelve are defeated, the player must defeat two bosses, Powell and Mahesvara. Unlike Fight Fever, there is a 2-on-2 team mode, where players can choose two characters whether in certain order or randomly. The camera also zooms in and out depending on how far apart the characters are, like in the Art of Fighting series.

Plot

The following plot summary comes from the title opening:

There was a mysterious fighting art called Kuk-Cho-Ho-Kwon which had been inherited since the Myoung Dynasty. However, it has disappeared and there is nothing left but a legend. Many years have passed and Asian nations such as China and Korea are in the state of chaos. Upon hearing about the mystery of Kuk-Cho-Ho-Kwon, the strong Western powers are desperately trying to recover it. Because of this, many innocent fighters have been destroyed and the secret book of Kuk-Cho-Ho-Kwon is beginning to reveal its real images...

Will Kuk-Cho-Ho-Kwon be resurrected? By whom...?

Fighters

Playable

Bosses

Version differences

The 3DO version has a 3D-animated intro with logos and jingles of LG and Viccom, the characters are smaller compared to other fighting games at the time, the screen slightly zooms in when the announcer shouts "Fight!", and the select screen resembles the canceled Neo-Geo version's more than the DOS version's. The DOS version has fewer animations in each stage than the ones in the 3DO version, the characters sizes are normal like in other fighting games at the time, the select screen lacks moving objects other than cursors and timer, the loading screen is different, the AI of the characters are weaker than the ones in the 3DO version, and the background music played during fights restarts every round.

Neo-Geo version:As the prototype of the MVS version still did not surface, the French team Balek (Johnny 16bit & OzzyOuzo) reprogrammed the game using the assets of the PC and 3DO versions.The game being reprogrammed from scratch, many improvements and touches of humour were made (such as a farting character, a score entry screen with a blond Arnold Schwarzenegger on the Lambada music or interventions of David Hasselhoff, Chuck Norris and Jean-Claude Van Damme).Team Balek was supposed to release the game in May 2023 on MVS and AES, but brought the release forward to February. This MVS version of Team Balek is the only arcade version available. Needless to say, this Tsunami Edition is not official.The line-up consists of 12 fighters + 2 hidden playable characters (Powell and Kim Hoon) and a hidden non-playable boss (Mahesvara).Note that Jarkill was Italian in the original version, he is now Belgian in this version and his moves are in French (Le batteur, La bise du Touquet, Coup de pied de roue, Coupe vite, Vif comme l'éclair).

See also

External links