The Bestiary (Atlantis) Explained

The Bestiary, subtitled A Compendium of Creatures and Beings from the Lost World of Atlantis, is a supplement published by Bard Games in 1986 for The Atlantean Trilogy fantasy role-playing game, later known simply as Atlantis.

Contents

The Bestiary is a supplement which describes many fantastical creatures that can be used in the Atlantis role-playing game. The book is divided into two sections:

Publication history

In the 1980s a group of friends who played a customized version of Dungeons & Dragons — Vernie Taylor, Steven Cordovano, and Stephan Michael Sechi — decided to publish details of their home campaign and each put up $600 to form Bard Games. In 1983 the new company published three books known as the "Compleat Series": The Compleat Adventurer by Sechi, The Compleat Spell Caster by Taylor and Sechi, and The Compleat Alchemist by Cordovano and Sechi. No specific role-playing system rules were credited, the assumption being that players would use the popular Dungeons & Dragons rules.

The following year, these books were combined with a new role-playing system into one central rulebook, The Arcanum. This was followed by The Lexicon in 1985, which provided the setting, and The Bestiary in 1986, which provided the creatures. As a result, the role-playing game became known as The Atlantean Trilogy; later versions were titled simply Atlantis.

The Bestiary, a 132-page softcover book, was written by Sechi and J. Andrew Keith, with illustrations by Bill Sienkiewicz, and cover art by P.D. Breeding.[2]

In 1988, following the publication of a second edition of The Arcanum, Bard Press combined The Lexicon and The Bestiary into a single book, Atlantis: The Lost World.[3]

Sechi would go on to produce the role-playing game Talislanta, also published by Bard Games in 1987.

In the 2014 book Designer & Dragons: The '80s, game historian Shannon Appelcline wrote that "Because of the success of their Compleat books, Bard Games decided to combine the best information from those supplements within a game system and a setting. The result — which would become known as "The Atlantis Trilogy" — would really put Bard on the map. Stephan Michael Sechi oversaw this new and daunting project — which took three years to complete. Eventually he produced three books: The Arcanum (1984), The Lexicon (1985), and The Bestiary (1986). The system was clearly derivative of D&D, but it also introduced character skills and point-based character creation. The setting was a bit more unique, as it portrayed an antediluvian world of myth (though it also contained some off-key elements including typical fantasy races of D&D and even druids). Some players embraced the new game as a more complex D&D with a uniquely textured setting."[4]

Appelcline also noted that Morrigan Press later "licensed the Talislanta setting from Stephan Michael Sechi and also bought the rights to two of his Atlantis rules books — The Lexicon and The Bestiary."[5]

Reception

Phil Frances reviewed all three books of The Atlantean Trilogy for White Dwarf #85, and stated that "The Bestiary is my favourite because of the illustrations by Bill Sienkiewicz (of Marvel Comics) [...] A Monster Manual done with taste."[6]

Other reviews

Notes and References

  1. Web site: Bestiary (The) . 2009-05-08. Guide du Rôliste Galactique. 2021-01-17 . fr.
  2. Book: Schick, Lawrence. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 124.
  3. Web site: Atlantis: The Lost World (1988) . RPG Geek . 2021-01-27.
  4. Book: Shannon Appelcline. Designers & Dragons: The '80s. Evil Hat Productions. 2014. 978-1-61317-081-6.
  5. Book: Shannon Appelcline. Designers & Dragons: The '00s. Evil Hat Productions. 2014. 978-1-61317-087-8.
  6. Frances . Phil . Open Box . . 85 . 4 . . January 1987 .