The Bard's Tale III: Thief of Fate explained

The Bard's Tale III: Thief of Fate
Developer:Interplay Productions
Krome Studios (remaster)
Publisher:Electronic Arts
inXile Entertainment (remaster)
Director:Brian Fargo
Producer:David Albert
Designer:Rebecca Heineman
Bruce Schlickbernd
Michael A. Stackpole
Brian Fargo
Programmer:Rebecca Heineman
Artist:Nancy L. Fong
Todd J. Camasta
Composer:Kurt Heiden
Released:1988: Apple II, C64
1990: MS-DOS
1991: Amiga
1992: PC-98
2019: Windows, Xbox One
Series:The Bard's Tale
Genre:Role-playing
Modes:Single-player
Platforms:Amiga, Apple II, Commodore 64, MS-DOS, PC-98, Windows, Xbox One

The Bard's Tale III: Thief of Fate is a computer fantasy role-playing video game created by Interplay Productions in 1988. It is the second sequel to The Bard's Tale. It was designed by Rebecca Heineman, Bruce Schlickbernd, and Michael A. Stackpole. The game was released for the Amiga, Apple II (64k), Commodore 64, and MS-DOS.[1]

Plot

The player characters receive a letter from a dying man who informs them that, during a celebration of your defeat of the evil wizard Mangar, his true master—the Mad God Tarjan—arrived and unleashed foul creatures that destroyed the town of Skara Brae. The box cover states it thus:

Skara Brae is in ruins. Roscoe's Energy Emporium stands vacant. The Equipment Shoppe went under so quickly Garth was crushed. Your Bard hasn't stopped whimpering since he realized all the taverns were closed.... Someone—or some thing—has sealed the city's fate with an evil so vast, so unspeakable, that a host of Paladins and an army of Archmages are out-matched. Hard times call for subtlety. Smaller is better. Sneakier is better. What the world needs now is a thief. The Thief of Fate.

The game begins in a refugee camp outside the ruined Skara Brae, which replaces the now-destroyed adventurer's guild from the previous games. Besides the city ruins, the wilderness features a temple for healing, a tavern, and a number of special locations from where the party will embark on missions to other worlds over the course of their quest.

Skara Brae was scaled down considerably. The ruins are 16x16 map tiles instead of the city's 30x30 layout from The Bard's Tale I, though its layout remains recognizable. In the ruins of the Review Board, an old man—the sole survivor—directs the party to first kill one Brilhasti ap Tarj, a servant of the mad god Tarjan, in the "Mad God" dungeon below Skara Brae, a startup quest for the characters to attain power, which can be ignored if powerful characters were carried over from previous games. Next, the old man orders the party to retrieve artifacts from several other worlds and also teaches the group the chronomancer spells to be used at certain points in the wilderness to travel to these parallel dimensions and back:

With Tarjan defeated, it is revealed that the player party took the places of the deities Tarjan killed, becoming a set of new stars in the sky.

Gameplay

This dungeon crawl game has several improvements over its predecessors:

Development

Michael Cranford, the creator of the Bard's Tale series, was not involved in this sequel, as he had decided to leave Interplay to study philosophy and theology.[3]

The Bard's Tale III programmer Heineman has said that the original name of this game was to be Tales of the Unknown - Volume III: The Thief's Tale. Heineman also once sought to continue creating new Bard's Tale games, but was unsuccessful in obtaining the rights from Electronic Arts.[4]

Michael A. Stackpole created the storyline of The Bard's Tale III and made maps for it. He has since become a successful author, having penned many novels in the hugely Star Wars and BattleTech series.

Reception

A 1988 review in Computer Gaming World described Bard's Tale III as an improvement over its predecessor, but "still too heavily oriented towards mega-combat."[5] The magazine in 1993 stated that "the series redeemed itself with the third installment, flawed though it was", adding that "the best parts are the quests themselves ... worth playing".[6] One of the chief complaints with the game is, unlike in the first two titles, where spell points (which are expended to use spells) could be recharged instantly for a fee at Roscoe's Energy Emporium, it was believed that there was no such method in this title.[7] In fact, to recharge spell points of a spellcaster, the player should step on any "magic regeneration square" in the dungeons, but the mention of this is easily overlooked in the manual[8] and the in-game effect is accompanied by no sound nor graphics, unless a high-level spell is cast.[9]

The game was reviewed in 1988 in Dragon #138 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.[10]

According to Shay Addams, The Bard's Tale III is:

Reviews

Legacy

During the Kickstarter campaign to create a proper fourth installment to the series, inXile partnered with Rebecca Heineman and her company Olde Sküül to remaster the original trilogy for modern personal computers running Mac OS and Microsoft Windows (instead of the emulated versions offered by inXile).[12] After reaching an impasse in development, Olde Sküül and inXile agreed to transfer the project to Krome Studios.[13]

The game was released as part of the remastered The Bard's Tale Trilogy on February 26, 2019.[14] The remastered edition of the original trilogy was released for Xbox One on August 13, 2019. This followed the acquisition of inXile Entertainment by Microsoft. The collection supports Xbox Play Anywhere.[15]

See also

External links

Notes and References

  1. Book: Addams. Shay. Quest for Clues II. 1989. Shay Addams. 0-929373-01-4. 98–105. The Bard's Tale III: The Thief of Fate.
  2. July 1994 . H. o. F. Highlights . The Score . Computer Gaming World . 161 .
  3. Web site: Cranford, Michael . The Bard's Tale Compendium . 1998 . February 24, 2011 . Interview transcript .
  4. Web site: Heineman, Bill . The Bard's Tale Compendium . 2000 . July 22, 2009 . Chat transcript .
  5. News: June 1988 . Scorpia . . Old Prophecies Never Lie... E.A.'s "Bard's Tale III", Thief of Fate . March 30, 2023. 20–21, 52 .
  6. Scorpia's Magic Scroll Of Games . Computer Gaming World . October 1993 . March 25, 2016 . Scorpia . 34–50.
  7. Web site: The Bard's Tale 3: The Thief of Fate for PC - GameFAQs.
  8. Web site: Museum of Computer Adventure Games History, "The Bard's Tale III" manual. Page 6: [Spell points] won't regenerate in dungeons unless you stand on a magic square.
  9. Web site: Museum of Computer Adventure Games History, "The Bard's Tale III" manual. Page 28, Geomancer spells: "Sanctuary" shows all mage regeneration squares, so your spellcasters can be refreshed.
  10. The Role of Computers. Lesser. Lesser. Lesser. Hartley. Patricia. Kirk. Dragon. 138. October 1988. 70–75.
  11. Web site: Asimov's v12n13 (1988 12 Mid) .
  12. Web site: Sarkar. Samit. The Bard's Tale 4 Kickstarter backers to receive original Bard's Tale trilogy free. Polygon. September 6, 2019. June 11, 2015.
  13. Web site: Mazagalli. Paul. The Bard Takes Some Questions!. Kickstarter. September 6, 2019. May 17, 2018.
  14. Web site: Papadopoulos. John. The Bard's Tale III: Thief of Fate has been released. DSOG. September 6, 2019. February 26, 2019.
  15. Web site: Madan. Asher. Cult classic 'The Bard's Tale Trilogy' warps on Xbox One, supports Xbox Play Anywhere. Windows Central. September 6, 2019. August 13, 2019.