The Ball (video game) explained

The Ball
Developer:Teotl Studios
Publisher:Tripwire Interactive
Released:October 26, 2010
Engine:Unreal Engine 3
Genre:Action-adventure
Modes:Single-player
Platforms:Windows, Ouya, OnLive
Director:Sjoerd De Jong
Programmer:Markus Arvidsson
Artist:Markus Palviainen
Composer:Theodore Wohng

The Ball is a 2010 first-person action-adventure game developed by Teotl Studios and published by Tripwire Interactive.

The game was one of the OnLive's UK launch titles, and one of the 13 games contained in the Potato Sack Bundle, which was a part of the Potato Sack Alternate Reality Game, promoting Portal 2's release.

On June 7, 2016, a spiritual successor,[1] The Solus Project was released on PC and consoles by Teotl and Grip Digital. The game features a very different setting, featuring an astronaut in the future stranded on an alien world, but the games share a universe and some themes.

Gameplay

The Ball is a first-person action adventure game. The player controls an archaeologist trapped in an underground city, armed with only an artifact that can attract or repel a large metal ball. To progress in the game, the ball must be guided into triggering the puzzle mechanisms, act as a platform in platforming or defend the player in combat. As the player progresses, the ball will gain additional abilities, strengthening its combat ability or allowing the player to progress in platforming and puzzles.

The game contains an eight-level single player campaign and a survival mode focused on combat.

Development

The Ball is developed by Teotl Studios, a small Swedish independent studio consisting of three developers: Sjoerd De Jong, level designer and creative director, Markus Palviainen, art director, and Markus Arvidsson, programmer.[2] Fifteen other independent developers were also involved in the project, including Theodore Wohng, composer and sound designer.[3]

To develop his game, Sjoerd De Jong had used several sources as inspiration: Portal for its simple and effective design, Unreal Tournament for its style and atmosphere, Tomb Raider for the mysterious and intriguing atmosphere that emanates from the individual settings and, on the whole, early first-person shooters which were set primarily in dark dungeons and castles.[4]

Originally developed as a mod for Unreal Tournament III at 2008, it was ported over to the Unreal Development Kit to enable a standalone commercial release. A demo version of the game was released on November 5, 2009, the official game was released on October 26, 2010.[5] [6]

In 2013, the game was ported as a launch title for the Ouya console.[7]

Reception

The original mod entered the Unreal Engine 3 Make Something Unreal contest and picked up multiple awards, including prizes for Best First-Person Shooter Game Mod, and Second Prize overall.[8] [9]

The commercial release generated a mixed critical response, receiving a rating of 68% from review aggregator Metacritic and 73.83% from GameRankings. PC Gamer US awarded the game 81/100, calling it "A joyous and addictive action puzzler."

IGN gave the game a 7/10, criticizing the story presentation and combat but praising the variety of gameplay.

The Ball was awarded by PC Gamer US as the 2010 Action-Adventure Game of the Year.[10]

See also

Notes and References

  1. Web site: The Solus Project - What Is Solus?.
  2. Web site: Meet the Developers. Teotl Studios staff.
  3. Web site: Developer Friday – Theodore Wohng. Teotl Studios staff. Teotl Studios. Jul 30, 2010. March 4, 2014. January 7, 2014. https://web.archive.org/web/20140107114021/http://www.theballthegame.com/?p=479. dead.
  4. Web site: The Ball is Rolling…. Mod DB. Oct 17, 2008.
  5. Web site: The Ball UDK Demo Released. Teotl Studios staff. Teotl Studios. Nov 5, 2009. Nov 29, 2010. July 16, 2011. https://web.archive.org/web/20110716222731/http://www.theballthegame.com/?p=27. dead.
  6. Web site: Release!. Teotl Studios staff. Teotl Studios. Oct 26, 2010. March 4, 2014. August 6, 2014. https://web.archive.org/web/20140806032427/http://www.theballthegame.com/?p=1060. dead.
  7. Web site: The Ball Coming To Ouya. Ouya Report.
  8. Web site: Phase 3 Winners -$1 Million Intel Make Something Unreal Contest. Epic Games staff. Epic Games. Aug 4, 2009 . Nov 29, 2010.
  9. Web site: The Haunted wins grand prize in second Make Something Unreal mod contest. John Callaham. Big Download. Feb 18, 2010. Nov 29, 2010. February 2, 2011. https://web.archive.org/web/20110202151316/http://news.bigdownload.com/2010/02/18/the-haunted-wins-grand-prize-in-second-make-something-unreal-mod/. dead.
  10. Web site: PC Gamer US's Games of the Year Awards. PC Gamer US Staff. PC Gamer. 11 January 2011. PC Gamer US.