The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies | |
Developer: | THQ Studio Australia (PS2, GCN) Tantalus (GBA) |
Publisher: | THQ |
Director: | Roy Tessler |
Designer: | Dave MacMinn |
Programmer: | Matt Riek |
Artist: | Steve Middleton |
Composer: | Charlie Brissette |
Platforms: | Game Boy Advance GameCube PlayStation 2 |
Released: | Game Boy Advance[1] GameCube & PlayStation 2[2] [3] |
Genre: | Action-adventure |
Modes: | Single-player |
Engine: | RenderWare |
The Adventures of Jimmy Neutron: Boy Genius: Attack of the Twonkies is a 2004 video game published by THQ. The game is based on the American animated series The Adventures of Jimmy Neutron, Boy Genius, but specifically the special 2-part hour-long episode of the same name (even though it aired two months after the game was released). The game was developed by THQ Studio Australia for the GameCube and PlayStation 2. A Game Boy Advance version was developed by Tantalus.
In the game, the player controls Jimmy in a quest to save Earth from the alien "Twonkies" using gadgets and inventions. Although made after the Jimmy Neutron episode "Attack of the Twonkies!", levels are designed with the same mechanics as the film, including a rocket and the theme park "Retroland".
The game starts with Jimmy in a classroom, and they talk about a comet coming in close orbit of the Earth, Jimmy takes a rocket ship there and ends up finding alien life, which he accidentally brings back with him.
The game features multiple boss fights and features putting together random objects into one invention that assist in defeating bosses and collecting Twonkies.
The game has received "mixed or average" reviews from critics, as GameRankings gave it a score of 52.57% for the Game Boy Advance version, 63.50% for the Nintendo GameCube version,[4] and 69.40% for the PlayStation 2 version; while Metacritic gave it a score of 56 out of 100 for the GBA version and 65 out of 100 for both the GameCube and PS2 versions.[5]