Tetsuya Takahashi Explained

Tetsuya Takahashi
Native Name:高橋 哲哉
Native Name Lang:ja
Birth Date:18 November 1966
Birth Place:Shizuoka Prefecture, Japan
Employer:Nihon Falcom (1988–1990)
Square (1990–1999)
Monolith Soft (1999–present)
Occupation:CCO and Director of Monolith Soft
Spouse:Soraya Saga
Notable Works:Xeno

(born November 18, 1966) is a Japanese video game designer, writer and director. Takahashi worked at Square in the 90s as a graphic designer and graphic director, participating on some of their most well-received titles such as Final Fantasy V, Final Fantasy VI and Chrono Trigger, before directing and co-writing Xenogears. He left Square in 1999 to co-found Monolith Soft, where he would develop the Xenosaga and Xenoblade Chronicles series with Namco and Nintendo respectively, being the executive director of Xenoblade since the first entry in the series.

He is married to Soraya Saga, who also worked with him at Square Enix, as well as on Xenosaga and Soma Bringer.

Takahashi is one of the founders of Monolith Soft, senior director and chief creative officer at the company, as well as part of its board of directors.[1]

Biography

Takahashi was born on November 18, 1966, in Shizuoka Prefecture, Japan. He began his career in video games in the 1980s working with Nihon Falcom.

Squaresoft

Takahashi worked on Final Fantasy VI, including the design of the Magitek armor from the opening scene of the game.[2] He also was the graphics director on Chrono Trigger.[3]

In 1995 he married his Squaresoft coworker Kaori Tanaka, better known by her pen name Soraya Saga.

Xenogears

Originally submitted as a potential plot for Final Fantasy VII, it was made into its own project after being judged too dark and complicated for a fantasy game by others at Squaresoft.[4]

Monolith Soft

While at Squaresoft, Takahashi realized that the company intended to focus on the Final Fantasy series, and that sequels to the Xenogears series were becoming unlikely. He then decided to leave and start his own software development company.[5] In October 1999 he left Squaresoft to start a new company, Monolith Soft, together with Hirohide Sugiura.

Xenoblade Chronicles

Following a meeting about the game Soma Bringer, Takahashi imagined what a game would be like where the world was actually the body of a "giant god".[6] Takahashi attempted a more "mature" writing style for the game, and said he expects to continue in the same vein in the future.[7] The game references both Japanese and Western RPG styles, referring to the western style in some cases "without thinking about it". In this way, the game is designed to appeal to fans of "text-based" JRPGs and western RPGs at the same time.[8] Minor localizations were made for the American and European release, as well as bug fixes and game balancing.[9] Originally Takahashi tried a more traditional turned based combat system, but he later incorporated a battle system where the protagonist can see into the future[10] as a gameplay mechanic.

Xenoblade Chronicles X

Takahashi and Monolith Soft were revealed to be working on a new game for the Wii U in September 2012.[11] It was later revealed in the January 2013 Nintendo Direct under the tentative title X, and shown further at E3 2013. For E3 2014, it was announced with the title Xenoblade Chronicles X.[12]

Video games

YearTitleRole
1989Monster graphics
Artist
1991Final Fantasy IVBattle graphics
1992Romancing SaGaField map design
Final Fantasy VField map
1994Final Fantasy VIGraphic director
1995Front MissionGraphic design
Chrono TriggerGraphic director
1998XenogearsDirector, scenario, character faces colorization, lyricist
2002Xenosaga Episode IDirector
2004Xenosaga Episode IIOriginal author, supervisor
Story writer
2006Xenosaga I & IIScenario, supervisor, original author
Xenosaga Episode IIIAuthor, music coordinator, supervisor of scenario and database
2008Soma BringerProducer, game designer
Staff
2010Xenoblade ChroniclesExecutive director, scenario, concept, lyricist, Japanese voice director
2015Xenoblade Chronicles 3DDevelopment support
Xenoblade Chronicles XExecutive director, concept
2017Xenoblade Chronicles 2Executive director, scenario, concept, lyricist
2018Executive director, scenario, concept, lyricist, Japanese voice director
2020Executive director, Japanese voice director
2022Xenoblade Chronicles 3Executive director, scenario, concept, lyricist, Japanese voice director
2023

External links

Notes and References

  1. Web site: Ask the Developer Vol. 6, Xenoblade Chronicles 3 – Chapter 1 . July 22, 2023 . Nintendo of Europe GmbH . en-GB.
  2. Web site: Reunion After Eight Years. Nintendo. January 1, 2007. February 26, 2013.
  3. Web site: Six Musicians Together. Nintendo. January 1, 2011. https://archive.today/20130421005913/http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Xenoblade-Chronicles/Vol-1-Sound/1-Six-Musicians-Together/1-Six-Musicians-Together-223259.html. dead. April 21, 2013. February 26, 2013.
  4. Web site: Spencer. Soraya Saga On Xenogears And Xenosaga. Siliconera. June 11, 2010. February 26, 2013. dead. https://web.archive.org/web/20131116000610/http://mobile.siliconera.com/siliconera#!/entry/50be56edd7fc7b56708b3ce3. November 16, 2013.
  5. Web site: Ike Sato. Xenosaga Interview. GameSpot. November 8, 2001. February 26, 2013. dead. https://archive.today/20130411000837/http://m.gamespot.com/xenosaga-episode-i-der-wille-zur-macht/previews/xenosaga-interview-2823598/. April 11, 2013.
  6. Web site: Anoop Gantayat. First Details: Xenoblade. andriasang. February 17, 2010 . February 26, 2013. https://web.archive.org/web/20121025030639/http://andriasang.com/comhbl/xenoblade_preview/. October 25, 2012.
  7. Web site: Joe Juba . Five Questions With Xenoblade Chronicles' Executive Director. Game Informer. March 6, 2012 . https://web.archive.org/web/20120407051956/http://www.gameinformer.com/b/features/archive/2012/04/06/five-questions-with-xenoblade-chronicles-39-executive-director.aspx . dead . April 7, 2012 . February 26, 2013.
  8. Web site: Xenoblade designed to appeal to Japanese and western RPG fans - Video. August 16, 2011. February 26, 2013. dead. https://archive.today/20130421020354/http://m.officialnintendomagazine.co.uk/29534/xenoblade-designed-to-appeal-to-japanese-and-western-rpg-fans-video/. April 21, 2013.
  9. Web site: Ben Gilbert . Xenoblade Chronicles director naturally influenced by Western design; details changes for NA/EU version. Joystiq. April 6, 2012 . February 26, 2013.
  10. Web site: Spencer . Monolith Soft Tried Using A Turn Based Battle System For Xenoblade Chronicles. Siliconera. April 7, 2012 . February 26, 2013.
  11. Web site: Brian Ashcraft . The Folks Behind Xenoblade Are Making a Wii U Game. Kotaku. September 13, 2012. February 26, 2013.
  12. Web site: Dyer. Mitch. E3 2014: XENOBLADE CHRONICLES X COMING IN 2015. IGN. June 10, 2014 . June 10, 2014.