Terra II (game) explained

Terra II
Publisher:Clemens & Associates
Years:~1983 to unknown
Genre:play-by-mail
Language:English
Playing Time:Unlimited
Materials:Instructions, order sheets, turn results, paper, pencil
Media Type:Play-by-mail or email

Terra II is a open-ended, play-by-mail (PBM) wargame published by Clemens & Associates.

History and development

Terra II was a tribal-based play-by-mail game published by Clemens & Associates of San Clemente, CA.[1] The game was computer moderated and open-ended.[2]

Gameplay

The game's setting was the medieval period. Its map comprised 10-mile hexes with 22 types of terrain.[3] In the game, players led tribes displaced by an ice age.[2] Available tribe actions included "herding, hunting, weapon making, mining, and most of the other actions that would be found in a medieval period".[2] The game featured realistic and detailed combat.[2] Player could choose from a variety of paths, including exploration, trading and economics, combat, and business pursuits.

Reception

William Callaway reviewed the game in a 1984 issue of Paper Mayhem. He stated that the only game drawback related to its complexity which "may only appeal to the most sophisticated and experienced PBM gamers".[4] John Rees reviewed the game in a 1984 issue of Flagship, stating, "I recommend this game with slight hesitation", pointing to a preference toward more active closed-end games.[5] In a later 1984 issue of Flagship, John Muir stated, "this is an excellent, fast-paced game with moderate charges".[6] The editor of the U.S. edition of Flagship, Tim Sullivan, reviewed Terra II in a 1988 issue of the D2 Report. He stated that it was "one of the most realistic and reliable tribal clan simulations around".[7]

See also

Bibliography

Further reading

Notes and References

  1. [#McL83|McLain 1983]
  2. [#Cal84|Callaway 1984]
  3. [#Ree84|Rees 1984]
  4. [#Cal84|Callaway 1984]
  5. [#Ree84|Rees 1984]
  6. [#Mui84|Muir 1984]
  7. [#Sul88|Sullivan 1988]