Tennis (paper-and-pencil game) explained

Tennis is an (abstract) strategic paper-and-pencil game for two players. The game field consists of 4 fields and a centre line. These are called (-2,-1,0,1,2), with negative numbers belonging to player 1, positive to player 2. At start, the ball is at the centre line (0).

Both players start with the same initial number (e.g. 50 points). In each draw, both players choose a number, and the ball is moved towards the player with the smallest number. The number chosen reduces the points for the next draws. The aim of the game is to move the ball beyond the second field of the opponent. The game is described in Das große Buch der Block- und Bleistiftspiele.[1]

Mathematical description

For a simple description, we include the numbers -3 and 3 to denote the ball being beyond the second field. This results in a playfield as (-3,-2,-1,0,1,2,3).

The draw of player i at time t will be denoted as

Si,t

, the ball is at time t in

Bt

.

At start is

B0=0

and for both players is

Si,0=50

.

Each player chooses a whole number

0\leZi,t\leSi,t-1

, with

Zi,t=0

only if

Si,t=0

.The number reduces the points of this player (

Si,t=Si,t-1-Zi,t

).

The ball is moved as follows:

Z1,t>Z2,t

, then the ball is moved towards player 2.

Bt=1

).

Bt=Bt-1+1

).

Z1,t<Z2,t

.

Z1,t=Z2,t

, the ball remains where it is.

For the result of the game, the following rules apply:

Example games

In the first example, player one wins, but the ball is still on the playfield when both players do not have any points left.

t Player 1
Draw

Z1,t

Player 2
Draw

Z2,t

Player 1
Status

S1,t

Player 2
Status

S2,t

Ball

Bt

Comment
0 50 50 0 Start
1 5 10 45 40 -1
2 5 10 40 30 -2
3 15 10 25 20 1
4 15 10 10 10 2
5 10 10 0 0 2 Player 1 wins

In the second example, player 1 wins again, by hitting the ball beyond the other playfield using the last points he has left.

t Player 1
Draw

Z1,t

Player 2
Draw

Z2,t

Player 1
Status

S1,t

Player 2
Status

S2,t

Ball

Bt

Comment
0 50 50 0 Start
1 11 3 39 47 1
2 1 10 38 37 -1
3 15 11 23 26 1
4 1 9 22 17 -1
5 3 6 19 11 -2
6 11 3 8 8 1
7 4 3 4 5 2
8 1 5 3 0 -1
9 2 0 1 0 1
101 0 1 0 2
111 0 0 0 3 Player 1 wins

Notes and References

  1. M. Mala. Das große Buch der Block- und Bleistiftspiele. Irisiana. 1998 (in German)