Tengai Makyō II: Manji Maru | |
Developer: | Red Company |
Publisher: | Hudson Soft |
Director: | Shōji Masuda |
Designer: | Shōji Masuda Oji Hiroi |
Producer: | Takeshi Takebe |
Programmer: | Hiromasa Iwasaki |
Composer: | Joe Hisaishi Yasuhiko Fukuda |
Series: | Tengai Makyō |
Platforms: | PC Engine Super CD-ROM², GameCube, PlayStation 2, Nintendo DS, PlayStation Network (PCE-CD version, for PS3 and PSP) |
Genre: | Role-playing |
Modes: | Single-player, multiplayer |
, also known as Far East of Eden II: Manji Maru, is a role-playing video game and the second game in the Tengai Makyō series. It was first released in 1992 for the PC Engine Super CD-ROM² by Hudson Soft and developed by Red Company.
It was reportedly the most expensive video game developed up until that time. Upon release, it received critical acclaim and became Japan's best-selling PC Engine game of all time . It was remade in 2003 by Hudson for the GameCube and PlayStation 2, and a version was released for the Nintendo DS in 2006. All versions of the game were released only in Japan.
The setting starts in a beautiful country named Jipang where the Fire clan and Roots clan have been rivals over centuries since the dawn of time, good versus evil. The home town of Manjimaru Sengoku, a descendant of the Fire clan, is attacked by the Roots clan. He begins a long journey to save the world. Along the way he will meet Danjūrō Kabuki, Tarō Gokuraku and Kinu to help him in his quest.
Tengai Makyō II was developed by a team of over 100 people led by Oji Hiroi. He mentioned the concept of "a grand multi-level story with 50+ endings" but said it cannot be realized with existing technology, so he preferred to write a story where the plot "flows smoothly and naturally."[1]
Tengai Makyō II, previewed in a 1992 issue of TurboPlay magazine as Ziria: Far East of Eden 2, was reportedly the most expensive game ever made up until that time. The game world consists of over 20,000 screens of overworld maps. The game also features 300 types of enemies, 48 different boss characters, more than 90 minutes of cutscene animation, three hours of voiced speech, 24 CD music tracks, and over 80 PSG chiptune music tracks.[2] The music was composed by Joe Hisaishi, known for composing soundtracks to Studio Ghibli's anime films such as Castle in the Sky (1986), Princess Mononoke (1997) and Spirited Away (2001).[3] In 2015, Tengai Makyō II lead programmer Hiromasa Iwasaki revealed the game's development budget was about (at the time, or adjusted for inflation), making it possibly the first AAA game production on CD-ROM.[4]
The game entered the weekly Famitsu charts at number three in early April 1992,[5] remaining in the top 20 up until June[6] and in the top 30 up until July 1992.[7] It went on to become Japan's best-selling PC Engine game of all time, .[8] The later PlayStation 2 and GameCube versions released in 2003 and 2005, respectively, sold 197,010 copies in Japan.[9]
The game received critical acclaim upon release. It was rated 27.92 out of 30 by PC Engine Fan magazine, higher than its predecessor.[10] This made Tengai Makyō II the magazine's highest-rated game of all time, and they awarded it for Best Game of All Time, Best Music & Sound Effects, Best Playability, Best Difficulty, and Best Value.[11] Famicom Tsūshin (Famitsu) magazine's "cross review" panel, in April 1992, gave it scores of 9, 6, 9 and 8 out of 10, for a total of 32 out of 40.[12] While Tengai Makyō II was never published outside Japan, Victor Ireland, president of Working Designs (an American publisher which had localized a number of other RPGs for the PC Engine CD-ROM), ranked it number 1 on his personal list of the greatest games of all time.[13] In a 2006 poll, readers of Famitsu magazine voted it their 12th favorite video game of all time.[14]