Teenage Mutant Ninja Turtles Guide to the Universe explained

Teenage Mutant Ninja Turtles Guide to the Universe
Author:Erick Wujcik
Illustrator:Kevin Eastman, Peter Laird, Ryan Brown
Cover Artist:Peter Laird
Country:United States
Language:English
Series:Teenage Mutant Ninja Turtles RPG
Genre:Science fiction
Publisher:Palladium Books
Media Type:Print (paperback)
Pages:48
Isbn:978-0-916211-25-7
Preceded By:Teenage Mutant Ninja Turtles Adventures!
Followed By:Transdimensional Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles Guide to the Universe is the second supplement for the science fiction superhero role-playing game Teenage Mutant Ninja Turtles & Other Strangeness, itself bases on the Teenage Mutant Ninja Turtles comic franchise. It was published by Palladium Books in 1987 and uses the Palladium Megaversal system.

Description

The Teenage Mutant Ninja Turtles Guide to the Universe is a supplement that introduces an outer-space milieu for the TMNT role-playing game. The book contains:[1]

The book also includes four short scenarios:

  1. "Tigers of Tibet": PCs travel to Tibet to investigate a "Yeti" being chased by the army.
  2. "The Mutant Mastering Mind Machine": The heroes confront a mad scientist and his evil invention.
  3. "Day of the Transmat": Aliens seek aid against the Triceratons.
  4. "Invasion of the Triceratons": The heroes fight the Triceratons.

The final pages have a comic adventure.

Publication history

Palladium Books acquired the role-playing license for Teenage Mutant Ninja Turtles and published Teenage Mutant Ninja Turtles & Other Strangeness in 1985. They also published several supplements, the second being The Teenage Mutant Ninja Turtles Guide to the Universe in 1987, a 48-page book written by Erick Wujcik, with interior art by Kevin Eastman and cover art by Peter Laird.[2]

Notes and References

  1. Web site: Guide to the Universe . 2009-05-08. Guide du Rôliste Galactique. 2023-04-22 . fr.
  2. Book: Schick, Lawrence. Lawrence Schick

    . Lawrence Schick. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5. 58.