Tarot Mystery Explained

Tarot Mystery
Developer:Ukiyotei
Publisher:Visit
Composer:Yasuaki Fujita[1]
Genre:Non-game
Modes:Single-player
Platforms:Super Famicom

[2] is a Super Famicom title that revolves around tarot divination and answering questions in Japanese. This video game would become Yasuaki Fujita's final project as a composer for Super Famicom video games.[1]

Features

The title is considered to be a simulation of a Tarot reading. The title was not released in North America or Europe. Users ask questions and look at cards. The cards used in the game are from the classic Rider–Waite deck, illustrated by Pamela Colman Smith.

Each reading consists of a Celtic cross where 12 cards are picked by the person being read. These cards will tell about the player's past, present, and future via on-screen text. The game automatically reads the person's fortune. Once the cards are dealt, each card deals with different issues in the player's future. They are: current situation, issues, awareness, subconscious, past problems, future, present position, environment, hope, and result.[3]

Reception

On release, Famicom Tsūshin scored the Neo Geo version of the game a 20 out of 40.[4]

See also

External links

Notes and References

  1. Web site: Composer information. Japanese. Yasuaki Fujita's web site. 2012-10-03. dead. https://web.archive.org/web/20160410021558/http://www.sound.zaq.jp/first_circle/profile.html. 2016-04-10.
  2. Web site: Japanese title . SuperFamicom.org . 2012-07-28.
  3. Web site: Analysis of game . Japanese . Daily-Gamer (archived) . 2007-12-17 . 2009-09-20 . https://web.archive.org/web/20071217130318/http://www.daily-gamer.com/hard/sfc/160.html . 2007-12-17.
  4. NEW GAMES CROSS REVIEW: タロットミステリー. Weekly Famicom Tsūshin. No.333. Pg.31. 5 May 1995.