Tales of the World: Radiant Mythology explained

Tales of the World: Radiant Mythology
Developer:Alfa System
Composer:Takuya Yasuda
Motoi Sakuraba
Go Shiina
Series:Tales
Genre:Action RPG
Modes:Single-player
Platforms:PlayStation Portable

is a Japanese action role-playing game developed by Alfa System and published by Namco Bandai Games. It is part of the Tales series of video games, more specifically a part of the Tales of the World spin-off series, which heavily emphasizes the crossover appearances of characters from past games in the series. The game was released in 2006 in Asia; July 2007 in North America; and September 2007 in Australia and Europe. The game saw two sequels, Radiant Mythology 2 and Radiant Mythology 3, though neither were released outside Japan, leaving it as the only Tales of the World entry to be translated into English.

Gameplay

The gameplay resembles that of a massively multiplayer online role-playing game dungeon crawler, but without the online component.[1] Unlike games in the mainline series of Tales games, the player creates their own, customizable player, both in statistics and physical appearance.[2] The players must accept quests at the local guild office from a selection of five different choices at a time. Quests include defeating certain monster types, mining or harvesting certain raw ingredients, or crafting certain goods. Upon completion of quests, the player is rewarded with money and "Fame" points. Money is used to upgrade weapons and equipment, making players more powerful, while "Fame" is used to progress the game's story. Additionally, the more "Fame" the player has, the more characters are available to be recruited, some of which are cross-over characters originating from prior games in the Tales series, namely Tales of Phantasia, Tales of Destiny, Tales of Eternia, Tales of Symphonia, Tales of Legendia, Tales of Rebirth, and Tales of the Abyss.[2]

Beyond just creating the new, main character, the player is able to continually customize both statistics and physical appearances with the equipment collected throughout the game. Additionally, the game's crafting system allows the player to further customize their equipment by combining multiple items into one new item.

Upon completing the game at least once, two additional difficulty levels are unlocked, "Hard and "Very Hard" on top of the original default "Normal" level. Players can then restart the game with all their levels, in-game currency and items (except quest items) intact, and can switch difficulty levels at any point during the new game, as long as they are outside the explorable dungeons.

Characters will also learn Artes through leveling up which can be chained (basic to master to arcane) and by mastering these Artes will unlock the specific class's Mystic Artes/Hi-Ougi which can unleash a great deal of damage.

The player will also obtain Magic Map drops from random monsters during the course of the game. Magic Maps will open an "Ex" version of a specific dungeon and contain rare items and stronger enemies. Also, some quests trigger an event for the Radiant Quest which if completed will grant the player very powerful equipment for their specific class.

Job classes

Non-playable

Battle System

The game uses the Flex Range Linear Motion Battle System found in the PlayStation 2 game Tales of the Abyss. This system allows the player character to move freely across the field.

Story

Synopsis

The world of Terresia is under assault by a "devourer", which seeks to consume its mana and leave it barren. Although the residents of the planet are unaware, this is actually a result of the actions of two entities named Widdershin and Aurora, the descenders of other worlds. As a last resort, the world's life-giving tree (the World Tree) uses the last of its power to create a defender - the player's own character. The hero, after being awakened by a strange creature named Mormo whose own world was destroyed by the same threat, learns of the danger to this world's World Tree. Upon hearing a scream, the player rushes to discover that a girl is being attacked by a soldier. After rescuing the girl, she introduces herself as Kanonno, a member of an organization named Ad Libitum. This guild seeks to help the people of the world, fighting injustice and oppression. With no better leads, the player and Mormo set out to join Ad Libitum, hoping to learn more about the location of the devourer.

As always, the Tales of the World spin-offs add Tales characters from entries in the main installments. They play as NPCs that will assist the player throughout the game to stop the villain from destroying the world.

Characters

Original
Playable characters
CharacterOriginal AppearancePlatformsYear Released
Chester BurklightTales of PhantasiaSuper Famicom1995
Arche KleinTales of PhantasiaSuper Famicom1995
Stahn AileronTales of DestinyPlayStation1997
Rutee KatreaTales of DestinyPlayStation1997
Leon MagnusTales of DestinyPlayStation1997
Reid HershelTales of EterniaPlayStation2000
Lloyd IrvingTales of SymphoniaGameCube2003
Raine SageTales of SymphoniaGameCube2003
Kratos AurionTales of SymphoniaGameCube2003
Genis SageTales of SymphoniaGameCube2003
Eugene GallardoTales of RebirthPlayStation 22004
Senel CoolidgeTales of LegendiaPlayStation 22005
Luke fon FabreTales of the AbyssPlayStation 22005
Tear GrantsTales of the AbyssPlayStation 22005

Development

Tales of the World: Radiant Mythology is the first and only of the Tales of the World spinoff series to be released in English.[1]

Most Japanese releases of Tales games contain an additional subtitle referred to as a "characteristic genre name"; Tales of the World: Radiant Mythology's subtitle is . The theme song for the game is Kamihikōki by Kana Uemura, and the opening song is Uemura's Hikari to Kage. The US version of the game uses the same opening song, but without lyrics.

Reception

The game received "average" reviews according to video game review aggregator Metacritic. In Japan, Famitsu gave it a score of one eight, one seven, one eight, and one seven, for a total of 30 out of 40.

GameSpot stated that the game was "...the video game equivalent of fan fiction: familiar characters dropped into a formulaic story meant to elicit giggles from aficionados. Everything else is just the standard RPG rigmarole."[2] IGN said, "With colorful graphics, a decent soundtrack (many of the songs are simple but catchy), 300 missions and countless hours of gameplay, it's hard to say too many negative things about Radiant Mythology."

External links

Notes and References

  1. Web site: Chandran . Neal . November 7, 2007 . Tales of the World: Radiant Mythology . RPGFan . May 2, 2013 . February 17, 2017 . https://web.archive.org/web/20170217071527/http://www.rpgfan.com/reviews/tow-rm/ . dead .
  2. Web site: VanOrd . Kevin . July 30, 2007 . Tales of the World: Radiant Mythology Review . . February 19, 2016.