Takeshi Miyaji Explained

Takeshi Miyaji
Birth Date:22 December 1965
Birth Place:Tokyo, Japan
Nationality:Japanese
Occupation:Video game developer

was a Japanese video game developer who founded the development companies Game Arts (with his brother Yoichi Miyaji) and G-Mode. He was best known as the creator of the Silpheed, GunGriffon, Lunar and Grandia video game series.[1] His work on the Lunar and Grandia series in particular had a major influence on the development of role-playing video games.[2] He was the younger brother of Game Arts' CEO Yoichi Miyaji.

Biography

Takeshi began working programming for ASCII at the age of 15. He wrote a book on how to program while working for ASCII. At the age of 19, he co-founded Game Arts with his brother Yoichi. He was in charge of the Development Department of Game Arts for over the next 16 years. During that time, he acted as producer and director of various Games Arts titles, including Silpheed, GunGriffon and Grandia.[3]

Silpheed (1986) is a shooter game notable for its early use of real-time 3D polygonal graphics and a tilted third-person perspective.[4] He also worked on (1992), which was among the earliest role-playing video games to tell an engaging story through its audio and video presentation. After working on its sequel (1994), his most successful and memorable video game would be Grandia (1997), which featured an innovative battle system and a strong story. Grandia is considered one of the strongest role-playing games during the 32-bit era and had two sequels produced.[2] His company Game Arts was also known for producing the early run and gun shooter Thexder (1985).[5]

In 2000, Miyaji left Game Arts and founded G-Mode, a game developing company specializing in the emerging mobile phone market and served as the company's Executive Director.

Takeshi died in 2011 at the age of 45 due to complications after surgery for a brain tumor.[6]

Works

External links

Notes and References

  1. Web site: Silpheed designer dies aged 45 . . . 3 August 2011 . August 1, 2011 . dead . https://web.archive.org/web/20120515223744/http://www.edge-online.com/news/silpheed-designer-dies-aged-45 . May 15, 2012 .
  2. Web site: Cooper. Hollander. Celebrating the life of Takeshi Miyaji: We remember one of the great’s of JRPGs that passed away recently. https://archive.today/20130123221142/http://www.gamesradar.com/f/celebrating-the-life-of-takeshi-miyaji/a-20110801195659643028. dead. 23 January 2013. GamesRadar. 3 August 2011. 1 August 2011.
  3. Web site: Grandia Creator Takeshi Miyaji Dead at 45. https://archive.today/20130506161649/http://www.andriasang.com/e/blog/2011/08/01/miyaji_death/. dead. 2013-05-06.
  4. Web site: Silpheed Review. IGN. Travis Fahs. July 24, 2008. 2011-03-16.
  5. Web site: Toyad. Jonathan Leo. Game Arts founder dead at 45. GameSpot. 3 August 2011. 2 August 2011.
  6. Web site: Game Arts Co-Founder Takeshi Miyaji's Last Interview . . October 5, 2011 . July 18, 2012 . Gifford,Kevin . https://web.archive.org/web/20121109051442/http://www.1up.com/news/game-arts-co-founder-takeshi-miyaji . 2012-11-09 . dead .