Takashi Nishiyama Explained

Takashi Nishiyama
Nationality:Japanese
Employer:Irem
Capcom
SNK
Dimps
Occupation:Video game designer, director, producer
Known For:Fighting games
Beat 'em ups
Side-scrolling games
Neo Geo

Takashi Nishiyama (Japanese: 西山隆志), sometimes credited as "Piston" Takashi Nishiyama or T. Nishiyama, is a Japanese video game designer, director and producer who worked for Irem, Capcom and SNK before founding his own company Dimps. He is best known for developing the scrolling shooter title Moon Patrol, the beat 'em up title Kung-Fu Master, and the fighting game titles Street Fighter, Fatal Fury and The King of Fighters. He also helped to develop the Neo Geo system.

Career

Nishiyama started his career at Irem. He worked on the game design of the 1982 scrolling shooter Moon Patrol, one of the first games with parallax scrolling. He was also the designer of Kung-Fu Master (1984), called Spartan X in Japan.[1] [2] It is based on two Hong Kong martial arts films: the Jackie Chan and Sammo Hung film Wheels on Meals (1984), called Spartan X in Japan,[3] and especially the Bruce Lee film Game of Death (1972).[4] Kung-Fu Master is considered the first beat 'em up game,[4] becoming the prototype for most subsequent martial arts games in the late 1980s.[5] The NES port, Kung Fu, was programmed by a Nintendo team under the direction of Shigeru Miyamoto, later influencing his work on Super Mario Bros. (1985)[6] and (1987).[7]

During the development of Kung-Fu Master, Nishiyama was invited to join Capcom by its founder Kenzo Tsujimoto, after he had left Irem. He eventually decided to leave Irem and join Capcom before the game was complete.[8] Following its release, Nishiyama was hired by Capcom.[1] He designed an arcade successor for Capcom, Trojan (1986), which evolved the basic gameplay concepts of Kung-Fu Master. The NES port included a one-on-one fighting mode, for the first time in a Capcom game.[9] He then came up with the concept for a game centered entirely around the boss fights in Kung-Fu Master.[10] This led to his creation of the Street Fighter fighting game franchise. Along with Hiroshi Matsumoto, he directed the original Street Fighter (1987). He created the Hadouken special attack for the player characters, which he says was inspired by the Wave Motion Gun, an energy missile attack from the 1970s anime series Space Battleship Yamato. He then left Capcom and did not return to work on the sequel .

Nishiyama then joined SNK, after they had invited him to join the company. His first project there was the Neo Geo system, which he helped develop; he proposed the initial concept of an arcade system that uses ROM cartridges like a game console, and also proposed a home console version of the system. His reasons for these proposals was to make the system cheaper for markets such as China, Hong Kong, Taiwan, Southeast Asia, Central America, and South America, where it was difficult to sell dedicated arcade games due to piracy. Nishiyama then created the Fatal Fury fighting game franchise, as a spiritual successor to the original Street Fighter. He also worked on the fighting game franchises Art of Fighting and The King of Fighters, as well as the run and gun video game series Metal Slug.[1] He then left SNK and founded the game development company Dimps in 2000.

Works

YearGame titleRole
1982Moon Patrol Game designer
1984Kung-Fu Master
1985Section Z
1986Trojan
Legendary Wings Director
Avengers
1987Street Fighter
Mega Man Producer
1988Last Duel: Inter Planet War 2012Director
LED Storm Game planner
1991Ghost Pilots Executive director
Director
1994The King of Fighters '94Producer
1995
Savage Reign
The King of Fighters '95
Real Bout Fatal Fury
1996Metal Slug
The King of Fighters '96
1997Real Bout Fatal Fury Special
Shinsetsu Samurai Spirits Bushidō RetsudenExecutive producer
The King of Fighters '97 Producer
1998Metal Slug 2
Executive producer
The King of Fighters '98 Producer
1999King of Fighters R-2
The King of Fighters '99
Sonic Pocket AdventureExecutive producer
2000Metal Slug 3 Producer
2003Demolish Fist Executive producer
2004Seven Samurai 20XX
2005The Rumble Fish
2014Freedom Wars
2015Dragon Ball Xenoverse
2016Dragon Ball Xenoverse 2
2018Soulcalibur VI

External links

Notes and References

  1. Web site: The Man Who Created Street Fighter from 1UP.com. 3 January 2012. https://web.archive.org/web/20120103143919/http://www.1up.com/features/the-man-who-created-street-fighter. 8 January 2019. 2012-01-03.
  2. R-Type Sound Developer Interview – Masato Ishizaki . Shooting Gameside . March 25, 2014 . 9 .
  3. Web site: Dellafrana . Danilo . Le origini di Street Fighter . . 20 March 2021 . it-IT . 29 August 2017.
  4. Web site: Spencer . Spanner . The Tao of Beat-'em-ups . 20 July 2020 . . 6 February 2008 . 2.
  5. Kunkel, Bill; Worley, Joyce; Katz, Arnie, "The Furious Fists of Sega!", Computer Gaming World, Oct 1988, pp. 48-49
  6. . December 2010 . Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2 . Japanese . . 12 April 2021.
  7. Web site: McWhertor . Michael . Zelda 2 was Nintendo at its best: unpredictable . Polygon . 24 June 2024 . 16 February 2023.
  8. News: Okamoto . Yoshiki . Yoshiki Okamoto . Nishiyama . Takashi . Takashi Nishiyama . [ENG SUB] A Talk Between the Creators of Street Fighter and Fatal Fury: KOF (Takashi Nishiyama) ]. 17 July 2021 . 世界の岡本吉起Ch . . ja . 1:40.
  9. Web site: Kalata . Kurt . Trojan . Hardcore Gaming 101 . January 29, 2019 . 14 April 2021.
  10. Web site: Leone . Matt . Street Fighter 1: An oral history . . . July 16, 2020 . July 7, 2020.