Tactics (game) explained

Tactics
Image Alt:Tactics (1954)
Other Names:Tactics
Manufacturer:Monarch Services
J.E. Smith & Co.[1]
Designer:Charles S. Roberts
Publisher:Avalon Hill Games
Date:
II:
Years:1954-1958
II: 1958-1972, 1973-1998
Genre:war
Language:en
Players:2
Ages:12 and up
Playing Time:120 minutes

Tactics is a board wargame published in 1954 by Avalon Hill as the company's first product. Although primitive by modern standards, it and its sequel, Tactics II, signalled the birth of modern board wargaming for the commercial market. Tactics is generally credited as being the first commercially successful board wargame.

Publication history

Wargames before 1950 were usually just a set of rules — players were expected to provide their own miniature soldiers and create suitable terrain as a battleground.[2] Charles S. Roberts believed there was a market for an entirely self-contained wargame that would include a map and "soldiers" in the form of cardboard counters, as well as rules and a box to hold everything.[3]

In 1952, Charles S. Roberts began work on designing a new game from his house in the Avalon neighborhood of Catonsville, Maryland.[4] [5] He designed a game that was similar to other wargames published in England and elsewhere over the previous half-century, albeit not for the mass market. It was enough of animprovement to be considered by many to be the first second-generation print wargame produced for the civilian market. It was a revolutionary design in many ways that Roberts recalled confounded new players more accustomed to rules like chess and checkers.[6] This game became Tactics, which Roberts self-published out of his house in 1954, using the name "The Avalon Game Company",[7] [8] later changed to "Avalon Hill". It eventually became the first commercially successful board wargame, although for the first six years, Roberts sold the game on a mail order basis from his home in Catonsville (outside Baltimore), selling 2,000 copies and barely breaking even.[9] [10]

In 1958, Roberts replaced Tactics with a revised game titled Tactics II. The rules were nearly identical, with only slight changes made to the map and counters. Avalon Hill produced an updated edition of Tactics II in 1961, then discontinued production in 1972 due to rising costs. The following year, Tactics II was redesigned with less costly components, and sold as a loss-leader, being a "gateway" game that Avalon Hill hoped would lead new players into the hobby.

In 1983, Avalon Hill released a 25th anniversary edition of the original Tactics, although with a new and different map.

Description

Tactics and Tactics II are 2-player board wargames, pitting the military forces of two imaginary nations, Blue and Red, against each other. Although they have identical armies, the geography of each nation is different.

Gameplay

Tactics was a revolutionary design in many ways that Roberts recalled confounded new players more accustomed to rules like chess and checkers. According to Roberts,

Tactics introduced a totally new method of play which had no parallel in games designed to that point and potential players had difficulty in grasping the simple mechanics. It was revolutionary to say that you could move up to all of your pieces on a turn, that movement up to certain limits was at the player’s option and that the resolution of combat was at the throw of a die compared to a table of varying results. As simple as this sounds now, the new player had to push aside his chess-and-checkers mindset and learn to walk again.[11]

Tactics pioneered game mechanics that have become standard in the board wargame industry, including:[12]

Counters include armored units, headquarters units, regular infantry units, and specialized units consisting of mountaineers, paratroopers, and amphibious units. There are special rules for roads, hidden movement, amphibious units, mountaineering units and paratroops. There are also optional rules for nuclear weapons, reinforcements, supply, and weather.

Reception

The UK magazine Games & Puzzles admitted that this game was "much criticized", and that "its main shortcoming was the use of a square grid rather than a hex grid." Nonetheless, it was "a useful tool in teaching the rudiments of serious board wargaming. [...] the game allows experimentation with a large number of war game techniques and is in itself an interesting strategic game which is easier to play than most of the games from [Avalon Hill]."[14]

In The Guide to Simulations/Games for Education and Training, Martin Campion noted that this game was one of the two original commercial wargames, "and many old-timers have a soft spot in their hearts for it." He also commented that "It is sometimes recommended as an introductory game and in fact has served that function for many wargamers, but it has a square grid that makes its geography somewhat different from that of the now standard hexagon grid board." Campion concluded, "It has little historical [simulation] interest because its representation of World War II conditions is so oversimplified."[15]

External links

Notes and References

  1. Book: Shannon Appelcline. Designers & Dragons. Mongoose Publishing. 2011. 978-1-907702-58-7.
  2. On Wargaming: How Wargames Have Shaped History and how They May Shape the Future . PDF . Naval War College Press . Matthew B. Caffrey Jr. . The Newport Papers . 2019 . 77–78 . https://web.archive.org/web/20200125165749/https://digital-commons.usnwc.edu/cgi/viewcontent.cgi?article=1043&context=newport-papers&usg=AOvVaw05cUmvNMyrDxrB_h2ZvgB5 . 2020-01-25 . live.
  3. Web site: WARGAMES 101: OR, "HOW YOU CAN LEARN TO STOP WORRYING AND LOVE CONSIMS". The Daily Worker Placement. David W.. May 22, 2017. September 9, 2018.
  4. Book: Shannon Appelcline. Designers & Dragons. Mongoose Publishing. 2011. 978-1-907702-58-7. 175.
  5. Book: The Complete Wargames Handbook . . James F. Dunnigan . James F. Dunnigan . 2005 . 141-142.
  6. Book: Perla, Peter P. . The Art of Wargaming: A Guide for Professionals and Hobbyists . . Annapolis, MD . 1990 . 117-188 . 0870210505 .
  7. Web site: Rienzi . Greg . Baltimore Observed: Encounter . May 2009 . The Urbanite Magazine . Urbanite Baltimore . 2009-05-11. https://web.archive.org/web/20090608191106/http://www.urbanitebaltimore.com/sub.cfm?issueID=72&sectionID=4&articleID=1214 . 35 . June 8, 2009 . live.
  8. The General Index and Company History. The General Magazine Index and Company History. 1980 . August 5, 2015.
  9. Christopher Lewin, War Games and their History, Chapter 8, Fonthill Media, Stroud (GB) 2012,
  10. Web site: Chapter 5. The Complete Wargames Handbook. 2nd. James Dunnigan. 1991. 5 February 2017. https://web.archive.org/web/20090216224503/http://hyw.com/Books/WargamesHandbook/5-histor.htm. 16 February 2009.
  11. Book: Perla, Peter P. . The Art of Wargaming: A Guide for Professionals and Hobbyists . . Annapolis, MD . 1990 . 117-188 . 0870210505 .
  12. Book: Freeman, Jon. Jon Freeman (game designer). The Complete Book of Wargames. Simon & Schuster. 1980. New York. 205.
  13. http://www.iwm.org.uk/collections/item/object/30082433 War Tactics or Can Great Britain Be Invaded?
  14. December 1976. The Best in Strategy. Games and Puzzles. 55. 9.
  15. Book: Campion, Martin. Tactics II. Horn. Robert E.. Cleaves. Ann. The Guide to Simulations/Games for Education and Training. Sage Publications. 1980. Beverly Hills CA. 516. 0-8039-1375-3.