Suzanne Treister Explained

Suzanne Treister
Birth Date:1958
Birth Place:London, England
Nationality:British
Field:Conceptual art, Internet art, New media art
Training:Saint Martin's School of Art
Chelsea College of Art and Design
Movement:Post-surveillance art

Suzanne Treister (born 1958) is a British contemporary artist based in London. Her works are known for being conceptually oriented around emerging technologies. An ongoing focus of her work is the relationship between new technologies, society, alternative belief systems and the potential futures of humanity.[1]

Career

Initially known in the 1980s as a painter, she became a pioneer in digital/new media art from the beginning of the 1990s, creating work about emerging technologies, developing fictional worlds and international collaborative organizations. Some of her early work is considered video game art.[2] Using various media, including video, the internet, interactive technologies, photography, drawing and watercolor, Treister has evolved a large body of work which engages with eccentric narratives and unconventional bodies of research to reveal structures that bind power, identity and knowledge. Her projects, which often span several years, reinterpret given taxonomies and histories to examine the existence of covert, unseen forces at work in the world, whether corporate, military or paranormal.[3]

In 1995 she created an alter ego, Rosalind Brodsky, a time travelling researcher from the 'Institute of Militronics and Advanced Time Interventionality'.

Treister's exhibition "Hexen 2.0" was shown at the PPOW Gallery in Chelsea, New York, in early 2013. Her work is held in private and public collections including Tate Britain; Science Museum, London; Centre Pompidou, Paris; Muzeum Sztuki, Łódź, Poland; and Thyssen-Bornemisza Art Contemporary, Vienna.

Publications and works

Further reading

Notes and References

  1. Web site: Suzanne Treister CV. Treister. Suzanne. March 11, 2017. Suzanne Treister website. March 11, 2017.
  2. Clarke, Andy, and Grethe Mitchell. 2007. Videogames and art. Bristol, UK ; Chicago: Intellect.
  3. Web site: Suzanne Treister CV. Treister. Suzanne. March 11, 2017. Suzanne Treister website. March 11, 2017.
  4. Book: Antin, Eleanor. It is almost that (box). Banner. Fiona. Hamilton. Ann. Hammond. Jane. Hiller. Susan. Kim. Helen. Knowles. Alison. Springfield. Molly. Treister. Suzanne. 2011-01-01. 758891252. English.
  5. Book: Pearson, Lisa. It is almost that: a collection of image + text work by women artists & writers. 2011-01-01. Siglio. 9780979956263. Los Angeles. 762049082. English.