Surveillance Kanshisha | |
Developer: | Production I.G (Animation) |
Publisher: | Sony Computer Entertainment |
Genre: | Adventure, Science fiction |
Platforms: | PlayStation 2 |
Modes: | Single-player |
or simply known as is a First-Party PlayStation 2 Adventure Science fiction interactive game published by Sony Computer Entertainment Japan with animation created by Production I.G, which was released in Japan on April 25, 2002 and was sold for a price of ¥5,800.[1] [2] The game had not been released in any other territory aside from Japan/Asia.
It takes place in the 2050s where a United Nations-created special forces unit called Shadow Sword is deployed to protect the Earth-Mars travel route from anti-UN terrorists called Neo Kleit, conducting terrorist attacks to remove the UN's control of the space program. A special public security surveillance network is unveiled for the first time called Project Surveillance, which is used to assist Shadow Sword operatives in their work in apprehending and hunting down the terrorists.
Japanese critics praised the game's animation and use of the gameplay mechanics in telling the story, although it is criticized for little to no involvement of the players themselves.
Players play the game by assuming the role of Shadow Sword team leader Yusuke Sasaki, who the player use in monitoring cameras of Project Surveillance at a Shadow Sword surveillance truck in the game's six chapters. There are six sub monitor screens with the main screen above them as players would use the latter to observe and analyze to obtain information for the level to progress,[3] especially for Shadow Sword operators to move around and complete their objectives, by using target cursors to mark the main screen for The Surveillance to examine with a map on the right side of the screen for locating subjects of interest and where cameras connected to Project Surveillance are located.[3] Proper use of the cameras and using correct judgement in locating clues and items would determine the fate of the Shadow Sword tactical teams in terms of progressing in Surveillance.[1] At the start of a chapter, there will be one or two sub monitors that will function, allowing players to use them. But as the chapters progress, some of the sub monitors will not function (e.g. due to terrorists discovering and destroying the cameras) while others will be online after the player is informed that a sub monitor is functioning.
During a session on the announcement of Surveillance at the 15th Anniversary Production I.G World Tour in Ginza, Production I.G commentators have noted that the gameplay challenges players to use the main monitor and the other six submonitors in order to accomplish a scenario.[4]
At the end of each chapter, a chapter report would be presented to show players how well or bad they have done for the particular scenario.[3] According to an interview with the Production I.G staff involved in making Surveillance, they had mentioned that the chapter report would give players the opportunity to check their progress and see what things do they either have to do or to avoid doing in the future.[5]
The game takes place in the year 2053 when space travel between Earth and Mars is made possible thanks to the UN's goal to conduct space travel.[6] But with the presence of a mysterious terrorist group called Neo Kleit preparing to oppose to the UN's attempt to expand on space travel, a UN-established counter-terrorist unit called Shadow Sword is called in by the International Cosmic Security System or I-COSS to eliminate the group and protect the space development program and civilians with the help of a high-tech computer surveillance system called Project Surveillance.[6] [7]
As Shadow Sword continues to protect civilians in their space travel and hunt down terrorist members of Neo Kleit, the unit gets tangled in a black ops project that involves genetically enhanced creatures with some Shadow Sword operatives killed while trying to find out who was responsible for the project's existence.
All of the characters were both created and animated by Production I.G.[8]
The game's design was created by both Junya Ishigaki and Atsushi Takeuchi with Takashi Watabe and Yasushi Ohara.[9] Hiroyuki Nishimura was the main director of the game with Hidekazu Terakawa being in charge of game design and was one of the game's director.[8]
In an interview with Hidekazu Terakawa (Game Designer/Director), Atsunori Maeshima (Game Director), Tetsuji Yamamoto (Executive Producer, SCE) and Junichi Fujisaku (At the time of interview, Chief Director of Production I.G's Section G - Software Development Section), they had said that the game was entirely created by various staff members from Production I.G alone with little to no involvement from Sony Computer Entertainment, including planning.[10] Maeshima had pointed that during game development, he saw the game in comparison to the Blade Runner movie.[10]
The game's cutscenes, which were in MPEG-2 format, made the team decide to move the platform from the PlayStation to the PlayStation 2 due to issues of the former's loading capabilities as the cutscenes are at least 5 hours and 30 minutes long according to Yamamoto.[10] In addition, they had used real photos of Mars and Phobos as part of the cutscenes.[5]
IGN had first broke news of the possibility of the game based on the Yarudora series.[11] On August 31, 2001, Sony Computer Entertainment made an official announcement that Surveillance Kanshisha would be created for the PlayStation 2 with Production I.G working on the animation for the game.[6] [12]
In the 15th Anniversary Production I.G World Tour 2002 in Ginza on April 20 and April 21 of 2002,[13] Surveillance had been unveiled by Production I.G with guests including Mamoru Oshii when the game was announced for a 2002 release.[14]
A movie clip was shown on the internet for free from April 25 to May 14 of 2002 to promote the game to the public from the website of Morrich Club, now a part of Sony Music Online Japan.[15] [16] A Surveillance commercial had aired on SKY PerfecTV! on April 29, 2002 and on TV Tokyo on August 29, 2002.[17] [18]
A Surveillance Guidebook was released out to the public on May 10, 2002 and was published under Kadokawa Shoten and sold for ¥1,575.[19] The book included information ranging from the story of the game to the production of the game, including pictures of CG graphics used by Production I.G.
A review of the game on Dengeki Online had praised the game for the story and the cutscenes that were done by Production I.G, though it criticizes it for having little to no involvement of the players when they play the game.[20] Another pointed out that the game was good for, particularly, the use of the cameras and the animation except that the scenario used for the game's plot was more than sufficient for players not to understand the story.[21]
An article published by Sony Computer Entertainment Japan commented that if the game was animated, the DVDs would have been bought.[22] Furthermore, it also comments on the game's creation was to showcase the capabilities of the PlayStation 2's graphics.[22]
On release, Famitsu magazine scored the game a 32 out of 40.[23] Currently, the game holds a score of 72% at PS2GameDounano[24] and a score of 70% in PlayStation Mk2.[25]
The Shadow Sword team was described as being similar to the Policenauts team in Konami's Policenauts.[26]