Super Turrican | |
Developer: | Factor 5 |
Publisher: | Seika Corp. Hudson Soft Tonkin House Factor 5 |
Producer: | Julian Eggebrecht |
Designer: | Julian Eggebrecht, Holger Schmidt, Frank Matzke |
Artist: | Frank Matzke, Ramiro Vaca, Andreas Escher |
Composer: | Chris Huelsbeck |
Series: | Turrican |
Released: | Super NES Director's CutWii (Virtual Console) |
Genre: | Run and gun |
Modes: | Single-player |
Platforms: | Super NES |
Super Turrican is a run and gun video game and the fifth game in the Turrican series. It was released for the Super Nintendo Entertainment System in 1993.[1] Super Turrican was released on the Virtual Console in Europe and Australia on February 29, 2008, and in North America on March 3, 2008.
Super Turrican was developed by Factor 5 and published by Seika. It plays similarly to Mega Turrican (also developed by Factor 5) and shares a similar visual style. The game has a different set of levels, however, and features a freeze beam in place of the original lightning whip. The game only features 4 worlds and ends with the H. R. Giger-inspired alien boss, despite a representation of 'The Machine', similar to that featured in Mega Turrican, appearing in the prologue.
Super Gamer gave the SNES version an overall review score of 89% summarizing: "You’ve got masses of firepower, but while enemies are numerous, there aren’t as many mega-monsters as there could be."[2]
A previously unreleased uncut version of the game, Super Turrican: Director's Cut, was included with the Analogue Super Nt console.[3] Previously, this uncut version was considered for release on the Wii's Virtual Console, but was rejected by Nintendo due to not being previously released on consoles.[4] The Director's Cut was released as an aftermarket cartridge for the original SNES console in 2022, also including the original game.