Super Stardust Explained

Super Stardust
Developer:Bloodhouse
Housemarque (MS-DOS)
Publisher:Team17
GameTek (MS-DOS)
Series:Stardust
Released:Amiga
1994
CD32MS-DOS
1996[1]
Genre:Multidirectional shooter
Modes:Single-player, multiplayer
Platforms:Amiga, CD32, MS-DOS

Super Stardust is multidirectional shooter developed by Bloodhouse and published by Team 17 for the Amiga (AGA) in 1994 and CD32 in 1995.[2] The game was ranked the 26th best game of all time by Amiga Power.[3]

The CD32 version featured CD-DA soundtracks composed by Nicklas Renqvist and Niko Nyman[4] (Slusnik Luna). The game was ported to PC under the name Super Stardust '96. Super Stardust is a sequel to Stardust. An enhanced remake, entitled Super Stardust HD, was released in 2007 for the PlayStation 3 and in 2008 for the PlayStation Portable and is available to download from the European and US PlayStation Store. The next sequel, Super Stardust Delta, was released for the PlayStation Vita.

Reception

A Next Generation reviewer gave it one out of five stars, chiefly criticizing its nature as an Asteroids clone, but gave positive remarks regarding its graphics, music, and the power-ups.[5]

Amiga Format rated the game 90%, praising its graphics and gameplay.[6]

External links

Notes and References

  1. Web site: Games. housemarque.com. 4 February 2012.
  2. Web site: Super Stardust (1994) Amiga release dates. 4 February 2012.
  3. Amiga Power magazine issue 64, Future Publishing, August 1996
  4. http://hol.abime.net/2213 Game listing at HOL
  5. Super Stardust '96 . Next Generation. 21 . . September 1996. 158.
  6. Web site: Amiga Format issue 64.